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  1. #41
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Luxpheras View Post
    Greetings, gunslingers of Eorzea!

    We've received quite a fair amount of feedback regarding the duration of the Ammunition effect, and plan to make adjustments to this in the future. While changes are still in development, we welcome any additional thoughts you may have and request that the machinists of the realm please look forward to it.

    Every time I see Dark Arts I'm reminded that that mechanic was how ammo was SUPPOSED to work, and it makes me both sad and jealous...

    It also explains the original QR CD, as well as the timer on ammo. Personally I'd rather be back to the old QR timer, and have the multiple barrel attachments and ammo effects that MCH was purportedly getting, prior to HW release.

    Edit: even if it was watered down versions, like Ammo boosting Hot shot buff to 10%, or raising Lead shot DoT potency.... really I want ammo to do something more than '+20 potency. Woo.'
    (4)
    Last edited by Syll; 07-21-2016 at 09:09 AM.

  2. #42
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    This is a great quality of life change.
    (0)

  3. #43
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Syll View Post
    Every time I see Dark Arts I'm reminded that that mechanic was how ammo was SUPPOSED to work, and it makes me both sad and jealous...

    It also explains the original QR CD, as well as the timer on ammo. Personally I'd rather be back to the old QR timer, and have the multiple barrel attachments and ammo effects that MCH was purportedly getting, prior to HW release.

    Edit: even if it was watered down versions, like Ammo boosting Hot shot buff to 10%, or raising Lead shot DoT potency.... really I want ammo to do something more than '+20 potency. Woo.'
    Indeed, whatever happened to these "attachments"? It made the job sound positively awesome. It's still fun, but in a very different way.
    (1)

  4. #44
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by seekified View Post
    Indeed, whatever happened to these "attachments"? It made the job sound positively awesome. It's still fun, but in a very different way.
    They either didn't have time to implement them when 3.0 launched or they flatly couldn't get them to function in a way they were pleased with.
    (0)

  5. #45
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,252
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Luxpheras View Post
    please look forward to it.
    Famous last words on a topic.
    (0)

  6. #46
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Greedalox View Post
    They either didn't have time to implement them when 3.0 launched or they flatly couldn't get them to function in a way they were pleased with.
    They scrapped it because they didn't like the idea of having multiple attachment design for each weapon, not that it stopped them from doing gauss barrel for all weapons (and taking away the novelty of it being an "atachment" since BRD has the exact same skill). At least thats what I recall in a liveletter.

    Eitherway, I'm just not pleased with the result we got; it's sharing too many parallels with BRD even before WM/GB, now it's just...bleh.
    (2)

  7. #47
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.
    (1)

  8. #48
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.
    Aetherflow is not very much like ammo at all. Many of SCH and SMN's core abilities are gated behind Aetherflow. MCH gets 50% proc for their combo. SCH can't use Lustrate/Sacred Soil/Bane/Energy Drain/Indomitability without an Aetherflow stack and some of these are extremely important for raids. None of MCH's abilities are gated behind ammo.
    (0)

  9. #49
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jonnycbad View Post
    Aetherflow is not very much like ammo at all. Many of SCH and SMN's core abilities are gated behind Aetherflow. MCH gets 50% proc for their combo. SCH can't use Lustrate/Sacred Soil/Bane/Energy Drain/Indomitability without an Aetherflow stack and some of these are extremely important for raids. None of MCH's abilities are gated behind ammo.
    I don't see the relevance between what you posted and the point of ammo having a timer on it vs. aetherflow not having a timer. SMN ends up having a timer going toward dreadwyrm, but the difference is 1) they can extend it with each further use of an aetherflow ability and 2) the timer is only set in motion when using an ability, not for having the stacks sitting around. And, on that note, MCH's ammo has a smaller timer set into it to get the bonus on the next attack that isn't likely to last between phase transitions or between packs of mobs, and there is also no way to extend the timer on the proc nor on the ammo stack.

    So I don't see the relevance in pointing out "aetherflow is different than ammo" when the relevant point is "ammo functions much worse than aetherflow."
    (1)

  10. #50
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.
    If we're talking about a lore perspective, it's not physical ammunition we're loading, it's aetherically generated ammo through your lunchbox. The charge fades over time.

    Quote Originally Posted by NovaLevossida View Post

    So I don't see the relevance in pointing out "aetherflow is different than ammo" when the relevant point is "ammo functions much worse than aetherflow."
    The functionality of DWT and ammo are two completely different things. If you're not seeing the relevance, then you're looking at it wrong or taking the quote completely out of context. Honestly the timer just feels like a leftover of what they had intentionally wanted ammo to be; a resource to fuel abilties or to gain access to ablities, and the duration necessitated proper management (akin to DWT), instead of what we have now which essentially tells you to slam it whenever it comes off cooldown.
    (1)
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