

Indeed, whatever happened to these "attachments"? It made the job sound positively awesome. It's still fun, but in a very different way.Every time I see Dark Arts I'm reminded that that mechanic was how ammo was SUPPOSED to work, and it makes me both sad and jealous...
It also explains the original QR CD, as well as the timer on ammo. Personally I'd rather be back to the old QR timer, and have the multiple barrel attachments and ammo effects that MCH was purportedly getting, prior to HW release.
Edit: even if it was watered down versions, like Ammo boosting Hot shot buff to 10%, or raising Lead shot DoT potency.... really I want ammo to do something more than '+20 potency. Woo.'



They either didn't have time to implement them when 3.0 launched or they flatly couldn't get them to function in a way they were pleased with.
They scrapped it because they didn't like the idea of having multiple attachment design for each weapon, not that it stopped them from doing gauss barrel for all weapons (and taking away the novelty of it being an "atachment" since BRD has the exact same skill). At least thats what I recall in a liveletter.
Eitherway, I'm just not pleased with the result we got; it's sharing too many parallels with BRD even before WM/GB, now it's just...bleh.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


