


Dont forget the RNG to actually gather the maps, not to mention the daily limit... for a VERY small "Hope" to open a portal...I don't really see how getting unlucky and not getting past the third floor multiple times when there is already only a small chance to get in at all (and that will happen at some point, with how RNG tends to be in this game I can practically guarantee it) is a fun time. Why is applying RNG twice... sorry, 8 times to the event necessary to make the items rare? If it's supposed to be for fun, why not make getting to the last floor more based on skill and then, you know - just make the drops less than guaranteed? What is the point of gathering 3 other people to go in just to have the experience go out with a fart after two floors? Seems like a waste of time / effort to me.
You will not open gates for weeks and players just gonna ignore it faster than even diadem got ignored...



yup, again more content with a long cool down and a "chance" to do it. Not a fan of this...this stuff is worse then the fatigue system in 1.0, or the same. Enough with the weekly caps and lock out junk...



Actually when you are looking for dragonskin maps, if you see a lower one first just don't collect it and just collect other items to make the node reset. The timer doesn't start ticking until you collect a map, just keep going until you see a dragonskin map.
rng for the map top on top of rng of what map pop , for more rng 50% ......and once u enter guess what? more RNG!
Rnginception!


If you dislike it so much, feel free to just sell your daily map, since the prices on those will go up a lot.
That way, other players who don't mind spending gil can enjoy the 50% spawn rate on portals (which is by no means a "very small chance"), while you'll get a bunch of gil that you can spend on things that you enjoy.



pretty much that xD would they prefer 100% portal spawn rate and then 100% chance of gettin to end of dungeon?? while they are at it they might aswell whinge about every rare drops from dungeon isnt 100% eithierIf you dislike it so much, feel free to just sell your daily map, since the prices on those will go up a lot.
That way, other players who don't mind spending gil can enjoy the 50% spawn rate on portals (which is by no means a "very small chance"), while you'll get a bunch of gil that you can spend on things that you enjoy.



considering you can buy them theres nothing really wrong with the whole map dungeon system at all tbh
I'm feeling a bit pessimistic about aquapolis now, but still waiting to see how it goes. I was initially quite excited as I regularly duo dragonskin maps with a friend. We'll see how duoable the new dungeon is.. Don't wanna have to deal with regularly finding another person or two and splitting mats with them. People are trouble.![]()
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