There's also the aspect in PvP of going in with full ammo and both reload abilities off cooldown rather than refreshing it (and not having Q.reload off cooldown).
But eh. It's not big of enough of a QoL improvement for me to push for it.
There's also the aspect in PvP of going in with full ammo and both reload abilities off cooldown rather than refreshing it (and not having Q.reload off cooldown).
But eh. It's not big of enough of a QoL improvement for me to push for it.
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The change doesn't have to be applicable to pvp though. A lot of skills have properties that are modified in pvp.


If you use quick reload by the time it's off CD you will still have 15 seconds on ammo, it also takes 12 seconds to use a full stack of ammo, meaning there is literally a 3 second window where you could use all your ammo and possibly not have quick reload off cooldown (most of which will be spent on the global cooldown) leaving about 0.5 seconds where you need to wait for quick reload to come off CD before you can shoot. Is this incredibly tiny niche possibility really a reason not to take the timer off?
It's likewise the same reason why we should take it off (how much of an effect it'd have). I'm just throwing it out there for people who say there's absolutely no effect on actual gameplay when there's still the aspect of PvP and frontlines; it'd speed up my burst by a entire oGCD if I was able to jump into battle with full ammo at hand and still have a backup reload if I get OIP'd.If you use quick reload by the time it's off CD you will still have 15 seconds on ammo, it also takes 12 seconds to use a full stack of ammo, meaning there is literally a 3 second window where you could use all your ammo and possibly not have quick reload off cooldown (most of which will be spent on the global cooldown) leaving about 0.5 seconds where you need to wait for quick reload to come off CD before you can shoot. Is this incredibly tiny niche possibility really a reason not to take the timer off?
Most likely a carryover from what they initially had MCH planned to be; they mentioned ammo being required for specific abilities and reload having it's own niche (as in, not something you'd use off cooldown but rather being planned for something). There's so many ideas they scrapped from the initial previews there's a quite a bit of stuff left over from it that annoys me about the class design in general.
Last edited by RiceisNice; 06-14-2016 at 11:24 PM.
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