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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Komoritane View Post
    ARR story quest reduction would be ideal, but I'm guessing that wouldn't make it to the top of the to-do list for the already resource-constrained dev team. Also, it would probably upset lore junkies if some quests just vanished.
    To be honest, there's quite a bit of fluff in those quests that it's ultimately pointless and adds nothing of value to the lore. Those are the quests I'd like to see prune out. It's not present in 3.0 or the later half of ARR for the most part, but it's atrociously apparentl in pre-50 and 2.1.
    (5)

  2. #2
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lorielle View Post
    I hate to be that guy, but I will GLADLY point my finger back at FFXI. People these days will disagree how things took too long, but the thing is, it's still kept your attention much longer than anything this game can ever offer. Even people I know that played this game went back to private servers of XI just because of how downhill this game is going. And believe me, I've made a few suggestions of my own. But I am only one voice. A minority that is drowned out by the casuals that want the most useless crap when the game is suffering on content.
    I still recall raising a chocobo in ffxi fondly...
    (0)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Komoritane View Post
    ARR story quest reduction would be ideal, but I'm guessing that wouldn't make it to the top of the to-do list for the already resource-constrained dev team. Also, it would probably upset lore junkies if some quests just vanished.
    Make them side-quests (chances are the level jump potion will level only one Class). If certain quests eventually affect the 2.55 ending quests, then slightly change the dialogue (a certain Highlander dies. If you do the side-quest after 2.55, then he dies to something else).
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiceisNice View Post
    The level cap itself is rather generous in regards to exp:time, and if anything it's more on forgoing the time spent on playing courier for 1-50 than an actual grind. But I digress, I still feel its a bit too soon to introduce a boost going into only a second expansion, and would be more in favor of trimming out the fat in the ARR quests.
    I feel the same way. Leveling was mostly okay, but the post-cap MSQ up 2.5 were littered with largely unnecessary and unsatisfying quests. Some trimming would probably improve the experience outright, while the trimmed now-sidequests could offer a bit more over-leveling for those players who would rather not FATE or dungeon what remains of their quest-less exp gaps until 60.

    That said, even pre-50 I remember running playing with highly time-constrained family and friends and outleveling and feeling gated by them even then. That wasn't so bad though, apart from the teleporting about, and running to speak face to face with someone who *just* spoke with you on the phone, even when, finally, not delivering anything. The 2.1-2.5 MSQ, by comparison, nearly caused one to lose interest outright, despite highly enjoying the combat and aesthetics of the game. (Granted, this was back before they revised the 50 dungeons to give exp. He got half a level in total, rather than reaching 53 and then some as one would now. This *might* not have been an issue if done after that change, apart from him feeling like he was holding others back at some points, mostly for dungeons as a DPS queue.)
    (2)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I dont know I'm too invested in the lore already to want story to go by the wayside, however i do agree that even job/class quests do a pitiful job of teaching one to play, for me dungeon experience was probably the best teacher to some degree, but thats only because as i grind dungeons i try to find faster and more efficient ways to clear them for more exp, whether its if im tanking, dpsing, or healing. Not everyone is like this though and very few dungeons actually force you to play optimally, and usually if it is a small dps/tank check.Im not sure what the branching story line means, it sounds like choose your own animus book to do and you get a stat boost for clearing all of it. Eliminating the warrior of light from story, and having control of thancred as a ninja doing x instance or whatever would be weird)but ok for soloplay, still dont like it) and side quests being goods exp? Not really a fan of those either, but whatever it took to get un level-locked to finish story(dungeons) if they made a conclusive end to 3.0 even if they gotta get up to 3.7 just for story patches, then fine im cool with that. Then, like i suggested have a new story focused on years after the events of ARR, and have the quests start at 15[60](if level cap is increased) And just have the new story be the focus, pushing lower levels higher up with exp and if level cap is increased having the 60s level about 1:7 ratio. Everyone following story should hit cap at a similar pace, and you can play with your friends. Or make story insignificant, so story gets as much attention to hildibrand, and since new players wanna know what the game is like for vets, you get to fate and dungeon for alt classes because theres no more story, and you get to grind tomes and raid the rest of time. So enthralling, so engaging,

    Now I can understand story being a huge disuasion, but I feel like the veterans should still have something for their dedication and time invested in the game, that cant be written off with a potion or in game item. So Id think that sure skip story, no dont skip levels, and just have the new story take place of 2.x-3.x. Also keep all the dungeons and trialsfor 2x-3x locked behind that optional storyline as well.


