Original Thread Link: http://goo.gl/UK3jK
こんにちは。
Hello,
寄せられた質問の中で幾つかについてコメントいたします。
他のものにも順次確認していきますので、フィードバックは引き続きよろしくお願いいたします。
I would like to comment on some of the questions asked so far.
For others I will check and follow up on it so please continue giving us feedbacks.
復古際については期間を延長する方向で調整しています。変更が確定次第ニュースでお知らせしますので、もう少々お待ち下さい。パッチが遅れたので
復古際の期間延長しませんか?
Since the patch was delayed could you extend the event?
We are making adjustments to extend the current event. Once this is confirmed we will let you know so please wait.
この点は今後調整される予定です。具体的なスケジュールや内容は確定しましたらお伝えできると思います。自己サクリファでHPがごっそり減る(消費HPに対して初期回復量が少なすぎる)
When casting sacrifa on self it takes away too much HP (From amount of HP taken the cure amount is too low)
We are planning to make adjustments to this, for more detailed schedule and information; once it has been confirmed we will let you know.
この点は大変申し訳ありません、リストに漏れがあり、爪革(ビスタ)の売却価格は260Gから26 Gへ変更になっていました。現在リストの更新を進めていますので準備ができ次第公開します。アイテム売却価格について
今回のパッチにて、NPC への売却価格が修正されたアイテムがありますが
事前告知および当日のパッチノートにものっていないアイテムまで、修正されています。
(爪革(ビスタ)260G > 26G )
ミスなのか意図的に売却価格を下げたのかわかりませんが、アイテム一覧を掲載しておいて
それ以外のものが、対象になっているのに納得がいきません。
初めから対象アイテムをまったく掲載していなければ、まだ納得がいったのですが。。。
Regarding item selling price
With this times patch there are items selling price that has been modified there are items not even in the patch notes that has been modified.
(Toadskin Vamps (Brown) 260G > 26G)
Don't know if this is a miss or done on purpose but I don't think it's right where we were given a list of items that will be changed and finding out there are other not in the list being affected. If you didn't show the list in the first place could of agreed but....
We are really sorry about this one, there are items missing from the list.
For Toadskin Vamps(Brown) it has been changed from 260G to 26G, we are currently working on the list; once it's ready we will post it.
パッチノートの確認されている不具合の項目内にも掲載されています が、これは不具合です。今後修正されます。なんで盾アビをその他アビと同一モーションにしたのか理解に苦しむ
アビ自体でもモーション分けてほしい(ふやしてほしい)って要望はたくさんありましたが
減らしてほしいなんて、まず無かったはずなんですけど・・・
Really don't understand why did you make the shield motions same as other motions
We have requested to add more motions for different abilities but we never asked to lessen it...
We have mentioned this as well in the known bug section of the patch notes but this is a bug and we will fix this.
引き続きフィードバックをお待ちしております。
Please continue to giving us feedbacks.
Last edited by Reinheart; 10-07-2011 at 03:10 AM.
Original Thread Link: http://goo.gl/kOPjQ
こんにちは。
サウンドトラックの発売はいつですかああああ!!!?
グランドカンパニーの曲も是非いれて発売してほしいです!
わくわくが止まらない!
When are you going to sell the soundtrack !!!?
Please add the new grand company music and sell it!
Can't stop being excited!新たに追加されたBGMを楽しんでいただけているようで何よりですサントラ出たら買っちゃいそうです!
If soundtrack does come out I think I might buy it!
Glad you guys are enjoying the new BGM's added.
追加されたばかりですのでサウンドトラックの発売予定はまだありませんが、ひとまずはゲーム内で存分にお楽しみください!
Since it has just been added we don't have plans to sell it yet but for now please enjoy as much in-game.
今後何か予定があるときにはすぐにお知らせいたします。
If we have any plans in the future will let you know.
