It would for players like you and I, but we're not the problem. We already know our rotations and have discussed/researched/theorycrafted/practiced to improve. The problem lies with the average player, the one who wouldn't go on FFLogs to compare, and that just logs in after work and queues for expert roulette and midas normal. The one who is pulling 500 DPS on their SMN at ilvl 130. If that SMN saw their DPS while leveling, and was like, "hmmm, I am pulling 200 DPS and this other SMN is pulling 450 in this 50 dungeon. 'Hey, how are you pulling so high numbers?'" they might ask, or maybe they'd alt tab after the dungeon and ask on the forum. They would then have that motivation to improve, after realizing that they could be doing so much more. Then, onc they are 130 on their SMN, they already have a good understanding of what to do. They may not be pulling 1500+, but they probably would be doing a lot better than 500.
Sort of a rather immature response considering the context of your response - it feels rather hypocritical.
Admittedly, I want a parser, so that players can see their number and compare it with others - so that they can see how their relative performance is without the need for someone to tell them. It is very embarassing to have someone say to you, "Hey, your DPS is really low for this.", but if they just saw that number as they were leveling up they could adjust and learn to play. Once they got to end-game they'd be much better players because of it. At least, that is my hope. I imagine some people would still play poorly, and likely there is no helping those people. That said, I do believe there are a lot of players out there who would want to improve if only they knew how they were doing
Last edited by Kaurie; 05-21-2016 at 12:29 AM.





This can be solved with a personal parser too. The developers have already made training dummies for instances with a certain intended entry item level. They have the knowledge what different jobs can do at different item levels. So instead of players having to guess if their team members are a standard worth aiming for (you don't always get paired with your own job, you don't know the item level of others and you don't know if they are craptastic or legendary players), the personal parser can give (A) red-yellow-green colour scales for your dps number, (B) a tickable box in the window that reveals a good dps goal for your current ilevel or (C) a dynamic percentage that compares your dps to the optimal.
I know savage might require you to find the weak link to clear it, but you specifically mentioned dungeons and Midas normal, the places where people go to practice dealing with mechanics and to have a stress-free time. This is how you can offer a tool for improvement with no harassment, no player made standards and no competitive atmosphere.
Last edited by Reinha; 05-21-2016 at 01:41 AM.
Graphics
MSQ
Viper



If people don't want to get better without a parser, what makes you think people would want to get better with one active? Parsers don't magically make your numbers better if you don't want to perform better, and not having a parser doesn't make it impossible to improve, you just have to gitgud at crunching numbers. I have never seen anything positive ever come from parsers.
I think SE should research other mmorpgs and see how parsers has helped but also hurt the ingame community, based on the researched data, they should either add or not add a parser. In the end pro-parsers win, because even if SE is not going to add parsers, players can still use ACT.
Last edited by Laerune; 05-21-2016 at 12:24 AM.
@Kaurie you keep reinforcing the opinion i have about your post you keep implyong that others need to see your numbers for you to learn. Is not true.(general you)
You do not "need" to see your numbers for you to learn (there are plenty of players who have improved themselves without a parser). However, if you don't see your numbers, you may be unaware that you are doing poorly. There is very little incentive to improve yourself if you don't realize that you need improving.
I don't think that people who don't want to get better without a parser will want to get better with a parser. I think that some people would want to self improve, but don't realize there is room for improvement.
Again more anecdotal evidence in this thread. I personally have never seen anything negative come from parsers, and have seen plenty of positive come from them - and I have used parsers in various games (i.e. WoW, Wildstar). I have, however, seen negative encounters which would have been cleared up with a parser (i.e. lowest DPS player yelling at the team for missing a DPS check and picking out the top DPS player and chastising them for doing poorly).I have never seen anything positive ever come from parsers.
Except, it kinda is. Everything in this game is very scripted and requires very specific DPS checks. It's very much, "you need a raid DPS of X to clear Y"
There is also the point that certain buffs would be more effective if given to the highest DPS (i.e. helps an Astrologian decide who to apply balance to)
Last edited by Kaurie; 05-21-2016 at 01:03 AM.
Your right its not my call. I might be raid leader but i wouldnt make a cut without my group wanting it. Its called a team for a reason. The team trys to help. See the mistakes and fix them. But if you have someone who is selfish enough that they dont want to improve there game for the team when all other members are, they shouldnt be on your team. Ive had many great team members now and in the past that started out with low dps but worked hard and became very good players. I know i havnt said anything that should make anyone upset but some of you guys are going to twist words and try to argue or make us look like jerks. Fact is if you want to raid and want a raid team thats serious and you want to progress at a good pace you should have a solid rotation, solid dps, do mechanics, show up on time, work hard and learn from your mistakes. To many people want the team but dont want to put the work in for it. Or they think anybody should be on any team without the effort others put in
Instead of a parsers, what about this:
1. When clearing a dungeon or when there is a wipe, you get this board like the one that we get at the end of a PvP match.
2. This board shows the average dmg that the player has done vs the amount of dmg that they could have done in the dungeon.
3. The dmg required will be a mix of your ilvl + class + what SE thinks you can do.
This way its Square Enix calling out the player and this shows the player that with their gear and class, they can improve and be better. The less skilled players will see it as constructive criticism from SE. Next time they do a dungeon, they will want to beat their previous score and improve themselves.
If someone uses the numbers to harass someone, report them and let the GM deal with them. In the end its a WIN/WIN for everyone.
Last edited by Laerune; 05-21-2016 at 12:42 AM.
|
|
![]() |
![]() |
![]() |
|
|