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  1. #1
    Player
    natyusha's Avatar
    Join Date
    Mar 2014
    Posts
    52
    Character
    Natyusha Nynaj
    World
    Exodus
    Main Class
    Monk Lv 70
    I don't see why you would want to delay ToD and Fracture for 3 globals each just to use a True Strike which is less potency than both of them. All that would do is put you behind potency wise. Also, a snap punch would be even worse since the extra time on greased isn't required.
    (1)

  2. #2
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Claymore022 View Post
    The reason it's good to do it that way is for trick attack. The opener he posted will allow you to fit everything under trick attack (including demolish which is huge) fully buffed. I still have never been able to fit fracture into TA and at this point i'd need to see a video of it being done to understand how its possible but it's still a good opener for TA
    By using Demolish so soon to fit into trick attack, you'd be clipping two ticks at least of the first Demolish. I didn't do the math but is the 10% extra from TA worth all this clipping considering you can still do a fully buffed demolish in the next rotation?
    (0)

  3. #3
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lilyth View Post
    By using Demolish so soon to fit into trick attack, you'd be clipping two ticks at least of the first Demolish. I didn't do the math but is the 10% extra from TA worth all this clipping considering you can still do a fully buffed demolish in the next rotation?
    Not sure what kind of skill speed you've got but it's pretty hard to clip demo by 2 ticks xD
    (0)

  4. #4
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    what numbers are you guys hitting in your openers with form shifting? i stopped that crap long ago after a3s. im doing the 2.x opener and spiking higher (no food, no pt buff). I do (pb) snap snap demo (b4b) dk (IR) twins (pot) ToD (elixir) boot (howling) true (ST) snap (steel) dk (FC) twin fracture demo. last demo does lose IR but gets b4b and pot. i dont get TA since ive never had a nin in my group until now but an easy adjustment is doing demo snap snap at start and should get the other buffs fracture does get all buffs i could swap it couple gcd sooner before twin to get it into TA.
    (0)

  5. #5
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    So the Shire Coat is pretty trash tier right? I did the math with the updated Dervy stat weights and got the following:

    CRIT .228
    DET .176
    SkS .160

    Lore chest: STR - 131, CRIT - 78, SkS - 112 + 24 CRIT melded

    Shire chest: STR - 157, DET 82 +18 to 24 CRIT melded

    The Lore chest works out to be work a total of 172 STR with melds. The Shire Chest, with Tier 4 CRIT, works out to be worth 175 STR... We're already hitting ACC caps with the Shire pants for the most part, so would it be more worth our time to invest in the gloves, belt, or the boots? CRIT SkS, CRIT DET? I'd hate to drop 825 Scripture Tomes on a piece of equipment that is literally a 4 point upgrade.

    EDIT: My numbers were off with the NEW new stat weights, recalculating.

    NEW new weights - CRIT: .292, DET: .202, SkS: .190

    That changes things a lot actually... The lore chest with 2 Tier 5 CRIT materia works out to being worth 182 and the Shire with 2 Tier 4 CRIT materia works out too 179.42... so a little more disconcerting :P

    EDIT2: this is for the i260 iteration of the Shire shirt. The 270 would technically be an upgrade but if these numbers are right it would only outclass the Lore chest by a 10-20 points :P
    (0)
    Last edited by Pylfer; 10-16-2016 at 02:28 PM.

  6. #6
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    342
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Pylfer View Post
    So the Shire Coat is pretty trash tier right? I did the math with the updated Dervy stat weights and got the following:

    CRIT .228
    DET .176
    SkS .160

    Lore chest: STR - 131, CRIT - 78, SkS - 112 + 24 CRIT melded

    Shire chest: STR - 157, DET 82 +18 to 24 CRIT melded

    .

    EDIT: My numbers were off with the NEW new stat weights, recalculating.

    NEW new weights - CRIT: .292, DET: .202, SkS: .190
    Yes, the 260 coat is pretty bad and not worth a twine if you get through A11S, BUT...I bought it anyway.

    Without it I wouldn't be able to wear certain other pieces and still hit the boss in the face, so while on it's own it has a lower weight, along with dropping accuracy elsewhere it altogether comes in higher, which is what you want when calculating BiS. Another few weeks and hopefully I'll have my Alexandrian, but until then this is how I stay at accuracy cap for the front, which is important in some cases where you just have to hit a face.
    (0)

  7. #7
    Player
    Crocel's Avatar
    Join Date
    Apr 2016
    Posts
    18
    Character
    Crocell Tula
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    594 SS and Demolish has 3 seconds left when i reapply using that opener.
    (0)

  8. #8
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Crocel View Post
    594 SS and Demolish has 3 seconds left when i reapply using that opener.
    Then you're fine. You want to clip at 3 sec or less. I've heard that there's a chance you can miss a tick still if it refreshes early on at the 3 sec mark due to latency or something but that's still only 1 tick missed if it's true. It doesn't tick at 0, otherwise we'd try to refresh it there more often. Demo ticks are too good to miss out on most of the time
    (0)

  9. #9
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    The reason you can miss a tick is that all dot ticks are on a server-side timer, and this tick occurs every 3 seconds whether you have any dots up or not. (I.e. The first dot tick of demo can be anywhere in the first 3 seconds of you applying the dot, depending on where the server tick is when you apply it.)
    (1)

  10. #10
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by DarkerOrange View Post
    The reason you can miss a tick is that all dot ticks are on a server-side timer, and this tick occurs every 3 seconds whether you have any dots up or not. (I.e. The first dot tick of demo can be anywhere in the first 3 seconds of you applying the dot, depending on where the server tick is when you apply it.)
    Really? So you're saying my first dot tick can happen anywhere from 21-18sec? As in the tick can happen as soon as it goes up or right before the next tick is going to happen? And also the last tick can happen at 3 sec or it could possibly be at 0 sec? If that's the case then it would make sense that you're more likely to miss the last tick if it's refreshed right at 3. But that's pretty unavoidable in our openers
    (0)
    Last edited by Claymore022; 10-20-2016 at 05:40 AM.

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