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  1. #1711
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by RobbieH View Post
    I know about that, but if i use it i miss Forbidden Chakra on opener, or am i missing something?
    You use purification and fracture more, fracture requires 20 more TP for 30 more potency, after 7 fractures you've gained 210 potency and still have 160 TP over from the purification which is enough to keep youup untill the next invig, of course you lose out on some damage but it's better than dealing 0 damage due to TP. Unless you go for a build with around 600 or less SkS you're not going to be able to last the whole duration anyways. And with our current gear such a build does not exist.
    (1)

  2. #1712
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    The argument isn't Purification + Fracture vs Forbidden Chakra.

    You should be using Fracture no matter what, the argument is, whether you should use Forbidden Chakra or Purification on the dummies.

    The answer is you should use Purification for the dummies, because Monk in 3.0 isn't designed to last 3 minute intervals without Purification or down time. Fracture should be used whether you are using Forbidden Chakra or Purification in a fight (honestly, in most fights you should be using both Purification and Forbidden Chakra).

    Throughout the length of a normal fight though, if you are forgoing fractures so that you can get extra Forbidden Chakras, well then that is a DPS nerf. Fracture is too strong a skill to not be using, it not only is very potent, but it helps you squeeze extra ticks out of your demolishes.
    (1)

  3. #1713
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ossom View Post
    The argument isn't Purification + Fracture vs Forbidden Chakra.

    You should be using Fracture no matter what, the argument is, whether you should use Forbidden Chakra or Purification on the dummies.

    The answer is you should use Purification for the dummies, because Monk in 3.0 isn't designed to last 3 minute intervals without Purification or down time. Fracture should be used whether you are using Forbidden Chakra or Purification in a fight (honestly, in most fights you should be using both Purification and Forbidden Chakra).

    Throughout the length of a normal fight though, if you are forgoing fractures so that you can get extra Forbidden Chakras, well then that is a DPS nerf. Fracture is too strong a skill to not be using, it not only is very potent, but it helps you squeeze extra ticks out of your demolishes.
    Thanks, i've stopped using fracture mostly because there was a discussion about it on reddit with a comparison if it was worth ti or not, and the study has shown it was not worth it, i'm not sure if it was on Monk but i'm pretty sure it was, so i've stopped using it, might have been when Purification wasn't needed due to lower SkS.

    I'll start to use it again since that was what i was doing til 2.4 before i main Ninja.

    Thanks for taking the time to explain.
    (0)

  4. #1714
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by RobbieH View Post
    snip
    Fracture is always useful and if someone did that discussion on MNK they have no idea how it works, both MNK and WAR gains by using it. DRG and NIN does not. The reason fracture is so useful on MNK that it is more of a filler than damaging move, while ToD does this most of the time for Demo, every 2-3 Demo it won't be up and delay it so you would end up losing 1-2 dot ticks instead of 0-1 so the gain of using fracture at that point is 30 + 50 potency which lands one fracture at 270 potency for 80 TP, compared to True Strike at 190 at a cost of 50, or 3.8 Pot/TP were Fracture is 3.335 Pot/TP making it as efficient as DK/TS Pot/TP comparativel to the other dots which is, Demo(420/50=8.4) and ToD(270+50/80=4).
    (1)
    Last edited by Krindor; 06-25-2016 at 10:55 PM. Reason: Wrong numbers

  5. #1715
    Player
    _ray_'s Avatar
    Join Date
    Jun 2016
    Posts
    12
    Character
    Nivox A'lnlok
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Lately I have seen a lot of Monks with Augmented hellfire chestpiece and Legs. Now I was under the impression that Augmented Hellfire Helmet and Feet are BIS for monks.

    Have things changed since 3.3 ?
    (0)

  6. #1716
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by _ray_ View Post
    Lately I have seen a lot of Monks with Augmented hellfire chestpiece and Legs. Now I was under the impression that Augmented Hellfire Helmet and Feet are BIS for monks.

    Have things changed since 3.3 ?
    Legs and Body are bigger upgrades even if they aren't BiS because they give more overall strength. Besides, you need a7s and a8s down to get the legs and chest, respectively. So many people have to settle for Augmented over Midan pieces.
    (1)

  7. #1717
    Player
    _ray_'s Avatar
    Join Date
    Jun 2016
    Posts
    12
    Character
    Nivox A'lnlok
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ossom View Post
    Legs and Body are bigger upgrades even if they aren't BiS because they give more overall strength. Besides, you need a7s and a8s down to get the legs and chest, respectively. So many people have to settle for Augmented over Midan pieces.
    but according to this and few comments on this thread Augmented hellfire are better than midan ones.

    Are you trying to say that i should replace all Augmented hellfire as soon as i get he midan pieces? please do reply as I have alrdy started to gear myself out as per these guides/comments. A sample build would be greatly appreciated. Thanks
    (0)

  8. #1718
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Until the assertions made on that page are supported by solid math or a successful meta, you can feel free to ignore it.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  9. #1719
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by _ray_ View Post
    but according to this and few comments on this thread Augmented hellfire are better than midan ones.

    Are you trying to say that i should replace all Augmented hellfire as soon as i get he midan pieces? please do reply as I have alrdy started to gear myself out as per these guides/comments. A sample build would be greatly appreciated. Thanks
    They simply means if you aren't in a group killing a7s and a8s, augmenting your chest and legs is a bigger boost than any other pieces. BIS lists don't mean anything if you can't get the gear on the list
    (1)
    Last edited by TheMax1087; 06-26-2016 at 11:09 AM.

  10. #1720
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by _ray_ View Post
    but according to this and few comments on this thread Augmented hellfire are better than midan ones.

    Are you trying to say that i should replace all Augmented hellfire as soon as i get he midan pieces? please do reply as I have alrdy started to gear myself out as per these guides/comments. A sample build would be greatly appreciated. Thanks
    BIS gear is only BIS as a set. So if you don't have the full set, exactly as it is then its not BIS set, (I know, it doesn't really make sense, since BIS stands for best in slot). However, there are pieces that are objectively better than others of the same iLv, (i.e, Crt/Det > SS/Acc unless you need the acc).

    Anyways, what I am saying is that it is best to upgrade your Weapon > Body/Legs > Hands/Feet/Head > Waist > All Right side Accessories

    Though this is slightly different for Paladin.

    So if you have a 230 Body piece that isn't a part of your BIS, and a 230 Feet that is part of your BIS but you are unable to get your BIS body because your group can't kill the fight, then its better to upgrade the body because its effectively the BIS piece you can obtain for that slot.

    Just so you know about Augmented Hellfire and Midan Gear

    Both Augmented Hellfire and Midan gear are iLv240, that means they have the same amount of Strength, Vit, and secondary stat caps on Crit/Det/Acc/SS. So same piece from both sets, are effectively the same, its just preference over what attributes you want more of. (Acc Cap > Crit > Det > SS)

    Thats where BIS come from, sets that prioritize the better secondary stats.
    (1)
    Last edited by Ossom; 06-26-2016 at 02:05 PM.

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