It won't make any difference. People already play terribly now and most don't even know the basics of their jobs at level 60, so I see no change with this.


Exactly and we will have even more people who don't know anything. Ive already reached my limits on people who don't want to learn so if this happens I will never reach out and help any new player ingame again.


No, Just NO!.. For the love of twelve no level skip. This is looking like launch when people Fate grinded to 50 and still didn't know how to play there jobs or dodge or whatever all over again lol That's not going to be akward taking your payed max lv character through Hall of Novice at all, of course not >.> I understand why people want something like this (and honestly feel something like this should ONLY be availible to Alt characters), but I also understand why SE did what they did. It sucks that SE barred the jobs behind content but at the same time, (even though we personally know they exsist) your character doesn't even know or has ever heard of DRK/AST/MCH because they haven't gotten to that point in the story yet. Not everyone plays for the story, Sure.. But I also know that were playing "Final Fantasy" were story has been (and always will be) the fore front of the series. Especially if its part of the main numbered series.
As much as I enjoy operating in and helping out in the Novice Network, imagine having a fresh level 60 player plopped in front of you and having to explain the positional, cooldowns management, proper rotation, and Gierskogul use of a Dragoon. Not to mention the Cross Class skills they'll want to use. Oh and management of their buffs while keeping track of fight mechanics from all the content they'll be diving into, which of course would be easy because oh wait no they don't know what the Hell aoe indicators or tethers or debuffs or cleaves are. So in order to accommodate for THAT are you saying they'd have to dumb content down even further? That's where it affects the current player base, that's where it alienates interest. The game is all ready easy. Now make it even easier. How fast did you put away your wallet?


I'd imagine people will use the level jump as an excuse for not being acquainted with their abilities, as the way those skills are spread out amongst leveling is to assist in familiarizing yourself with them. I would personally be embarrassed to be a level 60 player who used the level skip and be mentored. Speaking of which: Picture the stigma that will have on the player who basically bought their way to level 60. That should be a turnoff itself.
Of course, we'll have people standing up for this by advocating putting gasoline on an open flame via "we already have a substantial amount of bad players so why the hell not do this?" but that's no excuse.
The idea to introduce a cash item that exacerbates the problem of unskilled players by using the excuse that there are all ready unskilled players is a poor argument. "There's all ready a fire, screw it let's add more fire." If something is a problem, you don't justify adding to the problem because the problem all ready exists. It's a terrible, terrible argument. If they do it, it'd be to make money. Let's not kid ourselves. And at the same time, the majority of the things that have kept it's current player base healthy is the way the game is structured. It may not be for everyone, but selling out the core of the gameplay to make $15 seems counter-productive. The game being engaging through all of the regular content and providing further challenges to unlock are what sustain a healthy subscriber count. If you sell a third of your content, 4.0, and literally negate the relevance and incentive to complete the other 2/3rds what amount of retention can you truly expect out of it? If a player doesn't care for the story, they will not do it. We all ready have content moldering in the form of old raids and dungeons. You see, they'd effectively be eliminating the use of the majority of their product just to make some quick money and hope some people hang on for whatever the new patch cycle would be. I'm guessing they'd lose in the end if this became a thing.
Last edited by Judah_Brandt; 06-18-2016 at 03:18 AM.
I'm not advocating for a level boost; I personally think it's far far too soon to even think about it in FFXIV. Everything you've said holds true for the current state of the game. It's just that it becomes less of a "core of the gameplay" when we're looking at say, the 3rd expansion with a level 80 cap.The idea to introduce a cash item that exacerbates the problem of unskilled players by using the excuse that there are all ready unskilled players is a poor argument. "There's all ready a fire, screw it let's add more fire." If something is a problem, you don't justify adding to the problem because the problem all ready exists. It's a terrible, terrible argument. If they do it, it'd be to make money. Let's not kid ourselves. And at the same time, the majority of the things that have kept it's current player base healthy is the way the game is structured. It may not be for everyone, but selling out the core of the gameplay to make $15 is absolutely stupid.
The major gate that I feel really needs to be address is the MSQ in general, and the trimming of all the fluff quests inbetween the relevant ones, but I'm pointing out that the whole "low player skill thing" is hardly an issue as a result of level boosting, nor can it be an issue if it's properly done. Everyone likes to shit on WoW for doing a level boost in the first place but fail to realize what it's actually meant to do and how it works. There's so many other short fallings in that game that it's hardly relevant to the aforementioned level boost unless you make a big deal of it in the first place.
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NO to level jumping! JUST NOOOO!

here is an idea, bring back the original Steps of Faith and have the jump end right there XD
Last edited by rjspencer4; 06-18-2016 at 03:27 AM.
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