    Alternatively, i would like the new story to do this, and allow party and syncing in all instances, for several reasons:levelling a new job in 3.0 was about the first few days before i got to take it through the new story, in this case it gives you a chance to try out a new job and level it alongside your newbie friends-
    Role learning: Lets face it, being a tank in the 2.x instances was terrible, even as a healer: the main goal is almost always to dps adds. Dunno how many times duty failed as a result of me tanking the mobs to have the npc keep trying to pathetically tank the big guy. In a party with friends a new healer or tank could learn their role alot better if instances catered to their role more than it currently does.The only downside to this approach with new story is "i wanna raids NAO" and if thats the mentality this catch up juice is supposed to cater to...hate to say it but i dont want them in my game
    (0)
    Last edited by ADVSS; 06-21-2016 at 12:32 PM.

  6. #6
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    i have 8 character on my account and i love every minute of the mainline story i want more for too. I love the writing the dev team does. many time i will suggest ideal to bring job in that encourage more stories. I be honest my gateway mmo was wow. but i play ffxi i love how detail ffxi was how much the story made me feel like hero. In an mmo it journy to lvl 60 that matter the enjoyment of mainline story is amazing enjoyable thing that it. I believe that mainline story is important, some have argue that ffxiii that lightning wasn't well like. here some food for thought on that lightning was liked but my only issue was this when you introduce strong female character you must also introduce stronger male character to be romantic interest to her, other then that combat system was confused for players. back to ffxiv the mainline story drawn on people emotion this awesome things to chosen give it up would horrible thing. look Square enix has been good at stories.is why they doing better most mmo company. look wow blizzard has change how they story are be done but they stick to make thrall the hero of the story not the player where Square Enix has kept make player the hero of the story. My encourage to Square Enix is this don't give up on what you good at. Don't tried not let new player experience this your stronger point your story drawn on people emotion much more any other games. people got so anger when Haurchefant died. ffxiv for 1.0 to 2.0 the story brought the communitry together and they able to trust that Yoshi P won't let them down. It your wiliness admit when you are wrong, this time my friend Yoshi P you are wrong your story are amazing it many of ff series as child i couldn't help to cried at events in the story to rob new players of this is wrong move i encourage you Yoshi P not do this. if you take minute look ffxiv 2.0-3.0 if play correct players will enter heavenward with almost at lvl 54 which isn't small lvl jump when story is allow to be there.

    the mainline story allow player to learn they role.

    why do players leave wow is because blizzard can't produce the story that you Yoshi P and your dev can. players run out content to play so they leave. to allow ffxiv new players to expreince the story keep they enjoy the content blizzard can't provide them with.
    (0)
    Last edited by Savagelf; 06-21-2016 at 12:11 PM.

  7. #7
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I don't care if players want to pay to win. I just don't want bots in new areas.

    Speaking of new players, just ran with a new person in lvl 60 dungeon. They had 1 DPS at 60 and one at 15. We basically had to carry his weight. Not fun. They didn't do their rotations and its was a slow run.
    (0)

  8. 06-21-2016 12:18 PM
    Reason
    Deleted

  9. #9
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    You don't learn much, if anything, from leveling. If you want to learn your job properly you're gonna seek out guides and videos. Leveling is just a dull chore. I welcome a chance to hit 60 right away so I can immediately begin that process. Everything pre max level is incredibly boring. It's why I don't do leveling roulettes. Why would I want to play with half of my abilities missing?
    (5)

  10. #10
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RaizeGraymalkin View Post
    You don't learn much, if anything, from leveling. If you want to learn your job properly you're gonna seek out guides and videos. Leveling is just a dull chore. I welcome a chance to hit 60 right away so I can immediately begin that process. Everything pre max level is incredibly boring. It's why I don't do leveling roulettes. Why would I want to play with half of my abilities missing?
    If everyone was just dumped at level 60 when they pick up a class even if they were handed a tutorial or guide 80% of the people would spam click through the tutorial and learn nothing, or close the guide and learn nothing. Because learning about how a class functions is "boring" and "too much work" when they could be raiding right now, or running max level dungeons right now. And failing horribly because they know nothing and turning the community incredibly toxic incredibly quickly.

    The leveling experience is so that people do not get overwhelmed and learn how their class functions over time. It is also so that the developers can introduce mechanics over time in a controlled manner. So that when players see those mechanics later on in harder dungeons, being used alongside other mechanics at the same time, they already know how to deal with those mechanics on a subconscious level to a degree. So that confusion is only over new mechanics, not ones they repeated several hundred times over the course of their leveling.

    If there was no leveling process to give people time to learn this game would be dead as everyone would of quit the game in frustration at people who do not know what they are doing would flood everywhere. People that should of been in a starting zone jumping into raids right off the bat and endlessly dying, endlessly wiping groups. A run considered stupidly easy like void ark would be wiping ark because people would wipe so much on the first boss or first trash boss room the run would time out.

    If everyone was dumped at 60 right off the bat open to raiding the "raids" would have to be as easy as Sastasha Normal to accommodate those players... and would still see plenty of wipes.
    (8)

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