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  1. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kosmos992k View Post
    I think that you have actually pointed to the problem and the answer in one fell swoop. This is not a competitive game, it's cooperative. So people need to learn to cooperate, share and be considerate of others (that goes in both directions). I find that the NA community is very competitive in it's attitude and outlook, and much less receptive to cooperation and collaboration.
    It's both ways. You have individuals that stand by "I play how I want" or "Let them play how they want", which can be the the direct opposite of cooperation in party play. While an objective ranking system wouldn't do the trick by itself, there's certainly a lack of incentive to actually do so when half-afking is technically still passable. Promote better performance in party play, discourage disruptive/detrimental play. I mean even if NA is more compettiive by nature, wouldn't that be more of a incentive for them to try to perform better than their peers in runs, rather than be indifferent?


    Quote Originally Posted by WinterLuna View Post
    Do you realise how much work this would entail? This means SE having to take into account every move of every boss and mob in every dungeon, trial and raid. The system would not only have to provide numbers for each player but then determine whether these numbers were acceptable in relation to each and every single mechanic that was executed.
    Even though most of the bossses and mobs (espesically the mobs) use the exact some attack mechanics in regards to telegraphed aoes, a "tank-check" weapon skill, and cleaves. Having objective metrics like damage dealt, enmity generated with damage dealt, and overhealing versus healing done and effective APM would be a good guideline for those measurements, and heck why not add in things like silencing (which alone would make mobs a bit more varied if they had more things that would allow for interrupts)
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    Last edited by RiceisNice; 07-08-2016 at 03:01 PM.