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  1. #1
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Brill_ View Post
    .
    For a system like this to work, the algorithm would have to check what players are reacting for each move the target does.

    1. Tank turns a tank buster into the melee. Melee die, and do less damage as result. Melee get a bad grade because of it.
    Monster cast x skill
    Expected result : only tank gets hit (cleave)
    damage mitigation : +points
    no party members get hit : +points
    If 1-2 party members (non MT) get hit, - points to those players
    If 3+ get hit, -points to the tank.

    2. Subpar healers can't keep the group alive, dps die due to AOe's and have lower damage as a result. Again, bad grade received.
    Monster cast y skill
    Aoe damage, is there damage mitigation? +pts for whoever cast the mitigation skill
    Heal and overheal is calculated on the next 5 seconds to provide a score.

    3. Primal fight. 4 people dead. The remaining 4 are able to clear, but take more damage as result of the fight lasting longer. Again, receive a bad grade.
    If death by unavoidable attack, healers get penalized, if death is by a avoidable attack, the players get penalized.

    4. Poor DPS can't meet the DPS check. Healers and tanks die as result, get a bad grade for damage taken or not clearing.
    It's a wipe, why would it matter? As long dps can see they were the cause of the wipe, the system is doing it's job.
    (3)

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Maybe not a grading system, but kinda what we have at the end of a PVP match with a few inclusions? DPS done, healing done (not overhealing taken into account), maybe they could add damage mitigated (shields) and aggro generated by the tank and damage.
    This way people could also give commendations based on objective data rather than "I liked this guy's glamour, gonna comm them".
    (1)

  3. #3
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by mp-please View Post
    For a system like this to work, the algorithm would have to check what players are reacting for each move the target does.
    Do you realise how much work this would entail? This means SE having to take into account every move of every boss and mob in every dungeon, trial and raid. The system would not only have to provide numbers for each player but then determine whether these numbers were acceptable in relation to each and every single mechanic that was executed.

    Not to mention that parties react to mechanics differently and have their own strategies and neither has to be incorrect. Even if SE took upon this absolutely massive task, it still would never be 100% accurate.
    (3)

  4. #4
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by WinterLuna View Post
    Do you realise how much work this would entail? This means SE having to take into account every move of every boss and mob in every dungeon, trial and raid. The system would not only have to provide numbers for each player but then determine whether these numbers were acceptable in relation to each and every single mechanic that was executed.

    Not to mention that parties react to mechanics differently and have their own strategies and neither has to be incorrect. Even if SE took upon this absolutely massive task, it still would never be 100% accurate.
    That was to show that the system is possible for those who want 100% precision on a dumb rating system. A ingame parse is more than enough to show who isn't pulling their weight.
    (2)

  5. #5
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Quote Originally Posted by WinterLuna View Post
    Do you realise how much work this would entail? This means SE having to take into account every move of every boss and mob in every dungeon, trial and raid. The system would not only have to provide numbers for each player but then determine whether these numbers were acceptable in relation to each and every single mechanic that was executed.

    Not to mention that parties react to mechanics differently and have their own strategies and neither has to be incorrect. Even if SE took upon this absolutely massive task, it still would never be 100% accurate.
    Like I mentioned previously a few pages back, a parsing website already contains an algorithm for recording various factors. I'll add on that they record every factor regarding the boss, mob, mechanic, limit break, player cast spells, time duration of spells. every cast within the instance and more.

    This is recorded via the packets in the game which already exists. What's necessary for further development is to create a formula for the data they already have in the game which in my opinion, personal experience in information technology project development and basic common sense, is not harder to develop than current content they put out.

    We can basically even re-use the PVP damage interface and tweak it for the grade assessment.

    Some other people have mentioned each instance/ duty may be different and yes this is true. It would be up to the development team to further decide if they want to tweak factors for each class based on the fight to assess the grading structure for the fight but that's us looking past the preliminary creation of the system.

    Regards to 100% accuracy, the average sum of data in regards to your performance would be more than ideal of an accurate assessment in my personal opinion.
    (0)
    Last edited by MihaelB; 07-08-2016 at 01:50 PM.
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
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  6. #6
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by mp-please View Post
    If death by unavoidable attack, healers get penalized, if death is by a avoidable attack, the players get penalized
    Hurr durr I'm going out of the healer's range because eff that guy, I want to get them penalized when the mob does Killemall Deathbringingko because it's unavoidable after I take a hit of Omfgwhydidntumove Umoron.
    (3)

  7. #7
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Violyre View Post
    Hurr durr I'm going out of the healer's range because eff that guy, I want to get them penalized when the mob does Killemall Deathbringingko because it's unavoidable after I take a hit of Omfgwhydidntumove Umoron.
    I would give you the commendation if you sacrificed your own rank to give the healer a little setback - because you know, dead bodies get no score and I doubt the healer would waste mana on you after that.

    btw. There is no need to penalize for anything, simply award points for every action.
    (1)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  8. #8
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Violyre View Post
    Hurr durr I'm going out of the healer's range because eff that guy, I want to get them penalized when the mob does Killemall Deathbringingko because it's unavoidable after I take a hit of Omfgwhydidntumove Umoron.
    (5)