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  1. #631
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    And if your group doesnt know what killed the group and just blames parse numbers they might want to do videos to see who did what mechanic wrong. Mechanics should always come before dps. U cant dps if your dead and your healers run out of mp if they have to raise alot. Dps will get better the more you get familiar with the fight. But knowing your progression and reggression should be important to every raider
    (0)

  2. #632
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    No skill means no skill... cant dps cant dodge doesnf move just button mashes. Im not going to hurt 7 others progression to make 1 person who doesnt care enough to learn happy
    (2)

  3. #633
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LadyCeles View Post
    I'm not going to hurt 7 others progression to make 1 person who doesnt care enough to learn happy
    Problem is, in the grand scale, it's not your call. Each person has its standards, and they'll all honestly feel that it's not that difficult to achieve. But this is so subjective that you'll have a very hard time to agree with everyone. Let's say you ask for 1000 DPS for your team, someone less tolerant might ask for 1200 or 1500...
    That's why the standards should be decided and enforced by the game. It's the only one against who you can't defend yourself by the dreaded "I play how I want".
    (0)

  4. #634
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reynhart View Post
    But she didn't say "not optimized", right ?
    I know she/he didn't. But many players like myself can do it, we just needed someone with a tool to watch out progression in raids etc. I was on ps4 for 2 years and half so.. yeah. Also, keep in mind. There is 3 types of skill.

    1: Great dps and mechanics
    2: Mechanics is fine but dps isnt
    3:Not so much dps and no mechanics :P
    (0)

  5. #635
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Today I learned I can auto attack my way through dungeons and watch Hulu/Netflix and nobody should be able to get mad at me. And when I say dungeons I mean literally any content because DPS checks don't matter and I'm entitled to be carried. Well I'm done trying, there's literally no need to. Without parsers and because this community will for sure protect my feelings because we don't have one I'm just going to never press any buttons or get out of any mechanics because it clearly doesn't matter. Freedom for all to do as they please!
    (8)

  6. #636
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    So, saying that a parser is not mandatory and that everyone should be able to do as he wants is harassing ?

    Being slightly higher or lower on a parser is a really poor testimony of skill.
    1. But since when have the environments in which a player would be judged by a parser ever been about doing one one individually wants? You join a group meant to do something because you wanted to do that group content--not so that you could play in the same space as other players without actually participating in the same gameplay as the rest are (that less than RP-based world where numbers and responsibilities do, surprisingly, matter). I may want to pull as a DPS. I may want to pull an overwhelming number of mobs. I may want to rip off my tank. I may want to spend 90% of my time just sitting around as healer. I may not want to bother with defensive cooldowns. How are any of these things really any less detrimental (aside from the top) as performing poorly as DPS, in terms of actual DPS? There's plenty more to modify whether those numbers make you a good DPS, but that's your output. Ignoring that fact is a bit like expecting to get half-credit for a blank assignment just because it was turned in on time.

    2. Admittedly, parsers can't see everything. Even with a near-perfect algorithm for (outputs done over a whole fight - overheal/overkill) over gear score (or even spec-based gear weight) * active time, even with critical damage turned into a non-RNG flat percent damage bonus, it's still not going to be a perfect measure of skill. But it is a damn good measure, especially for one's own reference. Should I hold onto that Dragonfire Dive? Should I use the BFB that will only get 15s of use before the jump, which will then last for 20 seconds where it'd otherwise overcharge (note that CT/Phb won't tick during jump)? With enough attempts, the only thing that's really going to answer that is your mechanical/timing observations combined with your parser. It is where your hesitation leaves its marks. It's where you see where you can improve. It's where your growth will show. And the players you're running with will take into account that it is a progression. "First time" doesn't excuse a DRG spamming only his Full Thrust combo, but it certainly excuses dropped BotD, poor DoT management during mechanics, etc., etc. Because they're learning. And their numeric output helps others in the same boat guess what went wrong and when. Without the parser, you still have rotational guidelines to help you out over time (which are, in turn, a lot easier to really understand when you have a parser), but the fine choices really want a numerical measure to compare over time.

