Didn't matter who was in charge at launch it was doomed to fail regardless who it was. Tanaka may very well would have been the lesser evil. Plus he had experience from XI to bring. Yoshida not so much.
People have. Only to be shot down because too complex, would change the meta, job A preferred over job B, wait for expansion, take a break, etc.
Last edited by MagiusNecros; 06-29-2016 at 02:05 AM.


There are some things that 1.0 actually did good. Don't be so quick to say
"lololol1.0 failed cause of this guy"
That's just spouting ignorance. Saving a game from sinking is one thing. Now can you keep it afloat?



Ohh boy, of course this turned into another FFXI vs. FFXIV thread.
People complain the rotation system in this game is too simple, yet I see most players who cannot even grasp that system. Not to mention, bringing FFXI's system back and to an extent FFXIV 1.0's battle system, only creates unbalanced job preferences to content. Ohh the mob is weak to fire? Bring only BLM's and MNK's with Fists of Fire.
FFXI's system is also easier to execute than FFXIV's. The hard part was getting the jobs leveled or the spells purchased. Both FFXI and FFXIV 1.0 were a complete mess with job balance and was pretty miserable. Just look at FFXI even today, they still not let jobs people want to play into end game groups.
Yea, lets put a battle system in that causes more problems than solve. Am I the only one who remembers 10 years of horrible job balance in that game? You can not like ARR's battle system if you want, but if you believe FFXI's system is what would supposedly "save this game", then you only need to look back 10 years ago to today. It does not work well.
Idea! Why don't you try offering ways to make the current system better instead of trying to take it down and add an outdated, archaic battle system. People should take the rose tinted glasses off and be realistic on how an unbalanced system like that would be an even bigger issue.



Really? I never had an issue in 1.x with class stacking or leaving out other jobs..or balance. Like I said, I've cleared everything with one of each job in 1.x easily..from sr5c, to skirmish, to Garuda HM/extreme to Ifrit HM/extreme for relic. And if need be I can dig up videos of this. Just because everyone flocks to one set up does NOT mean its the only way. Quite a lot of JP also used one of each job in 1.x. I had 0 issues with job balance in 1.x.
Anyway, XIV has plenty of balance issues and job issues right now. Everything feels like a DPS that can do something else. I see people refusing to bring certain tank classes to content. Also I remember in 2.x when farming for relic the PF would require only BLM/BRD..and spam Brayflox over and over and over...meanwhile, my friends and I did it easily and faster with other jobs.
No one here is asking for a carbon copy of FFXI with its flaws, I am so tired of seeing this hyperbole. That is silly. From what I've seen folks in here asking they want more interesting content, interesting stats/abilities perhaps, and better rewards with LONGEVITY. Others would like to good systems and fun parts of XI brought to the game. Where are you getting it from where people are saying they want Job imbalance? Lol and anyway EVERY game has that..and at this point I rather deal with some (XIV is already dealing with quite a LOT of that) then a flat, dull system.
Again, why is it acceptable to mention and demand things from WoW, but when wanting a FEW FUN THINGS FROM FFXI...well..then its pitchfork time lol.
And the fact of how people cannot play their job in XIV...well, that is is any MMORPG I have played and I have played quite a lot. In Aion, FFXI, Ether Saga, RO, Lineage II, all these games I've played I have come across really , really bad players...just because they cannot grasp the game does not mean it has to be dumbed down to the point an ape can do it...and tbqh, that is how simple FFXIV feels to me atm. The rotation is always the same..no depth...
The content rewards are always glamour, minons or some fluff content...not ONCE in my entire time of playing FFXIV did I ever stop and say.."OMG GUYS LOOK AT THIS GUY!!! They have such and such armor/weapon. I AM SO JEALOUS AHHH!!" because nothing is an accomplishment, everyone gets a gold star. Well, I lie..in 1.x I said that about relic weapons before finishing mine lol....shoot, I remember a point where even seeing Garuda weapons was impressive. So yeah...lets stop with the FFXI hate, and saying people wearing those weird glasses or whatever. It has its good points and nothing is ever going to change my mind from that or from suggesting it.


Because I'm starting to think us Final Fantasy fans are the minority and WoW players jump to this game because it's a WoW clone so all of WoW's subs that it's losing come over here complain that it's not what they expected
WoW this, WoW that but like you said when someone brings up an idea that's been done in FF's other MMO you're seen as having rose tinted glasses because it's out of their comfort zone and doesn't fit the "modern gamer" standard, pretty depressing really. Never "this was neat in FFXI would you guys like it in this game?"
Oh well 'least we've got more minions and /doze poses to look forward to, they're important :')
yeah I'm salty
Last edited by Yasuhiro; 06-29-2016 at 02:45 AM.


I couldn't agree anymore with this. This is partly why Im turned off so easily with this game. All it does is slap FF's lore in the face when it starts changing things that are stapled in the FF universe. In my FC, Im the only Ex-XI Player while everyone else is a Ex-WoW player. Their mindset is completely different from mines on what should be added to this game.


Most people can't grasp due to what again? Oh right, instant gratification. It's got to be newbie friendly otherwise they'll get bored. So we're left with people who don't know what Los Vegas danger zones are or how to press 123 in the right order.
Last edited by Lorielle; 06-29-2016 at 02:16 AM.



To my understanding, all the formulas, rotations, stat building set ups people do to all jobs which have a decent levels of complexity to their job to even be somewhat good at it while taking on content that has you moving and more engaged? Yes...instant gratification. You know I could just let my weapon just to get 100TP and use Tachi: Gekko right? If we want to talk about simplifying a system.
You can't compare ARR's job balance to FFXI's. There is no job currently in the game that is on the side line. At worst there are preferred set ups based on your party composition, but there is no job that is straight up not allowed in end game like FFXI's. Go ask Puppetmasters if you do not believe me. And don't pretend in FFXI it was an elitist thing, even midcores had this concept.
The only thing complex about FFXI's battle system was the elemental wheel and skill chains. Those were two things that helped cause a lot of imbalance to the game. Even then nothing was more powerful than BLM's Thunder 4. They couldn't even balance potency right.No one is saying to bring XI's gameplay back. It just had more depth to it than XIV offers. The only challenge being MCH but it's an illusion because it's RNG and it's only that keeping you on your toes.
I offer criticism of this game's system and job balance all the time. I am more negative than positive on the decisions the developers make on this game. It doesn't mean I want them to tear everything down and put something even worse in here. The foundation is solid, the battle system is solid, it is only the execution can be left to be desired at times. I offer criticism that can actually have potential despite how silly it may be because it works in the context of the battle system. More than anyone just saying "just make it FFXI's battle system."
There is good from FFXI. It is just a shame what people want from it is what was wrong and outdated about it. I myself have always suggested we get a Nyzul Isle like content because it can work in the context of this game. Ohh and look...they did! Palace of the Dead coming in 3.35.
You see, you say FFXI's style is better for the game, but you don't actually explain why. You base it solely off your own experiences. I played FFXI for roughly 10 years since it first came out in NA. I loved it like everyone else. I am not blind to the fact that a lot of practices they conducted in it are mostly outdated. I look back and I wonder how I had the patience to deal with all that. You can't convince me that the systems in that game which were tailored to more hardcore players of that MMO era (2002) would appeal to FFXIV's current audience at a mass appeal.
Incoming I am wrong because I am wrong post.
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