Oooh Reinhart, loving the new sig. Updated for 1.19? :P
wada likes subligars
Looking at JP 2ch forums... they have a thread going about what materia is being made from what gear and the stats on the materia.... WTH evasion +24 and STR+18 lol
I guess with/without materia really going make difference in high level char setup... lol
I could list the name but I don't have list of what JP materia name = English materia name, any website that has this info?
Edit: here's link to the forum if anyone interested but all the materia names are JP and JP local for materia uses 2 letter kanji characters and it really doesn't explain what it is just by looking at the name. http://goo.gl/cNu32
Edit2: this is sad lol
- http://goo.gl/ktfS1 - shows he's trying to add 2nd materia with another IV HP+ materia
- http://goo.gl/Smff2 - he loses everything lol (breaks)
Edit3: 剛力マテリガ STR+25 アイアンガントレット+3 - Iron Gauntlet +3 became STR+25 materia IV (or he attached onto it?? doesn't say on the post)
Last edited by Reinheart; 10-07-2011 at 03:40 AM.
Reinheart, quick question... know I've already made my opinion more than known about the change already in forums but wondering how the Japanese community are feeling about the change. Talking about the ability to no longer queue actions, whats the general opinion? ... Know alot of casters and controller users, as well as pretty much all my friends that play, find it horrid and clunky. Germans a second language and seems there's a equal dislike but maybe Japanese players have a different view on this, if anything for the fact that their connection to the servers is probably alot better off then us :P Thinking it wouldn't be as bad with servers being local![]()
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
Guessing it's these stuff people are talking about below, not getting much talk like NA/DE side but thread is there.Reinheart, quick question... know I've already made my opinion more than known about the change already in forums but wondering how the Japanese community are feeling about the change. Talking about the ability to no longer queue actions, whats the general opinion? ... Know alot of casters and controller users, as well as pretty much all my friends that play, find it horrid and clunky. Germans a second language and seems there's a equal dislike but maybe Japanese players have a different view on this, if anything for the fact that their connection to the servers is probably alot better off then us :P Thinking it wouldn't be as bad with servers being local
JP side more concerned about animation where you go from passive to active while running feels awkward lol.
実行待機がなくなったのはいいのですが、発動できないものをクリックして敵を選ぶとそのままターゲットカーソルがが消えるのはいただけない。
決定の操作をしても発動しないのなら、「ブッブー」と警告音を鳴らすなりして決定できないようにし、ターゲットカーソルは消えずにそのまま方が良いと思います。
他のゲームはオンもオフも含めてこの操作だと認識しています。あまりに斬新過ぎてビックリしたしだいです。
It's OK taking away the queue but it's not cool where you are able to click something that can't be processed and when choosing a mob the target cursor disappears.
Should make it where you can hit the enter (process) key but if it's not going to work make a beep sound so you know you can't use it it and keeping the target cursor.
With other online/offline game this is the base, I'm just really surprised with this one.
k this thread talks about it more: http://goo.gl/Nw0Q2
Just translating some.
本日のアップデートにおいて、戦闘中のコマンド先行入力が行えなくなりました。
(•[dev1149] アクションコマンドを入力しアクションが実行されるまで、次のアクションコマンドを入力することができなくなります。)
これにより、強化魔法をテンポよく次々に使用したり、攻撃魔法を交互に撃ち続けるといった操作が行いにくくなっています。
サーバーの関係で廃止するだろうという話を聞いた記憶もありますが、先行入力できた方が操作感は良かったと思います。
先行入力廃止でサーバーのレスポンスが劇的によくなったとも感じませんし、是非先行入力を復活させて欲しいです。
With todays update we can't queue commands any more - (patch notes that says you can't enter the next action command until first action is finished.)
By this it's making it harder to cast enhancement magic or attack spells in good pace.
With the queue gone it still doesn't seem the server response got better, therefore would really want this feature back.前は音で有効無効を判断できた(無効だとターゲットも出なかった)けど今はフツーに押せてるのにログもなにもなく発動しないから超わかりにくい
Before you can tell if its possible or not with the sound (before you couldn't even target if it wasn't possible) now you can press like usual but it wont even show up on the log so its really hard to understand.
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