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  1. #1
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Reynhart View Post
    Generally, when it's a team work, you get one grade for the team. And if C is a passing grade, it's not that important you get a B instead of a A+.
    Don't know how its in your country. But here you not only get the final grade. You also get the amount of points of every singe part and how much points were left in every single part. This is called transparency and is something you have the rigth to know about.

    To keep your example up:

    Exactly this gets more interesting, when you are heading to grade D or less. To get better, its always more effective to work on the weakest end.

    And BTW: Maybe C is passing the test. And C is maybe passing the school. But C will not open the door to every job you want to do after the school. So heading forwart to be better than C is important for them even in group work.
    (3)
    Last edited by KarstenS; 05-27-2016 at 05:07 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KarstenS View Post
    But C will not open the door to every job you want to do after the school. So heading forwart to be better than C is important for them even in group work.
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    (2)

  3. #3
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Reynhart View Post
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    Imagine that you have to grind the raid for the weapon etc. Would you rather spend 10 hours doing it or 20 hours? Like killing A1 before the jump instead of after multiple jumps. If everybody does their best it gets done faster and then people are left with free time to do other things.

    If we talk about grades... Now thins is interesting. Grades come with report cards, sometimes even with the whole class knowing how well who did.

    Fps games usually have these neet statistics that show how good you are. What if each player's search info showed how well they did in the raid? Could be damage done, could be also clear time etc. I can imagine this could open or close many doors to farm parties.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Archaell View Post
    Imagine that you have to grind the raid for the weapon etc. Would you rather spend 10 hours doing it or 20 hours? Like killing A1 before the jump instead of after multiple jumps. If everybody does their best it gets done faster and then people are left with free time to do other things.
    I really doubt you could really pass DPS checks with a whole team doing half the damage output expected by the leader, thus needing twice the time. And considering that you can't really "farm" savage, you wouldn't end in that situation (Since, right now, why would you want to farm Gordias Savage, since Midas normal drops better gear). And also, when you enter a savage party, you don't know what you will drop, so you could have your weapon faster even without a lesser group, just by being lucky.

    So, if you take into account the RNG drop, the weekly lockout, and all other tidbits that could change your farm time, like phone calls, cigarette breaks or whatever, in the long run, it's not that big of a deal. You could also end with a lesser player, but much more enjoyable person, making the run as a whole more fun, etc...

    Keep in mind that I'm still talking about players who do enough to clear the raid, not people who would screw mechanics or do so little damage that you would wipe on enrage.
    Quote Originally Posted by Archaell View Post
    Fps games usually have these neet statistics that show how good you are.
    I still see the FPS community not as a really great example to follow, sorry.
    (7)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reynhart View Post
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    This is ultimately why we play the game, is it not? So, other than the entire reason for the being of this video game, why would we want to complete it faster? I guess there are a plethora of potential personal reasons; such as, needing to complete a number of weekly/daily tasks in a limited time due to personal constraints, needing to finish the instance before a scheduled event/raid with your fc/static (where the usual completion time is expected when you queue in vs the maximum completion time), and so on.
    (0)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reynhart View Post
    No, I play for fun, not for measuring my performances.

    So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
    That is what I said. Allow me to requote for you.

    Quote Originally Posted by Reynhart View Post
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    Quote Originally Posted by Kaurie View Post
    This is ultimately why we play the game, is it not?
    "This" refers to "personal satisfaction" which I consider fairly synonymous with "I play for fun".
    (0)

  7. #7
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Reynhart View Post
    Please do the reverse comparison and tell me what door opens for you, other than personal satisfaction, by winning a raid by a landslide instead of just winning it ?
    With high enough DPS you can skip certain phases, some of which can be complex at the time that they're implemented or that might naturally put your party on the defensive. If you're running with PUG members, skipping the more difficult mechanics can help avoid unnecessary wipes.
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaurie View Post
    This is ultimately why we play the game, is it not?
    No, I play for fun, not for measuring my performances.
    Quote Originally Posted by Dement View Post
    If you're running with PUG members, skipping the more difficult mechanics can help avoid unnecessary wipes.
    So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
    (0)

  9. #9
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Reynhart View Post
    So basically, it's good to have good players to avoid mechanics that would caught bad players off-guard ?
    "It was a "Jump to Conclusions" mat. You see, it would be this mat that you would put on the floor... and would have different CONCLUSIONS written on it that you could JUMP TO."

    Really though, you asked a very specific question which I gave you an answer to regarding benefits of higher DPS.

    To further expound upon the point though since that was the conclusion you jumped to, at no point did I say bad players. Pick-up players and bad players are not inherently the same thing.

    Mechanics can catch any player off-guard if they are unfamiliar with a specific tactic and this may come as a shocking revelation but different groups handle different mechanics differently. If my static always baits the Mirages during Blaster and I join into a group that just does a free-for-all method, I may not be fully adept at handling that mechanic. At which time it would be beneficial for the party as a whole to have to do less repetitions of it to decrease the chances of me being caught by something I'm less familiar with.

    If I'm tanking and Brawler goes into a 5th attachment, I might be forced to burn a cooldown which would otherwise prove beneficial in the 2nd phase of the fight. It doesn't make me a bad player but it definitely puts the team on the defensive, especially the healers who will have to make up for the mitigation having the cooldown would have allowed for.
    (2)
    Last edited by Dement; 05-28-2016 at 04:18 AM.

  10. #10
    Player
    Kezy_Kaatapoh's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Kezy Kaatapoh
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Reynhart View Post
    No, I play for fun, not for measuring my performances.
    Why do the two have to be mutually exclusive? What if some find measuring their performance fun?

    Honestly, I don't think there's much more to say in this conversation. Compromises have been presented, but the fight rages on. It seems to me that most people (on both sides) are looking at it more of "how does it effect me?" and then basing their decision off that instead of thinking about how it'll effect the game at large.

    My final stance is basically that I don't think the game would turn into the nightmare anti-parser people imagine it to turn out to be. There might be a small spike upon release of a parser of some harassment from people misinterpreting it, but I think some reports and a month or two later then it'd be back to normal. The community in this game has overall been great when it comes to understanding proper use of parser, which are already quite widespread even now. Are there some bad apples? Sure. But that's life. There's always some. And you counteract those some by going after them, not the tools they use. Going back to the gun debate, the prevailing idea among those against guns (despite what the media might tell you) is to not necessarily get rid of them, but improve mental health care and education of gun ownership so that less people that shouldn't have them, don't have them, and those that do understand their usage. (Obviously, the whole thing gets a lot more complicated, as guns are more dangerous than a parser and are a different object with different nuances, making some other arguments not really work, such as making background checks more stringent, which can't really apply to a parser, but my point still stands.) I think if SE added a full on parser that had some kind of further information session about it that was mandatory when you did the quest to unlock it, then we wouldn't really have any problems overall. You can never completely eliminate harassment, but I think proper measures taken upon introduction of a parser would curtail all of the fears people have.

    Just my final two cents.
    (3)

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