Quote Originally Posted by RiceisNice View Post
You and Judah missed my point.
I didn't actually miss your point so I don't know why you feel the need to say that. See below to see why.

Quote Originally Posted by RiceisNice View Post
I'm saying that its not going to increase the amount of bad players because of the level jump, but rather its going to occur for the same reason it's occurring now. The jump in mind isn't going to straight up drop you off at level 50 or 60 (with a 70 cap), but rather have a series of introduction quests where it introduces your job abilties. How long do you genuinely think it takes to understand the foundations of positionals, 1-2-3 combos, and job mechanics with an npc and tool tips explaining it to you? What exactly are you expecting in a EX roulette, because there is a huge difference between someone who doesn't understand basic gameplay mechanics (and deals sub 400 dps at i220) and those who do but don't optimize it (which would hover around 800 for example.
When you quoted a part of my post and made a response to me if you look at it you never said any of this ^
So how can I obtain this point I missed....you only talked about how there are already players who don't know left from right and level boost won't exasperate this.
I believe it will make it worse, you believe it won't; it's just differing opinions and not much to "make a point on". It seems to me your belief is backed by something SE hasn't actually said they will do but to each their own.

Quote Originally Posted by RiceisNice View Post
The jump in mind isn't going to straight up drop you off at level 50 or 60 (with a 70 cap), but rather have a series of introduction quests where it introduces your job abilties.
How do you know this is how SE will implement it? Unless we hear from SE I am not basing my opinion off of "WoW did it like this so SE will too". It's just based purely on what we know: SE wants to add a level boost option. So that's what I share my opinion on.

Quote Originally Posted by RiceisNice View Post
How long do you genuinely think it takes to understand the foundations of positionals, 1-2-3 combos, and job mechanics with an npc and tool tips explaining it to you?
Every person on this planet learns at different speeds so I am not going to assume everyone will pick up things as fast as others. I have the compassion that something that might be super easy for me it might be more or a lot more difficult for others to grasp. Again you don't know if SE will implement it like this either. Speculation. I would hope they would if they added level boosting but who knows? I believe a lot of players benefit from having to spend 1-50 or 1-60 on their jobs learning them at a more even pace.

Unless SE says something about how they are implementing this system my opinion will not change so there isn't really any point in you trying to change it.