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  1. #1
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    The big problem I see here is MMOs used to be MMORPGs. It seems like in this modern age, people want less RPG and more MMO. MMOs is a very fitting term for these games nowadays because the "New Gens" just don't want the RPG aspect. That's all fine for the other MMOs out there but Final Fantasy is by it's very foundation a RPG. The Dev Team chose to go with the "Modern Age" MMOs when redesigning FFXIV. They may as well rename the game because all the Team wants to do is fully remove the FF and just leave the XIV. Adding in stuff from past FF games is just smoke and mirrors they are using to try and make us believe this is a Final Fantasy game. They were able to convert a few to adopt this style but not the ones that hold FFXI dear within their hearts. Since they can't convert these "rebel" players, they are trying to weed us out completely.

    This is really what it boils down to MMOs vs MMORPGs.
    (3)
    Last edited by FallenArisen0990; 07-12-2016 at 02:55 PM.

  2. #2
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by FallenArisen0990 View Post
    They may as well rename the game because all the Team wants to do is fully remove the FF and just leave the XIV. Adding in stuff from past FF games is just smoke and mirrors they are using to try and make us believe this is a Final Fantasy game.
    No. It doesn't really need to have a combat/progression type to be a Final Fantasy game. IF the FF aspect FOR YOU has to do with a certain type of progression, it's okay. But having a FF world, lore-wise and aesthetically-wise works as well. It simply doesn't fit in your vision. Dragon Age:Origins is very different from Dragon Age II and Dragon Age:Inquisition, in almost everything, specially the combat style. Even the narrative progression is different. But it's still a Dragon Age game, with a Dragon Age lore, and many of Dragon Age's aesthetics that have marked the series. You may prefer one or another, but your personal opinion on the matter does not change the fact that yes, they're Dragon Age games, like it or not. The same can be said of FFXIV. You can take certain traits of the franchise and decide that they are the main symbols of the franchise for you. Doesn't mean that the developers should have the same vision as yours. Or anyone else tbh.

    So yeah, that vision can certainly kill the game for you and those who share your concept. Doesn't make it a true statement outside your personal view.
    (5)
    Last edited by Melorie; 07-12-2016 at 03:07 PM.

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Melorie View Post
    Dragon Age Games
    Dragon Age II maybe different from I combat wise and "vision," it still followed the Lore and still was an *gasp* an RPG. It still had elements. It still had Jobs that were true to their core (Tho some classes were nerfed hard). It still had the same races, still had the same traits for these races. XIV doesn't follow suit with that at all. It changed DRK's Souleater because it didn't "Fit". Im tired of the Team changing things that are FF stapled because it doesn't "fit their vision". Fire I, II, III changed from Fire, Fira, Firaga over some dumb excuse (Yes I know this is a regional thing but I still find it stupid).
    (2)
    Last edited by FallenArisen0990; 07-12-2016 at 03:21 PM.

  4. #4
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    According to SE itself, FF11 had a daily log in of 200-300K people during its heyday, it might've spiked during expansions up to 600K.

    From 3.2, FF14 had 650,000 Active account, & HAD 5+ million people who bought at least 1 month of sub. Now for lifetime clears 490,000 people have cleared 2.0, 450,000 have beaten 2.5, 420,000 have cleared 2.55.

    415,000 have entered HW, 360,000 have cleared 3.0. 311,000 people have beaten 3.1 & 250,000 people have beaten 3.2.

    As you can see the numbers are steadily declining. Intepret this however but seeing how 5 million people got it & only 600K stuck with it ...Maybe they'd do better if they changed some stuff.
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  5. #5
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by RLofOBFL View Post
    According to SE itself, FF11 had a daily log in of 200-300K people during its heyday, it might've spiked during expansions up to 600K.

    From 3.2, FF14 had 650,000 Active account, & HAD 5+ million people who bought at least 1 month of sub. Now for lifetime clears 490,000 people have cleared 2.0, 450,000 have beaten 2.5, 420,000 have cleared 2.55.

    415,000 have entered HW, 360,000 have cleared 3.0. 311,000 people have beaten 3.1 & 250,000 people have beaten 3.2.

    As you can see the numbers are steadily declining. Intepret this however but seeing how 5 million people got it & only 600K stuck with it ...Maybe they'd do better if they changed some stuff.
    So we're losing 50-60k accounts each patch. Which means there might be 200k players left at the end of 3.3. It will probably spike back up by 30k-50k on the main patch then go back down. So 130-160k accounts at the end of 3.5?
    (0)

  6. #6
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    When people want to compare the success of XIV to XI, honestly its not a fair comparison since one game has something that the other did not have, which is a cash shop. In terms of subs, they honestly have the same amount but that varies on the time. At its peak, XI did not have much other competition other than wow and a handful of titles. Since this game has many of WoW's elements and Blizzard has been doing a very lack luster job at producing any content with about a year long content drought on their last two expansions, of course this game will get decent numbers over time, just like you'll see a big dip next month when Legion is released and probably wont be back up till 3.4. But going back to the cash shop, that's honestly the major reason as to why the game is one of SE's highest profit major, which is also something XI never really had. Best you could do at XI's prime time was server transfer and that was once every 3 months. This game you can buy clothing, dyes, name changes, appearance changes, etc each going from 5-15$ each, which I'm guilty of over indulging in myself. So XIV isn't better because of the actual game features but the time and excess expenses that people honestly want more of since they dont believe in working for glamour (I dont want glamour to be my end game either though tbh).
    (2)

  7. #7
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Braden: The problem is that there is an interview with Yoshi P where he clearly says the newer generation can't handle gear stats like FFXI. If he devalued the younger generation or there actually is a survey showing that the new generation of gamers/mmorpg gamers are just incompetent? I doubt he would make it up. Simplicity seems to work eventhough i hate it because its killing the game for a quick buck.
    (2)

  8. #8
    Player
    Braden's Avatar
    Join Date
    May 2016
    Posts
    24
    Character
    Braden Leviathan
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by FizzleofHyperion View Post
    Braden: The problem is that there is an interview with Yoshi P where he clearly says the newer generation can't handle gear stats like FFXI. If he devalued the younger generation or there actually is a survey showing that the new generation of gamers/mmorpg gamers are just incompetent? I doubt he would make it up. Simplicity seems to work eventhough i hate it because its killing the game for a quick buck.
    Yep, its too sad really.
    (2)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Your advantage will be trivial when all content is based around position based mechanics and short phases of burning the boss. Making for non-interesting boss fights once you see past the spectacle.
    (7)

  10. #10
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    XI had plenty of content by the time it was out for 3 years. We already all discussed this and I posted a link with XI version update and there was way more content and the beautiful part was that each patch of XI didn't kill off it's previous content, it was...still relevant 3 years later.

    So yes...if people want more mid/hardcore content, stuff from XI can absolutely work. I feel like a broken record. It's on the JP side too fyi. Force pop NM, etc...i am not going to list everything again. And yes XI had more depth then this game ever will. I am sorry but choosing between alexander gear and tome gear is not depth, it doesn't even really make a difference and you don't need it unless you're going for world first clears or progression raiding and even that eventually becomes pointless. It should be way more useful for content beyond that...this game has either hardcore or face roll...
    (7)

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