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  1. 05-27-2016 12:44 AM

  2. #2
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Remus View Post
    I will say though I have noticed something with the FFXIV community and SE has noticed it as well we are very competitive. They are adding leaderboards to content like Feast and soon to be Deep Dungeon. This is just a theory but would perhaps parsers have the same effect because people would want to be the "best" and this in turn would increase DPS in DF? Then you can say the issue would be people wouldn't focus on mechanics but I don't think that would be the case because people would still want to clear content.
    The competitive aspect is another reason I don't want group parsers in DF honestly. I'm not a competitive person and I don't want my cooperative Expert Roulettes to turn into a competition between the DPS.
    (1)

  3. #3
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
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    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Moomba33 View Post
    The competitive aspect is another reason I don't want group parsers in DF honestly. I'm not a competitive person and I don't want my cooperative Expert Roulettes to turn into a competition between the DPS.
    You don't need to compete. I just gave that as an example of a theory. For some people competitiveness drives them. If you don't care about competing but your DPS is fine nothing to worry about I can understand where you are coming from with your statement though.
    (2)

  4. #4
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Moomba33 View Post
    The competitive aspect is another reason I don't want group parsers in DF honestly. I'm not a competitive person and I don't want my cooperative Expert Roulettes to turn into a competition between the DPS.
    I understand where Remus is coming from. The idea is to encourage peoples competitive sides, for those who have them. Give incentive to see higher numbers rather than saying "get to the end at your own pace". If that doesn't interest you then you simply don't have to do it. It's not a competition between DPS (that would be dumb in a dungeon with a MNK and BRD), its a competition between a DPS and his past "high score".
    (1)

  5. #5
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reinha View Post
    I think the analogies of school grades are pretty accurate. Everyone gets a number from a test and they have a right to not show it to their peers. This could be a different case in your country. I've seen pupils afraid or attention for both good and bad grades, annoyed by their not-high-enough-grade, satisfied with their grade, bullied for their grade, congratulated for their grade, unable to get a higher grade because of their mental limitations, unable to get a higher grade because they just don't put in enough effort to practice, and getting ridiculously competitive over grades. Now bear in mind, everyone knows what the best grade, the lowest grade and the average grades are because the grading system is known to all. There is no need to compare to peers because the scale is already known. Everyone has extensive experience getting graded. Yet, that doesn't change the fact that half the people don't get the grade that represents "good" performance. Knowing their previous grade very rarely resulted in a better grade next time as far as I saw. Even in the case of co-operative projects and tasks that affect every team member's grade, people performed at their usual level.
    In terms of school grades being posted, this depended on the grade/teacher/school for me. I specifically remember my Chemistry 11 grades being posted and my buddy saying "YES I BEAT <my name>!" look at grades and it was like 92.01% vs 92.02% or something stupid.

    In terms of an analogy, this is just as bad as the rest - it leaves out a crucial criteria for which I mentioned. This is a cooperative game, so the numbers that we have actually affect those around us - whereas my grade in school had no effect on my peers.

    There is also another major factor, where the desire to do better in grades is fueled by more than just bragging rights or finishing faster (like DPS in FFXIV). People want to do well in school as it opens more opportunities for careers, universities and so on.

    Maybe this is why I can't take very seriously the ambitious goal of "improving the player base as a whole" when we're talking about public parsers in DF. Has there ever been a case where the public visibility of grades made the whole school get A-grades or even Bs? I doubt it. Peer pressure does not affect everyone and it's effect diminishes the older we get. There is also a gender difference: males are affected by peer pressure more than females are. On average, males become more competitive and more engaged in the activity when there is competition involved, whereas females do not and in some cases become mentally withdrawn and disinterested in the activity. Some people do not flourish in a competitive environment and it would be unfair to give them no choice in this regard (i.e. the ability to choose to show their numbers / choose the content without public parsers / choose groups without public parsers). This is not even taking in to account bullying or test phobia, just regular people who do a bit worse and enjoy it less when it's a competition. Competition also doesn't just mean people getting rewards. It's a situation where people can be put in order from worse to better in some way, like based on dps numbers. Asking people to avoid the subconscious effects of a competitive atmosphere (negative or positive) is not realistic and hence we need to allow people to avoid such an environment altogether as they have been able to so far.
    This is difficult to compare directly, as they are completely different circumstances. We would need to have a sample of students who go through school and are only told that they have either passed or failed, with no metrics to tell by how much. We'd then need to compare that with a sample of students who are given their grades. We'd then need a sample of students who had grades psoted. We could then test for any correlations on performance per group. We'd then need to re-create this study several times over before coming to any significant conclusion. That said, I am fairly certain in a classroom where you are given pass/fail and no visible percent/grades, the students would perform worse.

