Quote Originally Posted by Reynhart View Post
[/B]That wasn't the case before Alex savage. DPS checks in 2.x were very forgiving, unless you were doing something really really wrong
There were still checks however: whether forgiving or not, it required you to have a threshold to achieve, which required numbers. Hence a need to "know" your numbers, even if they were flexible and easy to achieve.

Remove the checks, you remove the need of a parser. But dps checks are the easiest, cheapest way to increase the difficulty of an encounter and I highly doubt they'll remove it. I'm not saying they're lazy, but that instead of constant checks over checks for damage we could have some fun, remarkable mechanics to attempt while fighting (Cerberus still remains my favourite fight in the entire game, shame that's only done in a crappy raid)

PS: and if someone say that "if we don't have checks, we could do 8 tanks fight"...why do you speak that as if it's a bad thing? I think that having the possibility of changing and making weird combos is a good one.