
Originally Posted by
Shurrikhan
However, I don't think movement from the original party structure would otherwise have had much to do with FFXI's downturn, if at all.
Where would you place the divide, then? I'm just wondering, (Chains of Promanthia? Off topic about FFXI:
For me it was Aht Urgan. The TP Burn party was such a petty hand-out that betrayed what the game was, and did nothing to address job balance - just gave jobs other than WAR/RDM/NIN/MNK(?) a way to get carried (but were still inferior in performance anyway). And it was pandering to WoW players,
I think they should have stuck to their guns. CoP, for all it's criticism, kept a prominent line in the sand distinguishing FFXI from the 'casual mmorpg' WoW, and that was good, imo. Once they started pandering to that crowd though, they just threw a wrench in their own clockwork.
)
I'm mostly just worried that if they made RDM a utility focus DPS, (especially if it's off-healing utility), it will end being implemented poorly because that doesn't really fit the model for what FFXIV raid/dungeon DPSers want. If it was an off-healer that could help push away SCH's monopoly on that role, that'd be different. But can you imagine RDM as primarily a healer?
Other than the new jobs,
I think the best approach to simultaneous adjustments for current Jobs is replacing cross-class skills.
As for how it's implemented, I can imagine:
A new job quest-line going back to the characters of the original class-quest storylines. The end of which every job gets a new soulstone. "Soulstone of the Scholar" <HQ symbol>, for example.
We keep the old Soulstones too, and the cross-class restrictions on those old ones are removed (if you wear the old Soulstone, can cross-class whatever you want), but the new soulstones have no cross-class skills, and instead offer 5 new job abilities. 'Current' content requires the new soulstone, but old soulstones can be used in Unsync'd, open world, and older content.
Swiftcast, Cleric Stance, Protect, Blood for Blood, Foresight/Bloodbath/Convalescence/MercyStroke, Blizzard 2, Raging Strikes, E4E, Virus..
There are a lot of cross-class skills - if replaced with new versions which offer their own nuances that cater specifically to their respective job - could redefine jobs, enhance their playstyles, their utility, etc etc. There's a lot of flexibility and design freedom if this were to happen.
Continuing to build 'on top' of this antiquated cross-class system just isn't wise, imo. No amount of DPS spells for WHM/AST will change their practical DPS when they're gated behind Cleric, which will remain best only for SCH (unless they give WHM/AST their own faeries). That's just one example; personally, I'm ready for a change.
So I'm hoping SE is considering an adjustment like this^, if not for 4.0 but sometime in the future. A suitable alternative to a lvlcap increase for 1 patch cycle imo.