    I also wonder if there is an effect to performance when people know or don't know how well they personally did. I recall Sweden having schools where pupils were not given grades at all, but other kinds of feedback. I would be interested to know if there are studies that have measured change or difference in the pupils' performance compared to ones that know their grades. If there is no change or difference then that would make me believe it's not the grade itself that helps people learn but rather the quality of teaching and cultivating internal motivation.
    We could compare cross countries, but then there are more things at play than simply if the classroom provides grades or not. We're now allowing plenty of outside factors affect the outcome and to skew the data. That said, it sounds like we would both be interested in said studies.
    (0)
    Last edited by Kaurie; 05-27-2016 at 05:06 AM.

  6. #6
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Archaell View Post
    If you want to go this route...

    Remember how great it was when the teacher decided to give you group projects and put students in the groups randomly?

    It is so similar to DF it is scary.
    Oh boy, I hated group projects. Yes, unfortunately it is very similar to DF lol

    Mostly because I was a very determined student so I always worked my hardest to get top grades. I knew high grades could help me with scholarships and grants because I am not rich nor is my family.

    Usually the class (or program in college) figured this out about me pretty fast due to my overall studious nature, being able to answer questions easily, and help others study for tests/exams etc. Or gossip about my grades or GPA.

    So I'd get thrown into a random group of students for a project that the prof chose. Well all those students knew they'd be golden because they knew I wouldn't let myself get a bad grade. So some of them either don't do anything or only do the bare minimum so you couldn't go to the prof to complain or something. They knew with me in their group they'd get an A+.

    Usually would end up me at the last minute the night before the due date rushing to finish a part that was not even touched by the student who was supposed to handle it. Or finishing up another student's only partly finished contribution. Usually you have a week or more to do these group projects, so these students could have come and asked other members including me for assistance because they were stuck or didn't know what to do, but they almost never do. They just stay silent and either pretend they are doing their part or just don't mention it.

    So to me this behavior very inconsiderate; they don't care that they are pushing their work off onto someone else and making them rush at the last minute. I'd even prefer if they just straight up told the group "I am not doing my share". At least I would know at the beginning so I can just plan the extra work into my schedule instead of rushing at the last minute.

    This sadly feels relate-able to DF sometimes, but a game is just a game. It isn't the same as achieving good grades in school which could possibly affect your future etc. So it's not exactly the same thing, but still kinda sadly familiar. So while I think it is inconsiderate not to put forth the effort to contribute your fair share to a team/group effort. I realize not all people do it on purpose in FFXIV. If I thought that I'd be making assumptions.



    Quote Originally Posted by Reynhart View Post
    That's still not a reason to give them another mean to be so. That's why I suggested a toggled parser, to deal appropriately with each person you meet.
    Well like I said in another post I am not pro or con for parser I am just neutral I don't care if they add one or not. I can see both sides and I understand and respect both opinions.

    What I posted is just my observation I feel there is too much paranoia about parsers. Fact is no one knows how the community will be if an official parser was added tomorrow. You can try to compare to other games, but FFXIV is not other games. It is its own separate community. It may have some overlap with other online communities but it is unique in itself. No one community is exactly the same as another. So they may react differently to different things. I respect that some hold the opinion that it would make the community worse because its a valid opinion to have. I just personally feel some responses are using odd arguments that lean too much on paranoia to try to prove parsers are a bad thing.

    Another thing that needs to stop is the generalizations. On both sides. The main reason I called out Preypacer is because they were just being a bully because of the rude comments they make. All they seem to do is lump people into generalizations because they believe they are that sort of person just because of something they wrote (or just because they like parsers) even if it didn't have any outwardly rude behavior in it. The assumptions are getting out of hand.

