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  1. #241
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    This threat has turned into quite the debate. Less than two weeks now, kittens.
    (1)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  2. #242
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I just hope that the Aquapolis and Palace of the Dead don't end up being as disappointing as Diadem... >w>()
    (6)

  3. #243
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Once this thing does come out, people will whine more about the rewards than the RNG.
    I care less about the rewards and more about the game being rewarding to play itself.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Are people seriously complaining that they might fail? Some of us don't want everything to be handed to us on a silver platter. >_>
    No. They're complaining that they will fail, through no fault of their own. They failed because the game said they did. Nobody's asking for it to be handed on a silver platter. They want to earn it through their own merits, not because the game said "Here, you're really lucky today. You've earned this."
    (3)
    Last edited by MomomiMomi; 05-26-2016 at 06:52 AM.

  4. #244
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I disagree with taking RNG completely out of it. Just making subsequent rooms harder would still probably leave them clearable by full parties, and then people would just enter with parties and have 100 percent clear rates... and then getting to the end wouldn't be special, rewards would have to be balanced, etc.

    No, leave RNG involved in this. But maybe tone it down. Make it easier to get to the third or fourth room, but then make getting to rooms 5, 6 and 7 require way more luck. Then it's still casual content, but the RNG won't frustrate as many people.
    (3)

  5. #245
    Player
    CuteWhisper's Avatar
    Join Date
    Aug 2015
    Posts
    462
    Character
    Cupcake Monster
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MomomiMomi View Post
    No. They're complaining that they will fail, through no fault of their own. They failed because the game said they did.
    RNG is part of a lot of MMOrpgs, it's how it works... Why is people never freaking happy?
    (0)

  6. #246
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by CuteWhisper View Post
    RNG is part of a lot of MMOrpgs, it's how it works... Why is people never freaking happy?
    It's one way to make it work. The laziest way. It's not the only way it can work.
    (3)

  7. #247
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by CuteWhisper View Post
    RNG is part of a lot of MMOrpgs, it's how it works... Why is people never freaking happy?
    RNG is a useful too for making an environment seem more real, because most real life experiences seem very random. In actuality, most things are not random, but they are the result of many different factors, too many to feasibly program into a game to give the same effect. So, in order to provide that sense, RNG is used.

    However, RNG in FFXIV is not used to make things seem more real, it's used to create very frustrating restrictions to reduce inflation. As MomomoMomi mentioned, it is one way to address the problem, but it is not the only way and certainly not the best.
    (4)

  8. #248
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kaurie View Post
    However, RNG in FFXIV is not used to make things seem more real, it's used to create very frustrating restrictions to reduce inflation. As MomomoMomi mentioned, it is one way to address the problem, but it is not the only way and certainly not the best.
    So what would be the best way then?
    • A grind like the unidentified token system, where you get one token each time, and it takes several to buy something nice with them?
    • A very low drop rate, where you get to complete it each time but have your RNG in a different mechanic?
    • A 1% chance to get in, again shifting the location of the RNG?
    • A puzzle that takes a handful of times to get down, then becomes faceroll?
    • A full run each time with common major drops, where they become worthless?
    • A level of difficulty that makes this casual content on par with ex primals or savage?

    They all have their drawbacks, and you can't please everyone with any of them.
    (0)

  9. #249
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by StouterTaru View Post
    A level of difficulty that makes this casual content on par with ex primals or savage?
    How is that any more difficult than "YOU LOSE!"? That's the highest difficulty possible right there. I sure as hell can't beat it. Nobody can.
    (0)

  10. #250
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    RNG is a useful too for making an environment seem more real, because most real life experiences seem very random. In actuality, most things are not random, but they are the result of many different factors, too many to feasibly program into a game to give the same effect. So, in order to provide that sense, RNG is used.

    However, RNG in FFXIV is not used to make things seem more real, it's used to create very frustrating restrictions to reduce inflation. As MomomoMomi mentioned, it is one way to address the problem, but it is not the only way and certainly not the best.
    Good thing RNG isn't applied to every single bit of content in XIV then, right?

    I don't see anything wrong with the Aquapolis having RNG involved, because it's a feature based on the base concept of treasure maps.
    You know, the feature where you find a map, go to the spot marked on the map, and dig up a treasure. Sometimes you'll get something nice and rare, but it'd still be common not to receive a rare reward. That's the point of treasure maps, you don't know what you'll end up with.
    The Aquapolis is just like that, you don't know what you'll end up finding in there, what rewards you'll get, how many rewards you'll get. Sometimes you'll get to the 7th room, sometimes you'll only get to the 3rd room, sometimes you'll find a rare room instead of a normal one. Just like the map system.
    (0)

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