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  1. #1
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ryaz View Post
    I don't know... I've been gone six months and just came back. There was a lot of new story content to do and now I'm working on actually gearing up again with a ways to go. I've been playing MMOS for 20 years and the "not enough content" threads pop up all the time in every single MMO game I've played.

    Now, I will agree that Heavensward really felt like more of the same and I think there needs to be some thing to shake up the game a bit in the next expansion. But anyone who plays a game constantly without a break will eventually run out of things to do and get bored.
    You're right in that anyone will get burnt out on any game (or anything) at some point, but depending on how that game is designed the time until burn out hits could be minutes (tic-tack-toe) or hundreds of hours (Skyrim). An MMORPG wants that burn out point to be as far away as possible, because it keeps subscribers and makes the developer money. MMO Players want the same thing because it gives us an enjoyable game for longer. The issue with FFXIV isn't mainly "Not enough content", but instead it's "Lack of variety in content". FFXIV releases robust patches at a good clip, but the content released also contains the same basic premise as every patch that came before it. To make matters worse, every patch replaces the content from the patch before instead of adding to it. These things make us hit the burn out point much faster than we should, thus our suggestions in this and other threads.

    Quote Originally Posted by AutumnHarvestwind View Post
    god open world roaming primal fates like odin, except garuda, titan, or ifrit wandering around would be so fun...
    i quit the game in 1.0, so i never really experienced 1.0, but i would love if their was something like that, and maybe contested territory stuff like in ffxi, except garlean invasion? idk.
    Mildly off topic, but did you ever play FFXI during the Treasures of Aht Urhgan expansion? They had a piece of content called Besieged where the various Beast Tribes would build up their forces and attack a hub city every so often. The players would fight them back alongside important npcs inside the walls of that city. Winning gave the entire server rewards and the individual players based on their participation. It was and still is the most epic thing I've ever done in an MMORPG.

    In FFXIV it has been bothering me that the most important summons in Final Fantasy history have basically been monster-of-the-week for the 2.x patches and we haven't seen or even talked about them since (with one exception or two). I always thought it would be awesome if Besieged returned in FFXIV and the beast tribes attacked our hub cities with their primal leading the charge. This would give us new battle content as well as keeping some iconic pieces of Final Fantasy relevant beyond their brief appearances in the 2.x story.
    (14)
    Last edited by WellFooled; 06-26-2016 at 04:49 PM.

  2. #2
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    I agree 100% with that post.
    (1)

  3. #3
    Player
    AutumnHarvestwind's Avatar
    Join Date
    May 2015
    Location
    Limsa Lomisa
    Posts
    99
    Character
    Autumn Harvestwind
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Heckyes I played beseiged! I just found my old SE account with my level 70 taru whm. I totally forgot about beseiged, I was thinking outpost shit and WOTG campaign battles. A well executed beseiged would be amazing and def bring back life imo.
    (4)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    fc alliances, piloting own fc airship, (maybe fc-fc ranked pvp) a dueling area to have fun with friends(maybe even a craftable sparring rink for personal rooms), gathering crafting party bonus AND LB(make partying u great again) hell screw the hallway, lets just have a dungeon be a crappy Circle that drops enemies down constantly than plops the obligatory boss in the middle, i mean why bother walking forward for 15 minutes?(lazy time attack dungeon) being able to gather in dungeons like diadem or make openworld dungeons, idk the list goes on to suggestions and promises on both ends. as far as hw, yeah i didnt really like that several jobs had their gameplay changed for seeminly no reason("baaaaaalaaaaaaaance" - yet as pointed out with wm initial dmg boost and AA sacrifice being a dps loss) ah well i could go on and on forever, the tomes grind is probably my biggest demotivator
    (2)

  5. #5
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    If I stopped playing, I would lose my house... But I want to take a break, since there's not much content atm.... But I can't unsub because house... But I don't want to waste my sub money by not playing.... GAH!
    (11)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I just think they need to add more content to do OUTSIDE of daily dungeons & weekly raids &/or some type of "horizontal gear" like very simple things that won't break the game such as "berserk lasts 5 seconds longer but pacification is increased to 10 seconds", "sentinel's damage reducion is reduced to 30% but it's recast is 30 seconds shorter" or generic ones like "_____ (OGCD) is now 30 potency weaker but it now has a 3 second stun" & you can have up to say 3 per job....
    I just made that up but I get excited at the idea.


