Quote Originally Posted by Velhart View Post
I still see FATE parties happen and people do lv.50 dungeons all the time, it is called Lv.50 Roulette. With the relic requiring so much esoterics, that roulette is more relevant than ever, including Main Scenario roulette where you get poetics to buy more crystal sand.

You probably don't see as much FATE groups because SE has offered more options to get from 50 to 60, when the options at the launch of the expansion were pretty limited to spamming dungeons or FATE's.

As long as the deep dungeon is a decent way to earn EXP, then it will always be relevant.
Roulette is relevant because of the relic and in effect is only done once again not for EXP but grinding for more tomestones. Deep Dungeon might be helpful for EXP and for new players but it will have little use for players who do not need or care about Experience points. If we gained more bonus attribute points continuously through EXP then it would be worth it for everyone but it is not.

Quote Originally Posted by Claymore65 View Post
I think the intent of Deep Dungeon's "longevity" lies not in its rewards, but it's ability to be repeated. We have content that can't be overgeared or overlevelled (since only your Deep Dungeon levels/gear applies and you can even reset those), has randomized floors and enemy layouts to increase replayability, and offers a decent reward for quicker gearing up and (I assume) a decent amount of EXP. The clear design of goal of Deep Dungeon is for it to be fun, and not really concerned with rewards. It looks to be made as a fun side-activity where you can tackle dungeons alone or with some friends. Personally, that sounds great to me, but I have to wait and see what it's actually like in game.
I'll let you know how that goes.