You know where ranking and matching systems are good and useful?
Competitive games.
You know what isn't a competitive game?
Final Fantasy XIV.
You know where ranking and matching systems are good and useful?
Competitive games.
You know what isn't a competitive game?
Final Fantasy XIV.
One could argue PVP is competitive. At best, this system might be implemented in pvp. But I'd prefer it be left out of PvE content.
I think that you have actually pointed to the problem and the answer in one fell swoop. This is not a competitive game, it's cooperative. So people need to learn to cooperate, share and be considerate of others (that goes in both directions). I find that the NA community is very competitive in it's attitude and outlook, and much less receptive to cooperation and collaboration.
All this stuff with even informal statics demanding certain things or else you can't join, or are kicked. The elitism, the intolerance of 'bads' or whatever. There is no spirit of community, no spirit of coaching each other or helping each other. If people don't meet expectations they are considered to be expendable. There is no cooperation, know your role and the fight, or you're vote kicked and abused. Make a mistake and you're gone. Apparently in our NA community cooperation means we work together as long as you do what I want. People are all about out doing each other, b eing first, and not being first is not good enough, etc...
If we could get this competitive mindset under control and acquire a far healthier view of cooperating and collaborating as a team on things, supporting each other within a team, and coaching rather than castigating, our community would be better off, as would our clear rates. As it is, a lot of players have left the end-game scene, or even the game as a consequence of this attitude. Unless we as a community can learn to be better and more welcoming to others, more accepting of a wide range of play styles and abilities, we are never going to improve clear rates, or grow populations.
I know this is all in 'general', clearly there are exceptions and many players who are awesome at cooperating, helping and coaching, but there are also a great many who are not.
It's both ways. You have individuals that stand by "I play how I want" or "Let them play how they want", which can be the the direct opposite of cooperation in party play. While an objective ranking system wouldn't do the trick by itself, there's certainly a lack of incentive to actually do so when half-afking is technically still passable. Promote better performance in party play, discourage disruptive/detrimental play. I mean even if NA is more compettiive by nature, wouldn't that be more of a incentive for them to try to perform better than their peers in runs, rather than be indifferent?I think that you have actually pointed to the problem and the answer in one fell swoop. This is not a competitive game, it's cooperative. So people need to learn to cooperate, share and be considerate of others (that goes in both directions). I find that the NA community is very competitive in it's attitude and outlook, and much less receptive to cooperation and collaboration.
Even though most of the bossses and mobs (espesically the mobs) use the exact some attack mechanics in regards to telegraphed aoes, a "tank-check" weapon skill, and cleaves. Having objective metrics like damage dealt, enmity generated with damage dealt, and overhealing versus healing done and effective APM would be a good guideline for those measurements, and heck why not add in things like silencing (which alone would make mobs a bit more varied if they had more things that would allow for interrupts)Do you realise how much work this would entail? This means SE having to take into account every move of every boss and mob in every dungeon, trial and raid. The system would not only have to provide numbers for each player but then determine whether these numbers were acceptable in relation to each and every single mechanic that was executed.
Last edited by RiceisNice; 07-08-2016 at 03:01 PM.
Agreed, it's both ways, as I indicated. But with regard to the more competitive attitude. I hate to say this, but people in NA have attitudes towards cooperation, compromise and collaboration that are akin to saying that only losers do those things and Winners don't need to compromise, cooperate or collaborate. It's a very individualistic point of view that is detrimental to effective cooperation and team work. It's why teams can be very hostile environments to new people who are not quite at the same standard as others, for example.It's both ways. You have individuals that stand by "I play how I want" or "Let them play how they want", which can be the the direct opposite of cooperation in party play. While an objective ranking system wouldn't do the trick by itself, there's certainly a lack of incentive to actually do so when half-afking is technically still passable. Promote better performance in party play, discourage disruptive/detrimental play. I mean even if NA is more compettiive by nature, wouldn't that be more of a incentive for them to try to perform better than their peers in runs, rather than be indifferent?
I don't think that type of thinking is unique to NA, but I do think it is very prevalent among NA players vs JP, for example. In my experience, the US (for example) has a very individualistic culture that values individual achievements, communal achievements are valued far less because it's seen as weak to rely on the support of others. Rugged individualism does not play well with others...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.