    Anyway Deep Dungeon is a good example of outside content & I am looking forward to it. Diadem is also a good idea(bad execution) & I can't wait to see it reworked in 3.4(if Yoshi keeps his word)
    (4)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I have a few thoughts to add the topic as well.

    The game does have plenty of content and stuff to do, quite a bit more than most people might think. A lot of the complaints I see are from the combat content or lack thereof. I want to say that I absolutely agree with that sentiment in the sense that if you only want to do combat it's just grinding the same two dungeons once a day to get your weekly cap done and no matter what side content they add or other things to do, there is STILL only those two dungeons to do to hit your weekly cap. It does get tedious, I personally want there to be at least 7-10 max level dungeons in the expert roulette, just to mix it up so I'm not running the same two dungeons until I'm absolutely sick of them.

    I refuse to do the 60 roulette solely because I'm sick of every dungeon in there, I will only go to help a friend, having more new dungeons would at least relieve the tedium to a degree. I don't necessarily disagree with their formula, but I'd like to see more ways to shake it up, for example, instead of the 75 tomestones from your first ex roulette, what if you could get the full 75 from the ex roulette or weeping city or alexander? Let you pick what activity you wanted to do for the day if you didn't feel like running a dungeon?

    That being said though, if you are only playing this game for the combat content I do feel you're missing out, the gathering and crafting systems in this game are pretty deep and offer a fairly large amount of story quests and content to do. While I do know it's not old content, there is a whole lot of it you're missing out on if you only focus on the combat stuff. Sure the gold saucer is kind of dead in the water, but the chocobo racing does provide an interesting solo experience. My point being there is a lot outside of non-combat stuff and you're doing yourself a disservice if you don't at least check it out.

    Here's my character: http://na.finalfantasyxiv.com/lodest...cter/11140107/

    I capped the combat classes and after that I really got in to crafting and didn't even realize how deep and engaging it could be, especially hunting for the rare materials to make that one really nice piece of armor. Working with other crafters to make some of those rare items along with playing as a gatherer to obtain those rare items. There is some grinding involved but hitting the unspoiled nodes isn't so bad once you get a rotation going, then you can start farming crafting/gathering gear like a champ.
    (1)
    Last edited by Khalithar; 06-26-2016 at 11:03 AM.

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Khalithar View Post
    I capped the combat classes and after that I really got in to crafting and didn't even realize how deep and engaging it could be, especially hunting for the rare materials to make that one really nice piece of armor. Working with other crafters to make some of those rare items along with playing as a gatherer to obtain those rare items. There is some grinding involved but hitting the unspoiled nodes isn't so bad once you get a rotation going, then you can start farming crafting/gathering gear like a champ.
    The problem on my end is that I've been playing since 2.2. The release of 3.x with how they handled red scrips and crafting gear in general completely took out the fun out of gathering and crafting for me. As a veteran player, these aren't "new things" for me to get into, it's something I've done and something they really haven't done much as far as adding to it is concerned.
    (6)
    ____________________

  9. #9
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Thing about this game, content, there is alot of it but not valid content. We have 80% non combat content which is in my opinion bad. First of all I always played FF games because of epic battles or fighting in general along with great storyline. FFXI (sorry I mentioned this) had amazing fights and epic fighting analogs and what not. This game started of amazing, it really did but like my best friend irl life, who actually got me into this game quit 6 monts after release because he knew it be excactly like this and he was never wrong. He ask me if anything change but nothing. Alot of promises that never happened, like primals showing up in open world etc. In my opinion this game was never ready for the market when it first was released. There is alot of things that was never at release that this game needed badly. They should waited and added things and remove things we done use. Look at your character bar, resist? Useless and why is it still there after 3 years almost?
    (4)

  10. #10
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    I don't want game to change. Those getting burnt out a lot should find a game more suited to them instead of asking the game to change to suit them.
    (2)

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