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  1. #1731
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Claymore022 View Post
    snip
    If you attack a second later it's just a loss and snap first is better in that case, At 2.36 GCD and let's say an average of 160 potency, delaying it by second would net you a loss of 67.8 potency. The average difference between a flank snap and rear demo is 14 potency if both land the positional, looking at your average fight this difference is more in favor of snap, now if you're delaying Demo by even half a second snap will come ahead in every case of the fight.
    (0)

  2. #1732
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Krindor View Post
    Fracture is always useful and if someone did that discussion on MNK they have no idea how it works, both MNK and WAR gains by using it. DRG and NIN does not. The reason fracture is so useful on MNK that it is more of a filler than damaging move, while ToD does this most of the time for Demo, every 2-3 Demo it won't be up and delay it so you would end up losing 1-2 dot ticks instead of 0-1 so the gain of using fracture at that point is 30 + 50 potency which lands one fracture at 270 potency for 80 TP, compared to True Strike at 190 at a cost of 50, or 3.8 Pot/TP were Fracture is 3.335 Pot/TP making it as efficient as DK/TS Pot/TP comparativel to the other dots which is, Demo(420/50=8.4) and ToD(270+50/80=4).
    Found the reddit post saying fracture is a dps loss: https://www.reddit.com/r/ffxiv/comme...urvival_guide/

    Guess it depends on SkS.
    (0)

  3. #1733
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by RobbieH View Post
    Found the reddit post saying fracture is a dps loss: https://www.reddit.com/r/ffxiv/comme...urvival_guide/

    Guess it depends on SkS.
    The post only says fracture is a DPS loss in that specific rotation, in a normal rotation where you switch between DK/Boot TS/True fracture is a clear DPS increase, also that rotation works on a dummy but in a real situation mechanics will cause the buffs to drop off for longer.
    (1)

  4. #1734
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Don't know the numbers myself but that High SS video looks pretty cool, he got to take advantage of using Forbidden Chakra on the Dummy because he didn't use any Fracture or ToD. It might actually be a decent build, I wouldn't mind seeing one at 240. Though I don't have the time to change my build now, I barely have time to raid.
    (0)

  5. #1735
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    They aren't even right about Fracture not being a potency gain under the premise that you catch the buffs on time, since they have some mad Demolish clipping in there without it. That is, Fracture contributes more than its own potency thanks to that.
    (0)

  6. #1736
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    First time posting here. Followed the ss build krindor was talking about on pg 158. I'm ilvl 239 with 240 lore wep. Just missing a7s pants with food I'm around 950 ss. It's alot of run and I'm gaining extra ws especially on a7s boss jumps. Haven't tried no tod or fracture. I'll try it this weekend when I have some free time.
    (0)

  7. #1737
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    It's very much a dummy rotation because if you have to stop attacking for even one second, you lose dps (The same as usual of course, but it's worse when you drop buffs as a result.)
    (0)

  8. #1738
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Krindor View Post
    The post only says fracture is a DPS loss in that specific rotation, in a normal rotation where you switch between DK/Boot TS/True fracture is a clear DPS increase, also that rotation works on a dummy but in a real situation mechanics will cause the buffs to drop off for longer.
    I see, thanks for taking the time to explain.
    (0)

  9. #1739
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by FrostVecca View Post
    First time posting here. Followed the ss build krindor was talking about on pg 158. I'm ilvl 239 with 240 lore wep. Just missing a7s pants with food I'm around 950 ss. It's alot of run and I'm gaining extra ws especially on a7s boss jumps. Haven't tried no tod or fracture. I'll try it this weekend when I have some free time.
    Definitely intrested of seeing the results of that build, haven't tried it myself yet, could see both positive and negative things of it in A7S, especially TP issues are apparent, but if you got a NIN/AST it is probably more manageable.
    (0)

  10. #1740
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    Sadly my raids setup is drk war whm sch drg blm brd then me as mnk or nin. A7s isn't that bad I do 2nd purple jail. But my tp does come close towards the end of the fight.
    (0)

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