As a ps4 player, I would like an in game personal parser. I practice on the SSS dummy a lot, but without numbers it's hard to understand just how much I am doing/ improving.
As a ps4 player, I would like an in game personal parser. I practice on the SSS dummy a lot, but without numbers it's hard to understand just how much I am doing/ improving.
Use this website to determine what your dps is and how much you are improving for SSS.
http://ffxiv.2digitalgames.de/
This is false, you do not lose your roulette bonus by running in a premade. The only thing you lose by entering the queue in any sized group is the "Adventurer in Need" bonus. There are plenty of people who run their roulettes in full premades just because they don't want to deal with the randomness of player skill that is the DF.
I question this statement because looking at your lodestone, your level of knowledge for the BLM job is in question due to how you chose to gear yourself and which materia you decided to slot. My guess would be that you are around i221-i223, but your stats are as follows:
SS: 787
Crit: 782
Det: 442
Accuracy: 672
As an i220+ BLM who claims to know the job, your spell speed is abysmally low. Part of knowing the job is also how to gear that job and which stats to prioritize. I also mentioned how you chose which materia to slot because you put determination materia into your Hailstorm rod instead of putting Spell Speed materia in there. As an example to an alternate choice of gearing, I play BLM as a main as well and we have a similar ilvl (I'm i223 now) and my stats are as follows:
SS: 1042
Crit: 875
Det: 307
Accuracy: 614
Both of us have way too much accuracy for the content we are currently doing (last 2 values for ranged that I have seen for A8S is 595 and 604) and since neither of us are currently running Midas Savage, we both have more accuracy than is needed.
P.S. I'm not questioning your ability to perform the rotations, just your knowledge about the job with regards to what stats you should be prioritizing over others. I only bring this up because I agree with the arguments about ilvl not determining player skill. To me, it appears that you are focused on ilvl rather than gearing properly.
Last edited by Cnidarian; 05-19-2016 at 12:58 AM.
I use that on my SCH, but how often did I crit? What did I crit on? How do I rule out that this was an outlier caused by these crits?
Once you get comfortable in your rotation and understanding your patterns, it's about applying them effectively with mechanics like: invulnerabilities, aoe dodging, team coordination and necessary burst. An example would be a5s. How long can I stave off a Bio II from landing on his decreased vulnerability (big) form to try and apply it in his normal (small) form, before it becomes a dps loss? The fact that I can ask this question and I can't answer it, makes me a little annoyed. (I'm not assuming your stance on this, I'm just saying that it's not an ideal solution for dps)
Last edited by Rawrz; 05-19-2016 at 12:45 AM.
My mistake I guess? But doesn't change a whole lot: you have zero reasons to go in a group except for that one reason you mentioned (and I assume because of faster queue time?). There is no reward for going in a group and infact only recently they lifted the solo requirement for most queues.
Infact I would say that, the reason you mentioned for going in a premade, which is about not wanting to deal with player's "Randomness", kind of proves that the DF tool is toxic enough. As toxic as parser however? I can't tell, since we don't have it, but judging by the amount of threads about people complaining in their dungeon runs I think that DF can be toxic enough to cause players to avoid it completely.
Also about the BLM facts: I only said that I know how to play it, because I can dish out enough damage, I don't die as often, and overall I contribute to the run enough to say "Well, I did ok, so I guess I know how to play it now".
Never I said that I'm the best at it: infact yes, my spell speed is low because I have certain pieces that don't have spell speed. I don't care about playing BiS but I care enough to play well enough to not be an hindrance: all I care is to dish out enough damage without dying and whether my item level is low or high, I couldn't give any care. Could I get better in terms of gear? Certainly, but most of my Lore gear is on my tanks and considering how small is the weekly cap I can't gear two jobs properly, so I stick with what I get. If I was a raider I can assure you that my stats would be different but I really don't care enough to get BiS gear.
But my point remains: my damage is high enough (since I could see it), I don't die (so I'm not an hindrance), and for what I know (as in, dungeons and alex normal), I'm doing ok overall, which is more than I could ask.
And all thanks to the parser because I managed to see my numbers and say "yeah, I'm doing well!". Infact if it wasn't for it, I wouldn't even bother with dpsing.
But there's always room for improvement....when I'll care, that is.
Last edited by Voltyblast; 05-19-2016 at 01:19 AM.
There are plenty of reasons to go in a group from RP reasons to just wanting to hang out with friends. For the most part, I think people want to run in a pre-made because it ensures they will have a quick run. Some DF runs can end up taking twice as long as normal due to someone being new or someone still learning and taking their time or even people who are just plain bad or are watching netflix instead of dpsing.
I however, enjoy the randomness that is the DF and will typically solo queue over going as a group. I'm only around 1900 dungeon/trial clears, but I can count the amount of times I've seen toxicity in the DF for normal DF runs (not counting EX primals) on both my hands. This tells me that the DF isn't really that toxic, just that people report on their bad experiences more often than they do their good ones.
