


yup, again more content with a long cool down and a "chance" to do it. Not a fan of this...this stuff is worse then the fatigue system in 1.0, or the same. Enough with the weekly caps and lock out junk...



Actually when you are looking for dragonskin maps, if you see a lower one first just don't collect it and just collect other items to make the node reset. The timer doesn't start ticking until you collect a map, just keep going until you see a dragonskin map.


If you dislike it so much, feel free to just sell your daily map, since the prices on those will go up a lot.
That way, other players who don't mind spending gil can enjoy the 50% spawn rate on portals (which is by no means a "very small chance"), while you'll get a bunch of gil that you can spend on things that you enjoy.



rng for the map top on top of rng of what map pop , for more rng 50% ......and once u enter guess what? more RNG!
Rnginception!


But that's the funny Yoshi P is using the dev team that made ff11 to make this game so I don't understand why he doesn't use their ideas.Heh...Tanaka had a lot of amazing ideas in ffxi, (and yes some bad ones too) and Yoshida seems to want to take NOTHING good from that. Such a shame. But you know what's funny...once WoW goes back to hardcore like their new expansion is promising then maybe this game will since you know...massive hard on for that game for some reason and not their own past developers for a successful game.
Again, no one is asking for bad stuff from the past...only good ^^. Oh...and Yoshida afaik didn't even touch XI lol.



considering you can buy them theres nothing really wrong with the whole map dungeon system at all tbh
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