    Just because someone is pro-parser doesn't mean they are going to use an official parser to be rude to other players or call them out or anything of the sort. Some people are just claiming others will do this just because they like parsers etc. Stop doing this. You are demonizing people just because they have a differing opinion. It's like if I hated bacon because some guy threw some at me one time and hit me in the face with it and then I turn around and say all people who like bacon are jerks. Yeah...no, not true at all.

    Just because someone is anti-parser doesn't mean they are lazy, bad, don't want to be held accountable etc. Them not wanting an official parser could have nothing to do with how they play their job. Laziness happens; I get that. I am sure some players you come across are just being lazy. Problem is you can't just call people lazy just because they aren't doing as good as you could etc. Unless they openly say "I am just being lazy" then you are just making assumptions. Everyone has a skill cap; what you consider "bad" might be all they are capable of due to being new to games, new to the job they are playing, new to the content, etc. It might take them twice or even three times as long to learn to play a job/content correctly compared to you; everyone learns at different speeds.

    You don't need a parser to be good at this game or jobs in it. Anti-parser players probably have a lot of people who are just fine at their jobs they just would prefer not to poke the sleeping bull as it were and introduce official parsers where certain players can use it to abuse others. I totally get that as being a possible problem. I just know it is fact we don't know if it would end up being THAT bad. As I said I don't know if this community is THAT toxic. We have people be jerks already anyway I am not sure if it would get worse because of this. Or just stay mostly the same with the typical 'would have been jerks anyway' players still doing their jerk job etc.
    (6)
    Last edited by Miste; 05-27-2016 at 05:32 AM.

  7. #7
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Archaell View Post
    If you want to go this route...

    Remember how great it was when the teacher decided to give you group projects and put students in the groups randomly?

    It is so similar to DF it is scary.
    Except you can choose your group in DF by forming it before queuing. ¯\_(ツ)_/¯

    So it would be like a group assignment where the teacher allows you to pick your group, and if you can't be bothered the teacher finds a group for you.
    (0)
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    MSQ
    Viper

  8. #8
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reinha View Post
    Except you can choose your group in DF by forming it before queuing. ¯\_(ツ)_/¯

    So it would be like a group assignment where the teacher allows you to pick your group, and if you can't be bothered the teacher finds a group for you.
    Just because you point at people and say "join my group" doesn't mean they will obey you. ¯\_(ツ)_/¯

    They might just ignore you and force you to "queue" alone as it were.

    Not everyone has the option to queue into DF every time with a full premade. So if you have some friends but they are only online the same time as you 2 days out of the week and you need people to queue with on other days (and people aren't joining your PF) you end up kinda sol?

    Anyway I think he was pointing out that being put with random people doesn't always go well. There are some people who are mean, lazy, don't care about helping, etc. They exist. So it is kinda scary sometimes xD

    Not that you should go in assuming that of everyone mind you. Innocent until proven guilty etc.
    (3)
    Last edited by Miste; 05-27-2016 at 05:30 AM.

  9. #9
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Whenever I go into any group content where I'll have a duty to complete with other players, I always try to put in 100% attention to the game and do my job especially if playing DPS to kill things as quickly as possible. I'll do what I can to make the duty easier for my party. I'd hit the dummies with the jobs I'd want to queue with countless times to get rotations into a habit. I've never been harassed with having low dps in thousands of dungeon/raid runs.

    If I see someone with really low numbers or it's really clear they aren't utilizing their skills properly, I usually try and point it out what they can be doing to do more dps unless it's a job I have little knowledge of. Having a parser will help detect the issue of who's under performing right away. No DPS should be pulling half of what they can actually dish out. Depending on the response I get from my advice and the level of performance afterwards, I'll either just leave, continue on, or initiate a kick for harassment if performance is absolutely abysmal that is detrimental to the group, or from their responses.
    (5)
    Last edited by DGladius; 05-27-2016 at 09:29 AM.

  10. #10
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I would like to see an in game personal parser that is based on the traffic light.

    Green - Your in the range the Devs want you at for the content. Healers and Tanks do not need to contribute if all DPS are green.
    Yellow - Not ideal DPS but operating at the minimums the devs have set. Healers and tanks may need to contribute some DPS if most DPS are yellow.
    Red - DPS is insufficient to clear the current content. No amount of healer or tank DPS will help clear the content if most DPS are red.

    The meters would be tuned for each encounter the player is working on such as a raid boss or an entire dungeon.
    (1)

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