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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Trim out the unnecessary courier quests in 1-50's MSQ, increase the exp rate so you don't get droughts where you have to grind. The game and it's story wasn't designed with level skipping in mind, and neither are the new jobs. If they were to do away with 2.x completion requirement for heavensward's new jobs, they'd have to redo the entire premise for the job quests as well (especially DRK), let alone your entry into Ishgard.
    (9)
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  2. #2
    Player
    Santherelle's Avatar
    Join Date
    Jan 2014
    Location
    Posts
    302
    Character
    Santhelle Valentione
    World
    Balmung
    Main Class
    White Mage Lv 70
    While I am against the jumping potion as a whole I think if they did a slimmed down MSQ with an experience bump that wouldn't be too bad.

    Remove a bunch of the BS fetch quests and having to make dinner before fighting titan...

    Same basic story, but just the meatier bits.
    (3)

  3. #3
    Player
    rebmonk's Avatar
    Join Date
    Jun 2016
    Posts
    1
    Character
    Garinn Draz
    World
    Mateus
    Main Class
    Lancer Lv 21
    Just started playing the game a couple days ago and am loving it. My friends asked me what I was doing and I said taking a break to look at and mess with the profession classes.

    Friends: "no no no only focus on the MSQ and class quests right now. You have a long grind ahead of you."

    I looked it up. 184 MSQ for the original game. 100 MSQ just to make the bridge from the game to the expansion. I don't want a level boost as I am enjoying the story, but wouldn't mind them trimming down some of the more monotonous MSQ. Knowing its going to be a month or two of JUST grinding MSQ until I can enjoy the expansion and get closer to playing with my friends is a little disheartening.
    (8)

  4. #4
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Yes it wouldn't be so bad removing all the fetch quests. You can also buff the exp on lower levels I just disagree with how you are currently suggesting to make it easier.
    (2)

  5. #5
    Player
    CuteWhisper's Avatar
    Join Date
    Aug 2015
    Posts
    462
    Character
    Cupcake Monster
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Masekase_Hurricane View Post
    Yes it wouldn't be so bad removing all the fetch quests. You can also buff the exp on lower levels I just disagree with how you are currently suggesting to make it easier.
    This I would agree with. Cut the unnecessary crap from MSQ boost exp so we can just level through MSQ and some side quest without having to FATEs and/or dungeon grind. No need to get that similar thing from WoW

    Also, this is a Final Fantasy game which is heavy on story. We already have people bored of end game, what will happen once they can just level up through a potion? They will be bored real quick and go to the next game.
    (10)

  6. #6
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    I personally really disliked the level boost in wow, specially since by the time it got introduced you could level to the last xpac lvl cap in a matter of a week. I would support moving new jobs from requiring entry into the new content areas in order to "activate" them. Even within HW you coulda done it with minor tweaks since they all had npc involvement outside ishgard, or just allowed players entry into ishgard area just not the MSQ. During the 3.xx line they already have been "trimming" the msq a bit and adding additional major points into a sub quest style, so I think that works and you could probably just trim the 2.x series and up he xp rewards even if it cuts a bit into the lore. As for a blatant level boosting item though, I feel that is a very bad direction to take.

    An example would be if it is something that can be used without limitation on a already existing account, while having a lvl capped DoM/W in it of itself isn't that detrimental to a game economy (potentially could still be though), you would still have open access to a character that could much easily level DoH/L up to certain key points. I suppose in a "if you must do it" scenario, best I could see happening is that the boost is only available in a starter pack sort of deal for ff 14 and is a one time use for one DoW/M. Overall though the game is incredibly friendly with catch up mechanics and is a very narrative oriented game, and a "free pass" does go against this design, especially since imo they are already taking steps into allowing ppl to play together regardless of lvl via systems like palace of the dead. Would much rather see systems that play off the lower levels in a relevant lvl sync kinda way than just see the wow style cop-out that is level boost.

    TLDR: No to level boosts. Allow access to any and all jobs at lvl 30 (lined up with the rest of the current jobs). Up the exp and trim the hell outta the 2.xx series. And continue to develop systems that encourage play between low and high level players.
    (1)
    Last edited by Gumbercules; 06-18-2016 at 12:29 AM.

  7. #7
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    If they jump to max level without play, they won't learn how to play. You will have a DF fill of people who doesn't know anything because never played on low levels. Also is unfair for those who do everything and spent their time getting the level and unlocking all.

    And then, come here, to the forums, to complain "How bad are the players!" and open 5642 threads about how they are ruining the game, and etc.

    It is not only level, it's about learning process. There are people who never learn no matter how much low level shit they do, but most of the player uses that learning curve to progress.

    So, sorry, but yes, new player should do ALL, like everyone of us did before.
    (5)

  8. #8
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Really hope this was just a simple musing and will never be implemented in game. It's a terrible idea, and I hope enough people are voicing that so it gets heard.

    On the topic of gating things behind expansions, I'm honestly not opposed to how Heavensward did it. If you throw open access to new expansion content to new players, then old content is going to be left in the dust, and people who didn't purchase the expansion are going to be underwhelmed and leave.

    A lot of people are citing XI as "the right way to do it", but seriously, the same complaints existed back then. When CoP launched, one of the big arguments was that you had to be mid-level to enjoy the new content. ToAU really didn't offer you anything if you were sub-50s either. And considering what leveling was like in XI, it's probably easier to get to Lv. 50 in XIV than it was to get to Lv. 30 in XI (especially if you were a DPS).
    (7)

  9. #9
    Player
    jObEfiSH's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Jaerith Asura
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Funny, I have encountered tons of people in lvl 60 dungeons that have apparently played through all of 1-60 and still had ZERO clue or concern on how to play their class or even wear the proper gear for their class. 1-60 does not teach a player in any way how to actually play and if someone ACTUALLY does care enough to learn their class then it doesn't matter if they start at level 1 or level 60, if they actually care about not sucking they will learn and figure out the basics of their skills. You can force someone to level from 1 to 60 but if they don't care enough to actually look at their abilities or put forth even a smidge of effort then it won't matter.
    (7)

  10. #10
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    So people would be able to pop a potion jump to the current time frame of the game and grind the same dungeons/raids over and over and complain that there nothing to do month after getting the game?
    (10)

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