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  1. #301
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    All I did was switch a few things around to allow them to use all 3 of their elements. If you really are adamant about keeping that kind of balance, they could introduce that Element Wheel thing they shown awhile back that would allow BLM to switch around the various effect of their elements. That's how you can still add elements to the game and still keep their balance. As for healers, they can have the same elements if they are very worried about favorites. There are ideas they can introduce but don't want to give them the light of day.
    Except they already use all 3 elements without the need of an elemental wheel. Skipping out entirely on thunder is a dps loss thorugh the form of DoT and procs, and both fire and blizzard have their place in the flow of a BLM's gameplay, except now you're only nessitating the use of certain elements in certain fights, creating the aforementioned button bloats when skills serve no purpose otherwise.

    And as I mentioned before, if you're giving the healers all the same elements, then what's even the the point to begin with if they're all having the same damage bonus perks? It just seems like adding things for the sake of adding it. There's a reason why things should be introduced for that point alone, especially if their concern is the development constraint.

    Quote Originally Posted by Iromi View Post
    What qualifies as complex? Go reread all my posts I already made..lol I seriously can't keep typing the SAME THING over and over and over! Again, the issue is not only the game feeling shallow in aspects..its that it has no longevity. Please do not troll or move this off topic.
    I think we're all in agreement that the game is lacking longevity, but it's not for the reasons that raids are overly simple. The problem that we're coming around is that people are talking down about content that they haven't touch, and ultimately it really doesn't make sense and has no water to back up behind it. You also have a habit of posting things without context or reasoning, which is what I assume the discussion (or lack of) is going on about.
    (6)
    Last edited by RiceisNice; 06-29-2016 at 03:13 PM.
    ____________________

  2. 06-29-2016 03:13 PM

  3. #302
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Iromi View Post
    Why? My posts are meant for the developers, as they are the ones who make the changes.
    A misinformed or uninformed opinion is one of the most dangerous things e.g. Donald Trump.
    Alex Savage came about this way because a whole bunch of misinformed/uninformed people gave their opinions to Yoshida while the informed stayed silent.
    This is what Graylle was talking about.
    (7)

  4. #303
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CookieMonsta View Post
    A misinformed or uninformed opinion is one of the most dangerous things e.g. Donald Trump.
    Alex Savage came about this way because a whole bunch of misinformed/uninformed people gave their opinions to Yoshida while the informed stayed silent.
    This is what Graylle was talking about.
    Oh yes I do agree, but again...do you guys really think these community rep guys take the time to not only read EVERY post..but then check in depth the character and see what they did and their past in FFXIV?

    And I remember that (about the alex savage)...well, that is why I think to fix that they should send player polls to our emails like they did in 1.x days, then they can know who they are sending it to, etc...and everyone gets a chance to have their voice heard instead of a small handful of the player base at these fan festival things. -_-

    Quote Originally Posted by RiceisNice View Post
    I think we're all in agreement that the game is lacking longevity, but it's not for the reasons that raids are overly simple. The problem that we're coming around is that people are talking down about content that they haven't touch, and ultimately it really doesn't make sense and has no water to back up behind it. You also have a habit of posting things without context or reasoning, which is what I assume the discussion (or lack of) is going on about.
    Well, I tried posting LOOOONG posts in 2.x, and so forth..(on my real account lol) and broke it down, explained everything, yadda yadda...got tons of likes, support, love, 0 recognition from the devs. I am not going to go all out and post like I once did..I just say what I dislike, offer a quick suggestion...and so forth. I don't really think it makes much difference..but at least at the end of the day I can say I tired..before I unsub and disappear ._.
    (2)
    Last edited by Iromi; 06-29-2016 at 03:42 PM.

  5. #304
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Iromi View Post
    ...
    If a forum poster finds your posts lacking any real substance what exactly do you expect devs will take away from it?

    "Oh, this person says our content is simple and lacks depth. Hm, okay... wait, they never explained why?"

    I've read this topic. All you've talked about is content longevity, rewards, and horizontal progression. That is not some detailed commentary on the complexity or depth of their content design. If your intent is to give the devs feedback, you might want to explain why you believe the content is simple and lacking in depth.

    As RiceisNice has said, their raids are clearly not overly simple by any industry standard. They might lack longevity, but that's not for a lack of complexity or depth. It would make more sense to argue the opposite -- that the content lacks longevity because it's too complex and burns people out.
    (5)
    Last edited by Brian_; 06-29-2016 at 03:41 PM.

  6. #305
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    The fact that no one does the raids really and they are dead..and what happened to the end game raiding community really speaks louder then any words I'd say. Furthermore, the fact that Yoshida himself has said that something is wrong and knows that also says quite a lot. I do not really need to elaborate and give him some huge fix plan. He already has his own and is most likely going to stick with it.

    I've done all the raids, loved the coil ones..not a fan of Alex. That is my own opinion which I am entitled to. I do not like team jump rope, I do not like the lack of interesting rewards. Nothing is going to change my mind on that. The battle system is simple, the fights have a lot of interesting mechanics, but the story, lack of rewards, etc is not enough to make me want to set aside time and farm them and do them over and over.

