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  1. #11
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    First off I want to make a point about the poor choice of the word "true" by the Op. It is a very vague and loaded term that does not actually help out game designers. It is really easy for players to agree with but does not actually tell them anything about what you want.

    Both of the following are much more helpful bits of information. So please keep that in mind.

    Quote Originally Posted by Cherie View Post
    I'm not sure exactly in every case of this statement but for me a "true" pet class would let me choose my pet from the wilds. In games like Guild Wars, WoW, FFXI and quite a number of others you can go out into the world and pick a minor non-humanoid enemy and lure it into your employ indefinitely. The process of "taming" it is usually entertaining too as you usually have to disarm yourself and try to win it's affections while it tries to bite your head off. Also, you can often die in the process if you fail. So, once successful, it really feels like you have gotten a "pet" so there is more a sense of some kind of bond as well as the achievement of the success of taming. Out of all the creatures out there, you got that one and it chose you too...and etc.

    Ya it's just a psychological shortcut to make use feel affection for pixels but it is what it is... lol

    Summoner in this game just feels like you generate a new potato each time and you feel about as much bond to it a regular potato. And once it disappears you don't really wonder what it's doing anymore than your baked potato you had for dinner last night.
    So for you a "true" pet class is one with a risky pet glamour system that when you succeed you feel you have created an actual psychological bond with your pet's new glamour.

    Quote Originally Posted by Obysuca View Post
    One where the majority your actions/skills control what the pet does, rather than everything you do, is your own damage and your pet kind of just does its own thing (XIV smn)
    And you think that a "true" pet class is one where the primary focus is on managing the pet.

    I can see how the current 3 pet classes (Summoner, Scholar and Machinist) currently fail to meet both sets of prerequisites.

    Imo, that's what they should have done for smn, with your skills having different effects depending on which one you had summoned, but straight from SE, they seem to think it'd "be difficult for new players" so that's why we don't have a real pet job :/
    Actually I think they limited the number of abilities effected by the current summoned pet in order to make the class easier to balance. When you have a class in which most of its abilities are determined by the currently active pet and that class is actually a number of different classes with one meta class. Each different pet would create a different version of the class that must be balanced against every other version and every other class.
    (1)
    Last edited by Ultimatecalibur; 05-25-2016 at 07:48 PM.

  2. #12
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Machinist is no pet-class. Its a turret, not a living beeing. And you dont have to control it. Just place it in range and hypercharge it, thats all.
    (5)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #13
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Honestly, I want a Puppet master first. But a NEW puppet master NOT, repeat, NOT, I will repeat again NOT the puppet master from FFXI. I don't wat another pugilist with pet. A true puppet master which uses the puppets as weapons. FFXIV is not FFXI, we don't need copy classes from FFXI like a 1:1, It is necesary give them new vision and adapt it to the FFXIV gameplay.
    (4)
    Last edited by Xlantaa; 05-25-2016 at 08:23 PM.

  4. #14
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    On my phone so if it didn't increase my character limit I would have quote the person, but someone already stated that if they implemented a true pet class, with current pet settings, they would need to readjust damage calculations or do something a long the lines of a "soul link" where the pet now takes equal damage that players do, but the pet does not have an HP bar, pets damage is calculated into BST HP loss, I mean there needs to be a downside to this class, it can't be OP and if pet dies you simply recast and back in it goes. Plus, linking the HP loss to the BST would make it easier for a healer to compensate due to current UI systems not allowing party members to have a pet party HP bar. Knowing SE they would make BST front line support and your primary pet actions would have cast times lol.
    (0)

  5. #15
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Caitlyn View Post
    Machinist is no pet-class. Its a turret, not a living beeing. And you dont have to control it. Just place it in range and hypercharge it, thats all.
    Mechanically (and programmatically) fairies, carbuncles, egis and turrets are player generated mobiles with various amounts of mobility and player intractability.

    A machinist is a pet class because a portion of its capabilities and damage output is tied to generating, maintaining and controlling a mobile. It might not be primarily a pet class but it still falls into the general area of pet classes.
    (1)

  6. #16
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    turrets are player generated mobiles with various amounts of mobility and player intractability..
    A turret dont move from its own. And you just interact with it by only two actions (hypercharge and tp/mp-regen). But those 2 things wont make it a pet or the machinist a pet-class. A turret is nothing different as a AoE you can place on the ground. Both wont move and both do damage. To say, that a machinist is technically a pet-class is like to say, that a Summoner is technically a healer-class (because of Physic and Ressurrection).
    (5)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  7. #17
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Xlantaa View Post
    FFXIV is not FFXI, we don't need copy classes from FFXI like a 1:1, It is necesary give them new vision and adapt it to the FFXIV gameplay.
    If only I could like this post harder. That one statement cannot be said enough times, especially to those that need to go back to FFXI if they like it so much.
    (5)

  8. #18
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Obysuca View Post
    Imo, that's what they should have done for smn, with your skills having different effects depending on which one you had summoned, but straight from SE, they seem to think it'd "be difficult for new players" so that's why we don't have a real pet job :/
    Well no one is forced to play one class or another, plus, if everything is easy how do you improve ?
    Some other games have a difficulty system on classes, like BandS for example, some classes are tag easy, others normal and some difficult, so every one can play as they want
    (1)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  9. #19
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Caitlyn View Post
    A turret dont move from its own. And you just interact with it by only two actions (hypercharge and tp/mp-regen). But those 2 things wont make it a pet or the machinist a pet-class. A turret is nothing different as a AoE you can place on the ground. Both wont move and both do damage. To say, that a machinist is technically a pet-class is like to say, that a Summoner is technically a healer-class (because of Physic and Ressurrection).
    Actually they do still do count as pets. Number of actions is not what determines a pet class but the fact that you need to monitor and control a semi-indepent npc. Turrets can still die and be knocked around by various attacks unlike placed AoEs. They might be easily replaced, very simple to use and secondary to the class but they are still pets. 4.0 could also very well add more actions that interact with the Turrets.
    (0)

  10. #20
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    4.0 could also very well add more actions that interact with the Turrets.
    I hope not xD

    The turret is ok how it is. Maybe they can give us the ability to place 2 or 3 turrets at the same time. Or a 3rd turret for Healing? But there is no need to have more actions for the turret, because I can barely fit all my commands in my crossbar menu xD
    The thing is: If you want to do more with your pet -> play summoner. But as a machinist, I love the simplicity of my turret. Place it, buff it, forget it.
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

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