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  1. #1
    Player
    Vidrian's Avatar
    Join Date
    Feb 2016
    Posts
    83
    Character
    Vidrian Ilathiel
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Totally against this.
    People don't learn their class, the story becomes optional, while story is, has, and will always be 1 of the main appeals in ANY FF game...
    Edit: oh and trust me on this one: new players WILL complain about the lack of content even when old players tell them to go brush up on old story quests.
    (6)

  2. #2
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by jObEfiSH View Post
    1-60 does not teach a player in any way how to actually play and if someone ACTUALLY does care enough to learn their class then it doesn\\'t matter if they start at level 1 or level 60, if they actually care about not sucking they will learn and figure out the basics of their skills. You can force someone to level from 1 to 60 but if they don\\'t care enough to actually look at their abilities or put forth even a smidge of effort then it won\\'t matter.
    This is pretty false actually. Unless the person gets completely carried through everything, they will have to at least somewhat decently learn their job. Even then, while leveling, if they want to improve, they have plenty of time given to gradually improve.
    If they level jump, they are given tons of skills at once, overwhelming them and do you really want someone learning how Aetherflow works in the middle of your expert roulette?
    (8)

  3. #3
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Considering the way many of the dungeons currently are gated behind story quests, they'd have some major overhauling to do if they want players to skip all of that. Completely against this pay to win, and assuredly it is pay to win, nonsense.

    Tell you what Square, if you put this in, fine. Just give me a box to tick in my duty finder and party finder that excludes any player who has purchased a boost. They can wallow in that misery, I'm not carrying players who lack the desire to actually play the game. It's ridiculous that they would even consider this, taking into account the way the progression of their game is structured. Paying to jump to the Tomestone grind while negating three years worth of content? Yeah, I'm sure all of those players will stick around for the long haul. What a great way to alienate your core player base and bring in a bunch of flavor of the month subs. Maybe charge them double and you can recoup the losses from the ones you alienate.
    (5)
    Last edited by Judah_Brandt; 06-18-2016 at 12:40 AM.

  4. #4
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    A lot of people have quit because of the slog between 2.5 and Heavensward before actually getting to play Heavensward. Some people might say that's entitled, but honestly, it's a game and if it isn't fun then they have a right to quit.

    So I think a level jump is fine. If people want to use it, they'll use it. If not, they can do it the old way. Not everyone plays for the story.
    (2)
    The tiniest lala.

  5. #5
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PotatoTree View Post
    A lot of people have quit because of the slog between 2.5 and Heavensward before actually getting to play Heavensward. Some people might say that's entitled, but honestly, it's a game and if it isn't fun then they have a right to quit.

    So I think a level jump is fine. If people want to use it, they'll use it. If not, they can do it the old way. Not everyone plays for the story.
    Then have some sort of story skip if someone really doesnt care about it is fine. But NO level skip.
    If they dont care about the story, they do not need a level skip, they should still have to level up themselves.
    (6)

  6. #6
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by PotatoTree View Post
    A lot of people have quit because of the slog between 2.5 and Heavensward before actually getting to play Heavensward. Some people might say that's entitled, but honestly, it's a game and if it isn't fun then they have a right to quit.

    So I think a level jump is fine. If people want to use it, they'll use it. If not, they can do it the old way. Not everyone plays for the story.
    You can skip every cutscene in the game by pressing a button. It remains the fastest way to level as it gives the most experience and unlocks the majority of the dungeons in the game. It is completely possible to level without those quests.
    (4)

  7. #7
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Judah_Brandt View Post
    You can skip every cutscene in the game by pressing a button. It remains the fastest way to level as it gives the most experience and unlocks the majority of the dungeons in the game. It is completely possible to level without those quests.
    That's a lot of button presses. Why not just add a skip then?

    Also, based on the current skill level of the playerbase, it seems like forcing people to level hasn't done anything to increase skill.

    People who want to improve would do research and improve. Plus half the time your rotation isn't close to being complete without all the skills.

    I'd rather have more players in the game. More players = more money = more content.
    (5)
    The tiniest lala.

  8. #8
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by PotatoTree View Post
    That's a lot of button presses. Why not just add a skip then?

    Also, based on the current skill level of the playerbase, it seems like forcing people to level hasn't done anything to increase skill.

    People who want to improve would do research and improve. Plus half the time your rotation isn't close to being complete without all the skills.

    I'd rather have more players in the game. More players = more money = more content.
    I'm being misunderstood. I am completely against the idea of a paid level boost. If players are completely disinterested in the story of a story-driven MMORPG then as I said, there is an option to negate it. Again, there are still rewards for doing all of the quests in the form of experience, items, and Gil which only serve to benefit a player regardless of their dislike for the story. They surely could condense some of the quests.

    As for your inane argument that we'd somehow get more money, more players, and more content I'd have to point to the current end game system and say you're likely confused. Daily roulettes, where we get the majority of our daily and weekly rewards, contain three years worth of dungeons and content that we worked to unlock and complete. Literally, for the next three months, we will have an Expert Roulette which consists of two dungeons. Your genius plan for player retention is to negate everything that we have to do in the game and introduce a relatively toxic player element into a very limited endgame with roughly little to do other than what...? Go back and do old content? Good luck keeping those subs. It'd be far more functional to allow access to content but avoid the level boosting aspect entirely. Keep level restrictions on everything. No pay to win.

    Your opinion is bad.
    (9)
    Last edited by Judah_Brandt; 06-18-2016 at 01:46 AM.

  9. #9
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Judah_Brandt View Post
    I'm being misunderstood. I am completely against the idea of a paid level boost. If players are completely disinterested in the story of a story-driven MMORPG then as I said, there is an option to negate it. Again, there are still rewards for doing all of the quests in the form of experience, items, and Gil which only serve to benefit a player regardless of their dislike for the story. They surely could condense some of the quests.
    It's possible to be a player that doesn't care about gil, items, or experience points, and only cares about playing challenging raids. For an experienced mmorpg player, level 1-50 is just extended tutorial and extremely boring.
    (3)
    The tiniest lala.

  10. #10
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Judah_Brandt View Post
    You can skip every cutscene in the game by pressing a button. It remains the fastest way to level as it gives the most experience and unlocks the majority of the dungeons in the game. It is completely possible to level without those quests.
    So? How is that any better than giving a boost (not that I agree with it). You are supposed to play for fun and the story is fun (after a time).

    If you are saying new players should skip the cutscenes in order to catch up then that is not really helping anyone, it is instead making all of that content pure filler. What is the point of even playing if you feel the need to skip though everything in order to not fall further behind?

    Leveling is not the issue, the issue is you can be lvl 50 and still not get to expanison because of the story lock full of fetch quests.

    The whole point of the lock was to experience the story but what is the point if players are advocating just skipping it anyway?
    (4)
    Last edited by Underdog2204; 06-18-2016 at 01:33 AM.

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