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  1. #11
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by StouterTaru View Post
    That's not how any 24 man raid works that I can think of, the one that jumps out the most is last boss of Void Ark. At the split, the lamia (middle) has aggro on B tank. Snake on her left has hate on A, snake on right has aggro on C.
    Except the snake on the left goes to B in the middle? Go do it again and take a good look. Left snake has automatic hate on B's tank, lamia has hate on A's when they spawn before anyone touches it. I assume you're looking at it after the tanks pull them, but I can assure you, before any of the tanks touch it, the lamia is on A's

    Even on Amon, those snakes go in the same triangle pattern with A at the top, B on the left, C on right. The dullahan in LotA, notice how A always turns invisible first, yet people put A on the left, which the lines come from the top pot and not the left?

    Also, just look at this. When you read it with A at the top, seeing as most places in the world read top to bottom(yeah, left to right / right to left, but top lines then going down etc), it'd read as ABC, but with B at the top, it'd read BAC. You have to remember, it's not setup in a straight line, they setup the fights in a triangle for parties.


    After reset, I'll be back with screenshots of right when the adds spawn and which tank they have hate on before they pull.


    Quote Originally Posted by StouterTaru View Post
    Back on subject of splitting the player base for DF content, it would drive bads out of the game. That may sound like a good thing at first, until you have to put up with the longer queue times that comes along with it, and less content due to fewer subscribers.
    Well, sure sounds like a game thats 99% instanced isn't that great of an idea then >_> Everything instanced also somewhat kills the chance of there being a real community since the majority of the time you're doing things with people you'll never see again :/

    Also, do you really think the amount of content would change? We already lost an extra dungeon, while SE just added more stuff that should be in game to the mogstation. I can promise you, the mogstation money and a good portion of our subscriptions aren't going back into the game, especially when they talk about how understaffed they are and how little content actually comes out, with a good portion of an update focusing on glamour or dead on arrival content. Sure, an RP icon works for people heavily into RP, but couldn't that have been better spent on actually giving us content to keep us busy and not having a lot of people finish everything an update has to offer in a couple hours / day or two, then have nothing to really do for 3 months?

    With as much money as SE claims to make off XIV/mog station, you'd expect them to be able to continue to give us 3 expert dungeons while also adding new content >_> You know, like a lot of mmos, rather than reducing the overall content.

    I can 100% guarantee you that most of XIV/mog station's profits go to other projects, like XV, whatever mobile games SE makes, KH3 etc, just like how a good portion of XI's profit went to funding XIV not once, but twice , yet XI still gave us more content to keep us busy with than XIV does currently >_>
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    Last edited by Obysuca; 07-04-2016 at 11:44 PM.