As a tank (which is my main but slowly going dps), my runs last about 20 to 25 minutes tops (the main issue is the gating, rarely the dps), and as a dps my runs are pretty much the same.
DF and premade can pretty much last the same time and considering I've done above 3k dungeon runs (according to my achievements at least: does mentor status help proving it?), I never ever felt the need to do a premade.
Except for raiding and fast queues as a dps.
And to be very honest, I hardly met toxic people in my DF runs, mostly because they are silent and hardly filled with Drama, which happened more in premades, so much that is my main reason for quitting the raiding scene.
Infact in all of my gaming time in this game, I only had ONE bad time in DF and it was more amusing than stressful, but when it comes to premade...oh boy, let's just say that I could compare it to my raiding experience in WoW....post wotlk.
And with that said, end of the offtopic: this thread is about parsers.
Last edited by Voltyblast; 05-19-2016 at 01:32 AM.
I was planning on bringing up an example that this isn't always true but someone ended up posting the scenario for me. Chances are that many of the people (not all) you are describing that need to see their dps with their own eyes will only strive for "good enough" numbers. If they aren't currently trying to be the best they can, then they most likely won't even if they see what their numbers are. While I'm not saying people need to be "zomg! mad deeps" and topping charts, everyone should always strive to maximize their potential for their current situation. An example of someone who hit good enough and stopped caring is below:
So while this person will eventually care, the fact remains that currently, good enough is good enough. As such, I still believe that the presence of a parser will not cause someone to improve, it will only force them to achieve good enough values. Only the actual desire to improve will cause someone to improve. I will cede the point that for those who truly want to improve, a parser will help them, but I don't think it's worth the amount of toxicity that will arise due to having an in game parser that shows everyone's numbers.But my point remains: my damage is high enough (since I could see it), I don't die (so I'm not an hindrance), and for what I know (as in, dungeons and alex normal), I'm doing ok overall, which is more than I could ask.
And all thanks to the parser because I managed to see my numbers and say "yeah, I'm doing well!". Infact if it wasn't for it, I wouldn't even bother with dpsing.
But there's always room for improvement....when I'll care, that is.
Many of the lore items aren't that good at i220 so you don't really need to spend lore to obtain optimal stats for your current ilvl. Even unmelded i220 crafted gear is better than the i220 lore and Midan gear (example is the i220 chest, with 0 melds, it is BiS until the i240 Midan chest from M4S. In fact, there are some i210 items that are better than the i220 gear without a melded materia or their equivalent after melding. I never said you claimed to be the best, the only thing I pointed out was that you claimed to know the job and part of knowing the job is understanding what stats to focus on for that job. Just tossing on whatever gear you have available because it has a higher ilvl than your previous item isn't understanding the job and is in fact just focusing on ilvl.
Last edited by Cnidarian; 05-19-2016 at 01:47 AM.
I do know what stats I need, which is Spell Speed (and crit and accuracy when needed: I did coil long ago so I learned a few things back then), but the thing is that I don't really care, because "I don't have to". See, before I could see my dps I was pretty lost at my performance: I liked monk but I never knew if my dps was high, same for MCH and then BLM. Now that I do, and that my dps is very high (much higher than I anticipated, especially with the "non-BiS" gear that I had), I can definitely improve even more but "for what purpose?". Dungeons don't require high gear to be completed and Alex Normal is pretty easy already. However they serve me for another purpose: learning how to manage my times, my cds and my movements, and so far I managed to dish out high damage through mechanics, which is something that SSS cannot simulate.
What I'm saying is, Parser helped me to achieve what I wanted: having fun with my dps class. Yes this is a game, it's all about having fun, and thanks to the parser I managed to see that "I don't suck at being a BLM" so now I stick with it, and most likely will drop tanking in the next patches. I don't need to get higher because I have no need to, hence I don't "care" to get higher for that little content I do. I get whatever gear I can because "why not? It's not that I'm doing any relevant content to bother with min-maxing stats!". If I was a raider though, this would be much different.
But if I see my performance dropping, that's when I'll start caring again.
Last edited by Voltyblast; 05-19-2016 at 02:12 AM.
There are times you can do enough and never die and still kill it without knowing your dps. The real question is, what if you did so low compare to the others and they made up for your loss. Do you think that's acceptable. Read my post that i wrote few mins up there. You go in a group with your same type of dps but wont kill it. Do know what the issue is? The damage. You go in a new group where everyone does 600-700 more than you but you kill it, acceptable? Don't go around and think everyone will accept the fact you can just get a freepass by kill because you didn't pull enough. I'm okay people screwing up and kill it with way lower than they should be if its 1 clear run, but if it's a farm I kindly ask them to leave, because I will NOT tollerate bad attitude towards the group, letting everyone play at their best while the last guy slack. Toxic and selfish and what many of you guys talks about parser people, just bad seed for the community.
You know those guy that will be left out? They will be with or without parsers, simply because they wont get gud. If that's what you guys worry about I mean.
Last edited by Seraphix2407; 05-19-2016 at 02:14 AM.
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