    I don't think Yoshida, when talking to people in person and stuff..and when they tweet questions asks them to post their gaming resume.
    (2)

  7. #306
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Braden View Post
    From reading most of your posts, you didn't actually play XI much. This quote from you shows that. SAM is a bit more complex than that, same with the rest XI jobs. Most jobs had atleast 5 gear sets depending on the situation. Each weapon skill had a modifier.

    Also BLM was more than just thunder 4.

    People should stop rambling falsely about what they don't know.

    No one is asking for XI's game system, just a similar quality of content.
    I actually played FFXI religiously every day from when it first came out in Oct.2003 till Abyssea came out. It was bad to the point I had to calm down and pace myself without real life suffering. I still log in once in a while to do story quests I can solo. I was in a successful HNMLS on Gilgamesh for years. I still keep an eye on end game content and what is the current end game trend. Also, with how I have explained things in not only this but several other threads related to the game. How in the world would you think "Ohh he doesn't play much?" Not only that, your comprehension is coming into question here. I never said the combat, SAM in particular was not complex. The point made was he we was saying in FFXIV you can just get away with minimal effort and that same thing can be done in FFXI. I have a feeling I have done more in that game than you have. I deny it's systems because I know them well enough that they wouldn't work.

    Basically, don't throw accusations at me if you got nothing to back it up with.
    (11)

  8. #307
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Iromi View Post
    I don't think Yoshida, when talking to people in person and stuff..and when they tweet questions asks them to post their gaming resume.
    No, but he will ask for specifics so that he can actually form an accurate response. In regards to the content lacking complexity and depth, you've provided none. And, you continue to make statements like "the battle system is simple" with no actual support. In reality, when only a tiny minority of this player-base can claim any sort of mastery over the battle system, can you really call it simple? If it was simple, more people would be good at it. This is akin to me walking up to some renaissance masterwork and claiming it's easy because I can use a paintbrush, too.

    And I would say your interpretation of reality is a bit off. The raiding community is still alive and well on JP servers and their main raiding server had a Gordias Savage clear rate amongst active level 60 characters of 16%. Given how hard Gordias Savage was, 16% has to represent a sizeable raiding population. That's their base. The NA scene is like their neglected step child.

    Proof? Just look at the implementation of Raid Finder. In structure, it mimics the JP standards of PF listings -- a clearly separated phase specific progression model. Given the total disrepair of NA PF and the mentality that they approach tools like DF with, the current implementation of RF does not fit with the NA culture at all. And, the results prove this. It's totally unused. But, because the JP server was already using the DF as tool to clear moreso than practice, RF made perfect sense within their culture.

    So, from the point of view of a NA raider, the NA raid scene is in a pretty bad state. But, when you say Yoshida knows that some things are wrong, I don't believe that he's operating from the perspective of a NA raider. His solutions clearly don't show that. His solutions clearly show he's approaching things from the JP perspective.
    (7)

  9. #308
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The way I see it is changes are made based on feedback from JP servers and feedback from NA/EU servers are a mere afterthought unless the suggestions and complaints are aligned with the JP servers.

    The battle system is simple. For every class it revolves around a rotation of attack skills(effectively only one way to play their class) and only difficulty comes from dancing around fight mechanics which are scripted and never randomized. Healers and Tanks require more game sense then a DPS. Guess what classes people cater to? DPS. Mainly for the lack of responsibility with the sole exception being Savage/Extreme fights where every bum needs to play their part. Flawlessly. The system is so jaded and the fights so scripted it will eventually stagnate if it hasn't already. Reflected in the one sided stat acquisition(elemental resistance and defenses never the focus only buffing main attack stat), linear dungeon/raid design(lack of puzzles, dungeons pretty much a straight line), slight alterations to skill sets that change hardly anything in how a class was played anyway, list goes on. You could also find an ingenious way to play a class with an example of SMN tanking Ramuh with Titan Egi. That got nerfed. Hard. So much for diversity.

    More I tank though the more fun I have. Since you really learn to appreciate how much more you are immersed in the fight instead of a DPS pounding away at a button to "burn the boss". Gets boring after a while.
    (3)

  10. #309
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Since we're still talking about the formula, I need second opinions on what this article says:

    On the subject of getting new content on odd-numbered patches and battle content such as the Alexander raids on the even-numbered patches, Yoshida said that content such as item level upgrades and the timing of high-difficulty raids won’t change its flow, but they will continue adding more content, such as casual content on the even-numbered patches, so there will always be something for everyone.
    Did Yoshi P straight up say 4.0's formula will be the same as 2.0...and 3.0's? Or is he still talking about 3.0 only? Link to article here:

    http://www.siliconera.com/2016/06/24...8Siliconera%29
    (0)

  11. #310
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Iromi View Post
    Did you read the thread at all? It has been said time and time again, XI is not the same so there is nothing to "go back to."


    .
    wait wait. I'm a new player to XI, started last year in late october and been playing every other day since then inbetween other single player games. Am I playing a bad version? I can think for myself but me praising it and not knowing anything about the other versions of the game kinda makes me feel bad like I'm the type of player they're pandering to and there's me ranting about how much I hate WoW refugees trying to change the game.
    Now I really wish I played XI when I was little.

    Pardon my ignorance I didn't know I was playing a butchered version of the original :c
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

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