    Denying players that learning instrument just because certain others don't want to learn their jobs, how their tools interact with a given fight, or are unwilling to admit when they're inexperienced in a fight, and do not want to be called out for it (trust me, they will be with or without the parser) is like purposely cutting your gameplay down by its knees. I cannot for the life of me understand how that decision would be appropriate, especially until what time the game gives alternate support to fulfill its function. Make it automatic, and let it be a guide on the way to and at endgame. Most of those players who fear it now won't have anything to worry about by the time they get to the fights they fear being kicked from. Because they've already been made aware of what the game actually comes down to.
    (6)

  7. #637
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ciri_Wolf View Post
    Nowhere near as toxic. Right now my WHM has no idea my DRG isn't putting out as much damage as he could be. So the WHM isn't gonna hurt his delicate feelings by asking him why. And my DRG isn't gonna throw a fit. Anyone who thinks parsers aren't gonna cause fights need to go play WoW or league of legends and stop lying.
    Anecdotal evidence. I have some too. I play WoW, I raid in WoW, and I also go in the ever-so-toxic LFR. I've actually yet to see anyone call anyone out on poor DPS. I see a lot of trash talk and toxic chat, but none of it has anything to do with the parser.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    People don't need a parser to do better, they need the interest in learning the maximum DPS rotation to upkeep and the ability to react to mechanics that would attempt to disrupt your combo to minimize lost DPS. A parser is neither motivation nor a tool to help others learn how to deal with such mechanics.
    Ignorance is bliss. A parser will help inform some of those who do not realize they are doing poorly that they are in fact doing poorly. They then would be motivated to improve.

    Will it do it for everyone? No. Will everyone harass people? No. Are everyone mindless drones who react the same way to every given situation? No.

    Contrary to what you said, a parser is actually a tool to help others learn how to deal with mechanics and is a motivational tool. That is precisely what it is.

    Quote Originally Posted by Reynhart View Post
    Or by seeing how many seconds of your buffs are wasted, or how long you let your DoTs wear off...

    Parsing is not the only solution. Or else, everybody who doesn't use a parser would be terrible at this game.
    So true. I don't get this argument that people throw around that people expect parsers to magically make everyone better. They are a tool, but like every tool they will work more or less effectively based on who is using it.

    Quote Originally Posted by Reynhart View Post
    Again, what parsers offer is a precise number, you don't need a precise number to progress, you need skill.
    It... sounds like you think that skill and parsers are mutually exclusive? Or that a parser has a negative effect on skill?
    (4)
    Last edited by Kaurie; 05-21-2016 at 12:17 AM.

  8. #638
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Again, what parsers offer is a precise number, you don't need a precise number to progress, you need skill.
    Back in 2.0, where required ilvl wasn't even a thing, some people wouldn't invite you to Titan unless you already have a relic because heart phase was a DPS check. I did Titan with a team barely equipped from Amdapor Keep.
    If you had me in your team as a DRG, with another DRG and his Gae Bolg, he could easily beat me on DPS even if his rotation was worse than mine.

    As for 8 tank fights...yes, it would be fun...and doable for some trials. After all, a certain someone here did take part in a 7 PLD 1 SCH Seph EX
    Then we live in two different worlds: I never managed to find groups that didn't ask for the highest dps possible, forcing them to have a parser. I was a tank and even I had to up my dps in order to do t13 (which they didn't even finish in the end and to this day I still haven't). Not that I care anymore: I'm done with raiding entirely, but as a tank I saw my static constantly replacing dps because they weren't high enough. I had no idea how low they were but I just assumed "not the best".

    Server you go, mentality you get I suppose
    (0)
    Last edited by Voltyblast; 05-21-2016 at 12:17 AM.

  9. #639
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Krissey View Post
    !
    Not sure whete you see your attitude described requires a parser???
    (0)

  10. #640
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    People complain that adding in a parser will cause toxicity and will knit pick each other's dps, but why not choose the personal parser option? I mean it would be part of your hud, so you could even hide it. "Because people will ask for my numbers or others and cause harassment and exclusion." Parsers ALREADY exist. If they want your numbers, they have them.

    Some people use macros, some don't. Tools help some, but not everyone.
    (5)
    Last edited by Rawrz; 05-21-2016 at 12:17 AM.

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