Quote Originally Posted by Iromi View Post
Yup same here! If the reward is more useless glamour and it can be beaten quickly with no longevity...well then, rip my account till 4.0 lol.
I think the intent of Deep Dungeon's "longevity" lies not in its rewards, but it's ability to be repeated. We have content that can't be overgeared or overlevelled (since only your Deep Dungeon levels/gear applies and you can even reset those), has randomized floors and enemy layouts to increase replayability, and offers a decent reward for quicker gearing up and (I assume) a decent amount of EXP. The clear design of goal of Deep Dungeon is for it to be fun, and not really concerned with rewards. It looks to be made as a fun side-activity where you can tackle dungeons alone or with some friends. Personally, that sounds great to me, but I have to wait and see what it's actually like in game.