Machinist is no pet-class. Its a turret, not a living beeing. And you dont have to control it. Just place it in range and hypercharge it, thats all.


Machinist is no pet-class. Its a turret, not a living beeing. And you dont have to control it. Just place it in range and hypercharge it, thats all.
- Queen of Heal 2022 -
Mechanically (and programmatically) fairies, carbuncles, egis and turrets are player generated mobiles with various amounts of mobility and player intractability.
A machinist is a pet class because a portion of its capabilities and damage output is tied to generating, maintaining and controlling a mobile. It might not be primarily a pet class but it still falls into the general area of pet classes.


A turret dont move from its own. And you just interact with it by only two actions (hypercharge and tp/mp-regen). But those 2 things wont make it a pet or the machinist a pet-class. A turret is nothing different as a AoE you can place on the ground. Both wont move and both do damage. To say, that a machinist is technically a pet-class is like to say, that a Summoner is technically a healer-class (because of Physic and Ressurrection).
- Queen of Heal 2022 -
Actually they do still do count as pets. Number of actions is not what determines a pet class but the fact that you need to monitor and control a semi-indepent npc. Turrets can still die and be knocked around by various attacks unlike placed AoEs. They might be easily replaced, very simple to use and secondary to the class but they are still pets. 4.0 could also very well add more actions that interact with the Turrets.A turret dont move from its own. And you just interact with it by only two actions (hypercharge and tp/mp-regen). But those 2 things wont make it a pet or the machinist a pet-class. A turret is nothing different as a AoE you can place on the ground. Both wont move and both do damage. To say, that a machinist is technically a pet-class is like to say, that a Summoner is technically a healer-class (because of Physic and Ressurrection).


I hope not xD
The turret is ok how it is. Maybe they can give us the ability to place 2 or 3 turrets at the same time. Or a 3rd turret for Healing? But there is no need to have more actions for the turret, because I can barely fit all my commands in my crossbar menu xD
The thing is: If you want to do more with your pet -> play summoner. But as a machinist, I love the simplicity of my turret. Place it, buff it, forget it.
- Queen of Heal 2022 -
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