If it's not fun, what is point of playing a game?
If it's not fun, what is point of playing a game?
I have very low expectations for 4.0
If there's no big changes i guess that's it for this game.
- Weekly Tome limits
- Trials with Weapons of useless ilvl
- Relic is a glamour only
- There's no exploration in this game, there's sight seeing, we do it once, that's it
- FATEs dead
- 2.x content dead, do ONE dungeon of leveling/lvl50 roulette, all other dungeons become pointless and no reason to do them
- Only 2 level 60 dungeosn relevant, the expert roulette ones, lvl60 roulette useless
- No 8 man Raid roulette
- No 24 Man Raid Roulette
- One savage Raid
- Savage becomes useless after 2-3 months which is what it takes to get max ilvl gear
- Wait 3-4 months for next Savage tier
- All current max ilvl gear becomes worthless after 6 months.
- 4.0
- Repeat
(No Thanks.)
I'll agree. If 4.0 doesn't change the framework structure of how the game has been for 2 cycles then I'll have to drop it.
Only jumping back in for 3.35 so I can deep dungeon with my friends. I wasn't here at 2.0 launch but I did follow the game closely as a FF fan and being a FF fan I am deeprooted in the classic DnD traditions they pulled from since the dawn of FF1 on the Famicom and slowly but surely I have come to realize this is less a FF game then it is a flat MMO game. So depending on 4.0's structure I'll probably play the through 4.0 and then unsub permanently.
I mean if I don't like it I can play a real FF game right? My friends had fun with Guild Wars 2 so maybe I can have fun with that. It'll just take me time to get used to a MMO with no controller support.
You can play it with a controller actually it just takes a bit of messing with to do so, that's how i played it and mained Mesmer and Ranger in both PvE and PvP.
a quick google search should find you a few guides
Only good thing I can say about XIV is that it's helped me learn Mouse and keyboard. I really prefer it over controller sometimes and I'm a heavy console player.
WoW started giving legendaries to everyone two expansions ago. MMOs aren't made for the hardcore crowd anymore because that crowd is not large enough. Players got older (work/families/etc) and the newer people coming into the genre don't want to do those hardcore grinds. Your FFXI glory days are over.That's the point; the highest-tier weapons in game should be crazy to get, not for everyone. Those are the weapons only few players per server should get, like relics in XI and legendaries on World of Warcraft.
Plus hardcore raid gear should be 20+ item level above the casual one (tomestone or whatever). Like I said before, 'dedication', 'skill' and 'rewards': that's where the game is very sick now and poor of contents.
Well,WoW started giving legendaries to everyone two expansions ago. MMOs aren't made for the hardcore crowd anymore because that crowd is not large enough. Players got older (work/families/etc) and the newer people coming into the genre don't want to do those hardcore grinds. Your FFXI glory days are over.
1) MMOs gonna be for the hardcore crowd, always; offline games are not enough for those players who just want more.
2) Hardcore and hardcore grinds are two different things; actually the only grind we have is this game with extremely boring dailies, weekly clears, beast tribe quests and relics.
3) Fans and hardcore players are those who will sub forever if the game gives what they want, casuals gonna jump around on patch day for few weeks and then freezing their accounts.
'My' FFXI was one of the greatest MMORPG ever, same goes for WoW in their golden age.
New or old generation doesn't matter, a FF signed by Hironobu Sakaguchi gonna be better than Motomu Toriyama games. Bravely Default's numbers (a classic jRPG) moved Square-Enix (thanks to the new CEO) into the old way already (Link), that's why I am Setsuna is coming and I hope the new wind gonna involve FFXIV: ARR as well. If Tanaka can get close again to the game we'll start to see something different (or we just need to wait for the next MMORPG by SE), I really have no faith in this team unless Yoshi-P gets the Squaresoft's core around him.
In a nutshell;
Final Fantasy XI Online was a classic Final Fantasy in an online world, ARR is just a post-WoW pattern MMO with 1/20 of its content and with FF references.
ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII
For that same reason, I got into raiding, and I loved it. Sure, it was irritating being left to my own devices to do it (I was in an FC that treated raiding like an allergy, yet would run themselves into the ground for relics), and it bugged me that the raid/relic weapons leapfrogged each other between patches, but I found my dedication, skill, and reward in climbing the mountain, not walking the long trail to the top.That's the point; the highest-tier weapons in game should be crazy to get, not for everyone. . . Plus hardcore raid gear should be 20+ item level above the casual one (tomestone or whatever). Like I said before, 'dedication', 'skill' and 'rewards': that's where the game is very sick now and poor of contents.
For those that feel a super grind is both necessary and validates the reward gained, more power to you. I prefer to test my skills at the highest level, and perhaps gain a reward through said methods.
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