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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Completely missed the point on what I said. The Element Wheel thing I was talkin about was to allow BLM to switch around their Effects, Thunder would now MP Regen and Fire would become the Thunder Proc and Blizzard would be the main source of DMG. How would that add anymore Button bloat if it's the same thing of a different element, over my Original idea? As of right now healers are basically all the same. There's literally no point to add anymore more Tanks and Healers if they aren't gonna try something different. Plus the answer to the Button Bloat would be a limited form of the gambit system. That why the game autos on what you want to activate you can focus on your main button uses. .
    But then what is the point of this other than to add unnecessary fluff? This just seems like a cosmetic thing now and ultimately, would still have no interaction with the aforementioned elemental wheel. I'm up for more cosmetic presentation to existing jobs, but that's a different discussion altogether.


    Quote Originally Posted by FallenArisen0990 View Post
    The irony is that how restrictive the game and designs are. What my problem is that many enjoy having the Dev Team just reuse old assets and the same old nonsense in a different environment. That's not being creative or innovating.... It's just being lazy. Do people not see how all the problems that were mention in this thread, will happen sooner or later? People talk about this game losing it's identity, but little do they know, this game lost it's identity a long time ago. The game needs game changing ideas, not just reskin content.
    Having something like an elemental wheel does create a restrictive game design in the form of imbalance and optimization. Hell, WoW had it for vanilla, but for two patch ycles the entire end game was centered around fire elementals and black dragons...both of which are immune to fire spells (which happens to be an entire talent tree for a mage). There was also a particular boss fight that required frost attacks, at the time only mages and shamans had access to. The raids were 40 man so you were sure to have a mage, but a roster of 40 players came ith it's own issues. An elemental wheel in an MMO is not very innovative and at best creates imbalance in optimization, or serve to do nothing at all in actual gameplay. I feel like you're applying the context to the wrong person. You don't want a fight to start being favorable/unfavorable for BLMs because of the elemental wheel gimmick that's inherent to the boss or a fight design.

    Quote Originally Posted by Iromi View Post
    Completely agree. I just cannot take playing the same reskinned stuff anymore, I feel like a brain dead ape playing..lol and mostly likely will join my friends who quit years ago in 2.3...; ;
    Something like Fallen's transpose idea is exactly what it is, it's just reskinning spells and wouldn't add depth to the gameplay.
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    Last edited by RiceisNice; 06-30-2016 at 01:04 AM.
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