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  1. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    First off I want to make a point about the poor choice of the word "true" by the Op. It is a very vague and loaded term that does not actually help out game designers. It is really easy for players to agree with but does not actually tell them anything about what you want.

    Both of the following are much more helpful bits of information. So please keep that in mind.

    Quote Originally Posted by Cherie View Post
    I'm not sure exactly in every case of this statement but for me a "true" pet class would let me choose my pet from the wilds. In games like Guild Wars, WoW, FFXI and quite a number of others you can go out into the world and pick a minor non-humanoid enemy and lure it into your employ indefinitely. The process of "taming" it is usually entertaining too as you usually have to disarm yourself and try to win it's affections while it tries to bite your head off. Also, you can often die in the process if you fail. So, once successful, it really feels like you have gotten a "pet" so there is more a sense of some kind of bond as well as the achievement of the success of taming. Out of all the creatures out there, you got that one and it chose you too...and etc.

    Ya it's just a psychological shortcut to make use feel affection for pixels but it is what it is... lol

    Summoner in this game just feels like you generate a new potato each time and you feel about as much bond to it a regular potato. And once it disappears you don't really wonder what it's doing anymore than your baked potato you had for dinner last night.
    So for you a "true" pet class is one with a risky pet glamour system that when you succeed you feel you have created an actual psychological bond with your pet's new glamour.

    Quote Originally Posted by Obysuca View Post
    One where the majority your actions/skills control what the pet does, rather than everything you do, is your own damage and your pet kind of just does its own thing (XIV smn)
    And you think that a "true" pet class is one where the primary focus is on managing the pet.

    I can see how the current 3 pet classes (Summoner, Scholar and Machinist) currently fail to meet both sets of prerequisites.

    Imo, that's what they should have done for smn, with your skills having different effects depending on which one you had summoned, but straight from SE, they seem to think it'd "be difficult for new players" so that's why we don't have a real pet job :/
    Actually I think they limited the number of abilities effected by the current summoned pet in order to make the class easier to balance. When you have a class in which most of its abilities are determined by the currently active pet and that class is actually a number of different classes with one meta class. Each different pet would create a different version of the class that must be balanced against every other version and every other class.
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    Last edited by Ultimatecalibur; 05-25-2016 at 07:48 PM.