


pretty much that xD would they prefer 100% portal spawn rate and then 100% chance of gettin to end of dungeon?? while they are at it they might aswell whinge about every rare drops from dungeon isnt 100% eithierIf you dislike it so much, feel free to just sell your daily map, since the prices on those will go up a lot.
That way, other players who don't mind spending gil can enjoy the 50% spawn rate on portals (which is by no means a "very small chance"), while you'll get a bunch of gil that you can spend on things that you enjoy.
if the weapons from the Nidhogg doesnt have a sword called Ridill (dual for nin?) and Hrotti for pld ! , balmung for drk im going to be dissapointed![]()
(yes i know that this are Fafnir drops...still :3 )
SPIKE FLAIL COMING! (like imdugud in T10)


Balmung is already ingame: http://na.finalfantasyxiv.com/lodest...m/0fcc4a37e8d/
Though, Ridill/Hrotti are still possible
Here's my attempt at an analytic view of the map dungeons.
What we know about them, from the live letter:
-A portal into the dungeon has a 50% chance of spawning after beating the normal map spawn
-The dungeon contains 7 rooms, each with 2 doors (except for the last room, presumably)
-After clearing a room, you have to choose a door, and choosing the correct one will let you proceed
Now, we can also make an inference based on that information:
-With two doors out of a room, you have a 50% chance of selecting the correct one
This seems obvious, but it could be implemented differently--e.g., rather than one door per room being designated at instance creation time as correct and one as incorrect, "correctness" could just be a dice roll when someone interacts with a door, which would allow manipulation of the probability. That said, doing it that way seems more complex than necessary, so for the purposes of this post, let's assume the straightforward approach.
The implications of the above are, for any given map (assuming your party is capable of clearing each room):
-You have a 50% chance of reaching the first room
-You have a 25% chance of reaching the second room
-You have a 12.5% chance of reaching the third room
-You have a 6.75% chance of reaching the fourth room
-You have a 3.13% chance of reaching the fifth room
-You have a 1.56% chance of reaching the sixth room
-You have a 0.78% chance of reaching the final room
Now, let's put that into more concrete terms. Since the live letter mentioned that it would be best to go with at least a light party for these dungeons, we'll assume that you and three friends run four maps a day (one for each of you), every day for a year; that's 1460 maps in total. Out of those maps:
-You'll get into the dungeon roughly 730 times (twice a day)
-You'll get at least as far as the fifth room roughly 46 times (not quite once a week)
-You'll get to the final room roughly 11-12 times (about once a month)
To be perfectly honest, those numbers don't sound terrible at first glance, especially given the rewards that were mentioned in the live letter. However, it's important to remember the assumption that was made: four maps a day for a year straight. If we change that to be more realistic--say, 16 maps a week (four people meeting up on the weekends to do maps, each with two maps on retainers, one held in inventory, and one used), missing a week here and there--the numbers drop proportionately. A group like this would likely only see the final room 5 or 6 times in a whole year, and a non-negligible number of such groups (about 1 in 300) wouldn't see the final room at all in a year.
Is that reasonable from a rewards standpoint? Maybe, depending on the exact breakdown (keeping in mind that we don't know the drop rate on things like rare minions). Does it seem fun? I personally don't think so, but that is, of course, subjective--and also highly dependent on what the earlier rooms are like. If each room fight is challenging and enjoyable, with decent rewards such that making it into the dungeon at all feels good, even if your group only gets through the first room or two, that would obviously change my opinion to a more positive one.



IDK 4 players each having a map. Pretty sure there is a small chance that out of 4 maps no portal spawns. But probably is a high chance that even if a portal spawns the doors might not work in your favor.
New content all looks good but I must admit that I'm pretty surprised about the moogle tribe being for crafters only. I didn't actually think we'd get a crafters only beast tribe this xpac, but it will give me a chance to finish getting all my crafters to 60 depending on the difficulty of the dailies.



At times like this i really like to know the numbers of participants from Square Enix!
Lets say Diadem or Frontline as example (or maps)...
I just ask because what you say here is not as my friends experience it, players just SKIP it and ABANDON the whole content!
Be realistic, you WILL not get a portal more often than just once a week if you dont buy all maps from market board...
The Problem AS ALWAYS is that players are FORCED to do one single content EXCLUSIVE 24/7 hrs a day!
Yoshi likes to compare with theme parks: You do not go in a theme park to try one single thing with waiting a day and paying millions of cash - try to explain such a theme park to your children!
From the few who were doing maps for gear (Thavnairian Leather) i know many who have given up on it at all. Most have bought it from market board. When we were trying to "farm" that, it was pure frustration and huge gilsink. Thats a content made solely for bots and if you are not a bot then you may get it within a year (all gear pieces) depending on your luck.
Last edited by Yukiko; 05-24-2016 at 04:12 PM.
Player
one thing i gotta correct on this is that is not how the 50/50 thing would work. each chance is not directly tied to the other one, so no matter what, you have a 50/50 chance on each door. ff14 %s are kinda silly about not having anything to do with the last roll of something. its the whole reason that we can have a gather fail 3 times in a row when at 95%. each hit is 5% that you will get nothing, just like each door being 50%.-With two doors out of a room, you have a 50% chance of selecting the correct one
The implications of the above are, for any given map (assuming your party is capable of clearing each room):
-You have a 50% chance of reaching the first room
-You have a 25% chance of reaching the second room
-You have a 12.5% chance of reaching the third room
-You have a 6.75% chance of reaching the fourth room
-You have a 3.13% chance of reaching the fifth room
-You have a 1.56% chance of reaching the sixth room
-You have a 0.78% chance of reaching the final room
Last edited by Kaze3434; 05-24-2016 at 04:32 PM.
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