Results 1 to 10 of 1199

Hybrid View

  1. #1
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Then it would completely change the DRG's rotation when DPS already have to adjust rotations based on how raid boss mechanics work. Fixing rotations within rotations. That is called being needlessly complex. Its not depth, its annoyance and creates an even bigger barrier of less skilled to more skilled players, which makes something like the raiding scene even worse.
    Quote Originally Posted by RiceisNice View Post
    What strategy are you talking about? All that does is create a situation where you use a skill when it's best suited, if using it at all? Heck, even in the example you gave for DRG, what's stopping them from using the fire WS even when it's going to do less damage? Are we going to be using it in a combo whenever it's up, or only when it's the most ideal?
    I want to thank you guys for pointing out why I hate the Rotation system or at least in it's current state. It doesn't allow for flexibility in combat and forces you to play the game in one "True" manner. Plus people will favor others anyway if their DPS is to par. How is that any different from now with these "Experience Players Only" or "Tomes or Kicked" nonsense? The gaming community is already in a hassle state.
    (5)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    I want to thank you guys for pointing out why I hate the Rotation system or at least in it's current state. It doesn't allow for flexibility in combat and forces you to play the game in one "True" manner. Plus people will favor others anyway if their DPS is to par. How is that any different from now with these "Experience Players Only" or "Tomes or Kicked" nonsense? The gaming community is already in a hassle state.
    And you would rather have rotations that would then take away from fight design because now they have to keep additional things in mind? I don't like some of the rotations in mind (specifically BRD), but for a game that has slow-paced combat as this, you don't have much room to work with when it comes to variety or on-spot thinking, especially when it comes to animation locks. Even with what you suggested, it'll ultimately fall back to the same scenario where one rotation/ability rotation is more optimal because the fight allows it, except now we have excess abilities sitting around that won't serve a purpose. And double tack on that they need to take that into consideration when it comes to designing fights and overall balance, it's more work for something that may or may not last long ,and has a use for maybe 1 or 2 fights every patch cycle.
    (2)
    Last edited by RiceisNice; 06-30-2016 at 02:41 AM.
    ____________________

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    I want to thank you guys for pointing out why I hate the Rotation system or at least in it's current state. It doesn't allow for flexibility in combat and forces you to play the game in one "True" manner. Plus people will favor others anyway if their DPS is to par. How is that any different from now with these "Experience Players Only" or "Tomes or Kicked" nonsense? The gaming community is already in a hassle state.
    Can you please explain how your system would be a less toxic route for the community?
    (2)
    Last edited by Velhart; 06-30-2016 at 02:53 AM.

  4. #4
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Can you please explain how your system would be a less toxic route to for the community?
    Ideally a Gambit System would help lessen the toxicity but I'm not down to make the game any easier. With the current system, I can't tell what kind of DPS is good or bad. This is why I gave up on tightening my rotation because I will never be fast enough to click click click without hitting the wrong key neither do I have the hand strength to be mashing keys. My DPS will always suffer in the long run which is why I'm not keen on strict DPS checks. With a limited Gambit System, players can focus less on their rotation which could help lessen the tunnel vision and focus more on what the boss is doing. Now if ignore all that, that's on you and deserve to be kicked for internationally ignoring your abilities. This entire game is built on gimmicks so idk how elements would be any different. You could come up with a gimmick using elements for Melees and Ranges. As for mages, they could use their elements to further help the pty.

    An example could be like Aero. Enemy is weak to aero. WHM casts their Aero DoTs, Enemy now receives an increased in overall damage taken. As for Melee/DPS, they could have an option to align their elements before the fight, that way no excuses. As long as someone hits the elemental weaknesses, the boss takes more damage. Anyone could do it, that way no Job is "excluded."
    (1)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Ideally a Gambit System would help lessen the toxicity but I'm not down to make the game any easier. With the current system, I can't tell what kind of DPS is good or bad. This is why I gave up on tightening my rotation because I will never be fast enough to click click click without hitting the wrong key neither do I have the hand strength to be mashing keys
    It's very clear cut to someone that isn't performing their optimal. post 50 rotation, or someone that straight up isn't dpsing. You can tell this through animation, cast bars, as well as the rate of when things die (which is generally a red light if something is taking relatively much much longer to phase or die). And even then, pushing dps isn't an issue unless you're at savage raiding to begin with, nor honestly, is the game that taxing on button mashing. The result of you having so many keys is because of button bloating, there's just so many abilities that add no depth to the job (gauss round for example) but you have to use it off cooldown anyway, but the solution to that isn't to add more situational abilties or make it less oriented in combos (which at this point, means redoing DRG, MNK and NIN entirely).

    Is this a personal agenda where you want to simplify the game because you can't keep up, or do you honestly think that the combat system, the way it is right now, is a detriment to the game? Please make it clear so I know what you want to push for, because it really doesn't make sense in regards to adding more depth to job mechanics or variety to the gameplay.

    Quote Originally Posted by FallenArisen0990 View Post
    This entire game is built on gimmicks so idk how elements would be any different. You could come up with a gimmick using elements for Melees and Ranges. As for mages, they could use their elements to further help the pty.
    You mean like how DRGs and BRD already do this through disembowel and foe requiem? I mean I already get upset if the DRG in my party doesn't do theiur chaos thrust combo, or a BRD not playing foe when there's 5 other casters in weeping city, but this ultimately isn't making it any easier since the game literally hands you these skills as you gain them. Infact with the gambit, you're adding more needless depth as something that they need to maintain beyond using the skill itself.

    Quote Originally Posted by FallenArisen0990 View Post
    An example could be like Aero. Enemy is weak to aero. WHM casts their Aero DoTs, Enemy now receives an increased in overall damage taken. As for Melee/DPS, they could have an option to align their elements before the fight, that way no excuses. As long as someone hits the elemental weaknesses, the boss takes more damage. Anyone could do it, that way no Job is "excluded."
    If everyone is capable of doing that elemental weakness, then I have to ask what's even the point? All you've done is added another layer where now the jobs are somehow homogenized to each other now. Even if the weakness wasn't present, a WHM is going to cast aero anyway for damage, all you've really added is fluff.
    (7)
    Last edited by RiceisNice; 06-30-2016 at 03:45 AM.
    ____________________

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Velhart View Post
    Can you please explain how your system would be a less toxic route for the community?
    Various parts of the community are already toxic when they advocate the message of "not wanting anything to change".

    ----------------

    I'm against a Gambit system. I use a controller. I only ever have need of 32 buttons. My DRK is only using like 28 slots. My BLM even less.

    I have 6 more bars of 16 I could be using. Button bloat is nonexistent. M&K users have even more options I wager.
    (3)
    Last edited by MagiusNecros; 06-30-2016 at 04:40 AM.

  7. #7
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Various parts of the community are already toxic when they advocate the message of "not wanting anything to change".
    I don't think anyone is against adjustments or improvements to the current battle system. What I am against is outdated, unbalanced ideas that only accomplish making things worse. Not a fan of tearing down what works and replacing it with something that has only shown to be an unbalanced mess. Current system in FFXIV may not be perfect, but i'll take that over the ideas I have seen in here any day.

    I'll give you an example. I don't believe accuracy is a necessary stat to balance stats in content. I have offered ideas in how the system can work without it and the days of healers only stacking accuracy a thing of the past. Then months later we get Yoshi-P mentioning that they are currently debating if accuracy will make it to the next expansion or not. Constructive criticism of what is already in place does go places. I doubt it was my post specifically that planted the idea, but it is nice knowing developers are listening to those type of things.
    (9)
    Last edited by Velhart; 06-30-2016 at 05:20 AM.