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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Miste View Post
    That's your opinion that it teaches very little and I respect it but I disagree.

    As I leveled jobs I learned more and more about the abilities and what is good to use in general situations. As I progressed through HW and learned new abilities on the way I had time to practice their utility in leveling dungeons like Aery/Vault/Gubal etc. .
    You learn what you take from it. I've played with people that have multiple 60s and still can't grasp their basic job mechanics (SMNs not building aethertrail, DRGs not upkeeping BotD). For others who read their skills as soon as they get it, can generally grasp it as soon as they learn it by piecing it together (such as DRGs getting each ability post-50, likewise with BLM). The game in general is so undertuned that poeple who don't know their basic job mechanics are the dime-by-a-dozen, and I hardly feel that getting a free boost to 50 would exasperate the issue.

    Quote Originally Posted by Judah_Brandt View Post
    As much as I enjoy operating in and helping out in the Novice Network, imagine having a fresh level 60 player plopped in front of you and having to explain the positional, cooldowns management, proper rotation, and Gierskogul use of a Dragoon. Not to mention the Cross Class skills they'll want to use. Oh and management of their buffs while keeping track of fight mechanics from all the content they'll be diving into, which of course would be easy because oh wait no they don't know what the Hell aoe indicators or tethers or debuffs or cleaves are. So in order to accommodate for THAT are you saying they'd have to dumb content down even further? That's where it affects the current player base, that's where it alienates interest. The game is all ready easy. Now make it even easier. How fast did you put away your wallet?
    This is hardly different from someone in EX that still doesn't grasp positional or buffs. The matter of fact is, all of this can be alleviated with a tutorial of sorts. The way WoW goes about it is that it throws you into a introduction zone where it introduces abilties specific to your class 1-by-1 and straight up tells you how to use it. By that time if you can't grasp the fundamentals of that, I doubt the leveling process of 50-60 or 60-70 would be of any help. We're not talking about a straight boost to the current cap either, rather than a boost to the previous expansion's cap (boost to 60 to jump into 4.0 content).

    Content being easy in general is less about the amount of "new" players at level cap, but more on the developers catering to the lowest denominator. People consider Nidhogg normal to be hard when they're dying to telegraphed aoes that uses graphics from existing fights.. People wipe on Ozma for lacking the basic understanding of not dropping meteors ontop of your party or next to each other, multiple times. The game lacks dungeons that give you a wake up call to actually give a shite about mechanics and hold people accountable to their role (especially the dps) and none of that has anything to do about level-boosting to cap when we don't even have that in the first place.
    (5)
    Last edited by RiceisNice; 06-18-2016 at 03:08 AM.
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