I have edited this thread so it is now the new home for new Job ideas. It can be jobs from old FF games all just brand new jobs that you have thought of.
I thought it would be easier for Yoshida san and his developer team if there was one thread where they can find all the great ideas everyone has for new Jobs for FFXI4 also keeps the General Discussion forum a lot more organized.
If you have any new ideas please post them here.
Thanks guys.
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BEASTMASTER
I really want a true pet class in this game.
A pet class that is about the pet. Not where the pet is more of a after thought or the job becomes a dot class.
Where the pet is the main weapon and you are the support and you fight beside it.
No matter what the pet is the main focus of the job you give it orders and you support it.
Beast Master was mainly a Job that you can solo with for example in FFXI you was able to pull mobs with ur pet and be a damage deller.
I know that FFXIV right now isn't a full on the solo side but I'm sure SE could make it work.
Just thought I would add more to my original post so people understand what I mean by a true pet class. Since people keep posting that I'm not fully explaining what I mean.
Beast Master should nearly be the as it was in FFXI but of cause changed to be playable in FF14 ARR. It should not be bast on a Job from World Of War craft like SMN was , complete wanna be Warlock. Beast Master should not be about dots which takes away the main focus of the pet which becomes more of a side thought with a few animations and a few buffs for the dots.
Beast Master is all about the pets baby they should be a force to be recond with but of course balanced and not over powered.
It would be cool if the weapon could ether be one handed dagger (sorry don't know the real name for it) or a Sturf. But that would be the second weapon for the job the main weapon would be the pet. So the pet does the main damage.
And you do a a little bit of damage along side it.
By going through the story quest you would get your main weapon which would be the pet and the secondary weapon which would be the dagger or the sturf.
When it comes to the main story quest for the job the first quest could be Called "Unleash your inner animal spirt" or "Unleash your inner animal cry".
The quest would teach you how to charm/tame your first wild mob/animal/pet.
And from there the rest of the quests will fully teach you about the job and you would learn the history of the Beast Master.
Please add Beast Master from FFXI and use the version of Beast Master as the base foundation to try and make the Job work in the game.
AGAIN I AM NOT SAYING TO COPY AND PAST BEAST MASTER SO IT IS A COMPLETE COPY OF THE JOB FROM FF11.
You can change it as much as you want so it fits into FF14ARR as long as it stays true to being a pet class and does not become a dot class.
Please do not make it a dot class.