Quote Originally Posted by Caitlyn View Post
A turret dont move from its own. And you just interact with it by only two actions (hypercharge and tp/mp-regen). But those 2 things wont make it a pet or the machinist a pet-class. A turret is nothing different as a AoE you can place on the ground. Both wont move and both do damage. To say, that a machinist is technically a pet-class is like to say, that a Summoner is technically a healer-class (because of Physic and Ressurrection).
Actually they do still do count as pets. Number of actions is not what determines a pet class but the fact that you need to monitor and control a semi-indepent npc. Turrets can still die and be knocked around by various attacks unlike placed AoEs. They might be easily replaced, very simple to use and secondary to the class but they are still pets. 4.0 could also very well add more actions that interact with the Turrets.