My opinion on this is simple..
Just make every zone reachable by foot (meaning ishgard) keep the quests level locked not story locked.
My opinion on this is simple..
Just make every zone reachable by foot (meaning ishgard) keep the quests level locked not story locked.
Trust me it matters. It's an MMO, not a singleplayer game. I talk about how this player going to be like if everything is skipped and handed over like candy.
Ah damn, you beat me to it. Not only that, there will be less interaction between players and those who skip and such things, will end up having no knowledge what's going on and then it will cause more problems into the community. We all seen how ''I play my own way'' attitude goes.
Last edited by Seraphix2407; 06-18-2016 at 02:12 AM.
It's pretty obvious that from previous cutscenes Yda and Papalymo are involved with the Ala Mhigan resistance in some capacity, and that is likely where the next expansion will be. This seems to imply the continuity that 3.0's end of story will be directly tied with the beginning of 4.0's just like 2.55 was with Heavensward making progression integral to understanding what is going on.
I think instead of the jump potions, SE really needs to decide how continuous they want to make this story. In many other MMO's, new expansions were generally completely seperate stories that, while often still bringing in previous characters, required none of the previous plot to understand. After 4.0 maybe SE should revist this route. Maybe get us away from the scions for a while, I dunno. But like others have said, I definitely share a distaste for this potential item.
Regular levelling teaches very little about the game. Most jobs don't even get their proper rotations until max level. If people want to improve, they'll do research online and it won't matter if they bought a level skip or not. Clearly judging by how the current playerbase has trouble with Weeping City, the levelling process has done jack all to improve skill levels.There are already too many players only doing 25%-30% of their potential. Like 'DPS that I could out DPS just hitting random buttons' bad; or a DRG in full i230 gear getting outdps'd by two tanks in i220 gear in A8 normal even though one of them is in tank stance for 90% of the fight. Level skip is just going to teach players they don't have to work for anything and they don't need to work to get better. The problem already exists but I feel it is going to make it worse.
As opposed to not subbing in the first place, or playing levels 1-30 and then quitting because of how boring it is in the beginning if they don't care about the story?
Keep in mind that right now, it is impossible to bring a new friend into the game to play with you, because they need to do months of catchup in order to raid together.
The tiniest lala.
I'm all for the previous poster's idea of creating a more separate sense in terms of storylines. Especially if it gets us away from Alphinaud.
"As opposed to not subbing at all." You see, that, right there, shows that even you understand it's a terrible idea. You are blatantly admitting it'd be a glorified cashgrab. And as for your contention that it takes months to reach raid, that's inaccurate at best. Even with weekly lockouts on gear you can still just buy yourself i220, which the current Savage content was completed in. On a separate note, this whole idea that people can somehow magically Google how to play the game at a high level without actually playing is kind of ridiculous. It helps refine, surely, but without practice it's words on a screen. The major problem you cited, that there are poor quality players at level 60, is BECAUSE THEY RUSHED THROUGH CONTENT so that they could play with friends, most likely. In addition to the fact that carries are a thing and the majority of things are easy enough to complete at a minimal skill level. And I've yet to meet a large number of players who are overjoyed to have a completely inept player in their group. Your solution is to exponentially increase that joy. Thanks.
Last edited by Judah_Brandt; 06-18-2016 at 02:24 AM.
Why does everyone want to reach the end goal that always repeats itself each patch? The end goal is pretty disappointing and it's more fun doing content for glamours.
As for story skipping, it's fine if they want to start a new story and let the new areas be accessible to new players. But when it comes to quest like "Apocalypse Nigh," there better be a requirement that makes you complete the skipping story everyone wants to skip so dearly cuz they can't be ask to do cuz it's either boring/dull or being lazy.
Last edited by FallenArisen0990; 06-18-2016 at 02:20 AM.
I'm definitely against boosting characters. FFXIV has a fair amount of rotations and gameplay to learn to just jump in at level 60.
However to make things a bit smoother for alts/new people there are a few things they can do.
1) Smooth out the 2.x MSQ. There are a lot of fetch and carry and other quests (repairing f'lammin's earring, fetching the refugees from vesper, tataru's mining) that don't belong as part of the main story and should be changed to be side quests. Still there for anyone who wants them, but skippable for those who just want to move on.
2) Put a smuggler in Coerthas that's willing to smuggle you into Ishgard for a price. Requires a level 30+ battle job. This will let people unlock the new jobs right away, and get to play the story as the job they want, rather than have to level all the way to 50 (52 or 53 now with the xp MSQ gives) on a job they dont care about just to have to turn around and then grind 30-50 again. It will also give crafters/gatherers access to HW mats.
3) For 4.0 make sure that the jobs/most areas are NOT locked behind the story, just the quests/dungeons, so that they don't have a repeat of people being frustrated with leveling. As someone else posted, it would be nice to also have some mid level/all level(stuff like palace of the dead) content come with the expansion as well. For both the new jobs to play in, and for people who aren't cap yet.
I think currently, this is a bad idea. But as we already start the story half way in with ARR it should not surprise anyone that they are considering this route. Also consider 4.0, or 5.0. A new player starting there will have to go through months and months of quests to catch up to friends. This option is likely more suited to that senerio.
Giving one level up potion for the purchase of 4.0? Sure, as long as they put in a detailed tutorial and slowly introduce your abilities like WoW. Selling them on the Mogstation? Completely against this, we're not China, China borders on pay to win as do most Asian games because that's just how their online gaming culture is. Looking at the worst version of your game to see if you should do something is a terrible idea.
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