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  1. #1
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by randysquirrel View Post
    only if it involves someone having to fire a cannon at something.

    I pays my sub, I should be allowed to sit ERPing with Nidhogg and still get the clear
    Whilst you use the new in-combat idle camera to make l33t pix. >_>
    (0)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    if the weapons from the Nidhogg doesnt have a sword called Ridill (dual for nin?) and Hrotti for pld ! , balmung for drk im going to be dissapointed

    (yes i know that this are Fafnir drops...still :3 )

    SPIKE FLAIL COMING! (like imdugud in T10)
    (0)

  3. #3
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Warlyx View Post
    if the weapons from the Nidhogg doesnt have a sword called Ridill (dual for nin?) and Hrotti for pld ! , balmung for drk im going to be dissapointed

    (yes i know that this are Fafnir drops...still :3 )

    SPIKE FLAIL COMING! (like imdugud in T10)
    Balmung is already ingame: http://na.finalfantasyxiv.com/lodest...m/0fcc4a37e8d/

    Though, Ridill/Hrotti are still possible
    (1)

  4. #4
    Player
    Ariannaid's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Isriel Avaelle
    World
    Goblin
    Main Class
    Scholar Lv 60

    Map Dungeons

    Here's my attempt at an analytic view of the map dungeons.

    What we know about them, from the live letter:
    -A portal into the dungeon has a 50% chance of spawning after beating the normal map spawn
    -The dungeon contains 7 rooms, each with 2 doors (except for the last room, presumably)
    -After clearing a room, you have to choose a door, and choosing the correct one will let you proceed

    Now, we can also make an inference based on that information:
    -With two doors out of a room, you have a 50% chance of selecting the correct one

    This seems obvious, but it could be implemented differently--e.g., rather than one door per room being designated at instance creation time as correct and one as incorrect, "correctness" could just be a dice roll when someone interacts with a door, which would allow manipulation of the probability. That said, doing it that way seems more complex than necessary, so for the purposes of this post, let's assume the straightforward approach.

    The implications of the above are, for any given map (assuming your party is capable of clearing each room):
    -You have a 50% chance of reaching the first room
    -You have a 25% chance of reaching the second room
    -You have a 12.5% chance of reaching the third room
    -You have a 6.75% chance of reaching the fourth room
    -You have a 3.13% chance of reaching the fifth room
    -You have a 1.56% chance of reaching the sixth room
    -You have a 0.78% chance of reaching the final room

    Now, let's put that into more concrete terms. Since the live letter mentioned that it would be best to go with at least a light party for these dungeons, we'll assume that you and three friends run four maps a day (one for each of you), every day for a year; that's 1460 maps in total. Out of those maps:
    -You'll get into the dungeon roughly 730 times (twice a day)
    -You'll get at least as far as the fifth room roughly 46 times (not quite once a week)
    -You'll get to the final room roughly 11-12 times (about once a month)

    To be perfectly honest, those numbers don't sound terrible at first glance, especially given the rewards that were mentioned in the live letter. However, it's important to remember the assumption that was made: four maps a day for a year straight. If we change that to be more realistic--say, 16 maps a week (four people meeting up on the weekends to do maps, each with two maps on retainers, one held in inventory, and one used), missing a week here and there--the numbers drop proportionately. A group like this would likely only see the final room 5 or 6 times in a whole year, and a non-negligible number of such groups (about 1 in 300) wouldn't see the final room at all in a year.

    Is that reasonable from a rewards standpoint? Maybe, depending on the exact breakdown (keeping in mind that we don't know the drop rate on things like rare minions). Does it seem fun? I personally don't think so, but that is, of course, subjective--and also highly dependent on what the earlier rooms are like. If each room fight is challenging and enjoyable, with decent rewards such that making it into the dungeon at all feels good, even if your group only gets through the first room or two, that would obviously change my opinion to a more positive one.
    (18)

  5. 05-24-2016 04:10 PM

  6. #6
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ariannaid View Post
    -With two doors out of a room, you have a 50% chance of selecting the correct one

    The implications of the above are, for any given map (assuming your party is capable of clearing each room):
    -You have a 50% chance of reaching the first room
    -You have a 25% chance of reaching the second room
    -You have a 12.5% chance of reaching the third room
    -You have a 6.75% chance of reaching the fourth room
    -You have a 3.13% chance of reaching the fifth room
    -You have a 1.56% chance of reaching the sixth room

    -You have a 0.78% chance of reaching the final room
    one thing i gotta correct on this is that is not how the 50/50 thing would work. each chance is not directly tied to the other one, so no matter what, you have a 50/50 chance on each door. ff14 %s are kinda silly about not having anything to do with the last roll of something. its the whole reason that we can have a gather fail 3 times in a row when at 95%. each hit is 5% that you will get nothing, just like each door being 50%.
    (2)
    Last edited by Kaze3434; 05-24-2016 at 04:32 PM.

  7. #7
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kaze3434 View Post
    one thing i gotta correct on this is that is not how the 50/50 thing would work. each chance is not directly tied to the other one.
    They are. When you did the wrong decision, its over. You don't get the chance to try the other doors.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #8
    Player
    Normalizer's Avatar
    Join Date
    Aug 2014
    Posts
    170
    Character
    Esmond Rainer
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kaze3434 View Post
    one thing i gotta correct on this is that is not how the 50/50 thing would work. each chance is not directly tied to the other one, so no matter what, you have a 50/50 chance on each door. ff14 %s are kinda silly about not having anything to do with the last roll of something. its the whole reason that we can have a gather fail 3 times in a row when at 95%. each hit is 5% that you will get nothing, just like each door being 50%.
    Your math is flawed. We have 50% to continue at each gate, but since we got kicked out if we failed, the chance we reach a floor is directly tied to the chance we reach the previous floor. Also, what Arinnaid calculated, is the chance we "can" reach a specific floor, from the beginning in one section. It will only stay 50% chance for every floor if we have 7 doors to choose at beginning and WON'T get kicked if we open the wrong door.

    In regards to your gathering example, it is not the same. Think of gathering at 95% but if you failed a hit it close the gathering windows right away, even if you haven't finished all your attempts. That would be the equivalent to this situation.

    (Sry, just realized someone posted about this already pls move on and ignore me xD )
    (0)
    Last edited by Normalizer; 05-24-2016 at 08:45 PM.

  9. #9
    Player
    Malakym's Avatar
    Join Date
    Feb 2012
    Posts
    53
    Character
    Malakym Sage
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ariannaid View Post
    Here's my attempt at an analytic view of the map dungeons.
    *well-done post*
    Thanks for putting things into perspective. If doing even a few rooms winds up worth the effort then hopefully I'm just being overly pessimistic.
    (0)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    IDK 4 players each having a map. Pretty sure there is a small chance that out of 4 maps no portal spawns. But probably is a high chance that even if a portal spawns the doors might not work in your favor.
    (2)

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