I have a few thoughts to add the topic as well.
The game does have plenty of content and stuff to do, quite a bit more than most people might think. A lot of the complaints I see are from the combat content or lack thereof. I want to say that I absolutely agree with that sentiment in the sense that if you only want to do combat it's just grinding the same two dungeons once a day to get your weekly cap done and no matter what side content they add or other things to do, there is STILL only those two dungeons to do to hit your weekly cap. It does get tedious, I personally want there to be at least 7-10 max level dungeons in the expert roulette, just to mix it up so I'm not running the same two dungeons until I'm absolutely sick of them.
I refuse to do the 60 roulette solely because I'm sick of every dungeon in there, I will only go to help a friend, having more new dungeons would at least relieve the tedium to a degree. I don't necessarily disagree with their formula, but I'd like to see more ways to shake it up, for example, instead of the 75 tomestones from your first ex roulette, what if you could get the full 75 from the ex roulette or weeping city or alexander? Let you pick what activity you wanted to do for the day if you didn't feel like running a dungeon?
That being said though, if you are only playing this game for the combat content I do feel you're missing out, the gathering and crafting systems in this game are pretty deep and offer a fairly large amount of story quests and content to do. While I do know it's not old content, there is a whole lot of it you're missing out on if you only focus on the combat stuff. Sure the gold saucer is kind of dead in the water, but the chocobo racing does provide an interesting solo experience. My point being there is a lot outside of non-combat stuff and you're doing yourself a disservice if you don't at least check it out.
Here's my character: http://na.finalfantasyxiv.com/lodest...cter/11140107/
I capped the combat classes and after that I really got in to crafting and didn't even realize how deep and engaging it could be, especially hunting for the rare materials to make that one really nice piece of armor. Working with other crafters to make some of those rare items along with playing as a gatherer to obtain those rare items. There is some grinding involved but hitting the unspoiled nodes isn't so bad once you get a rotation going, then you can start farming crafting/gathering gear like a champ.