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  1. #1
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Krindor View Post

    MNK doesn't really have a rotation, it's more of a priority system where you want to keep everything up. it.
    How is it not a rotation? It's literally just dk, ts, snap, bs, true, snap. Then you use a different Coeurl ability every 3 gl refreshes which is demo. And then you also keep up ToD. I agree there are priorities like every other job but you literally just repeat the same 6 or so gcds in the same order unless you have to stop attacking and something falls off.
    (0)

  2. #2
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Claymore022 View Post
    How is it not a rotation? It's literally just dk, ts, snap, bs, true, snap. Then you use a different Coeurl ability every 3 gl refreshes which is demo. And then you also keep up ToD. I agree there are priorities like every other job but you literally just repeat the same 6 or so gcds in the same order unless you have to stop attacking and something falls off.
    A lot of people seem to be terrified of adapting to DK -> True or Boot -> Twin even though it's sometimes optimal to adjust to this. Which breaks that "rotation". Depends how you define it though.
    (0)

  3. #3
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Aeliott View Post
    A lot of people seem to be terrified of adapting to DK -> True or Boot -> Twin even though it's sometimes optimal to adjust to this. Which breaks that "rotation". Depends how you define it though.
    This, while it can be seen as a rotation it's just better to simply look at it as a priority system, especially if explained to newer players, they might get stuck with the idea of a rotation and what Aeliott mentions will happen.
    There's also the difference in openers which is optimally changed for every fight which causes changes to the rotation, especially if you want to optimize by using fracture.
    (0)