Quote Originally Posted by KrenianKandos View Post
Final Fantasy Tactics was my go to because I stayed in that IP. I rarely moved around. Still don't; have a hard time playing other games.
Final Fantasy Tactics was one of the best strategy games every made, so it doesn't surprise me. It laid the ground work for so many other games that followed it in so many different ways that it's just ridiculous.

As for jobs that can do every role, the problem would be the technical aspect of it in a game like this. Queues require a 4-8 man party composition. The only way to fill this requirement as a red mage would be to establish what role you would want to play in advance of queuing, which means locking several of your skills before even entering the instance. Another problem would be that a multi-purpose job runs the risk of making certain jobs less desirable. Similar to the way WAR completely destroyed off-tanking for Pld and Drk post-3.1. If Red Mage were to be too self-sufficient or too flexible in it's utility, then no one would have a need to play anything else. Party compositions would be fixed with Red Mages.

I don't think it would help the tanking deficiency either. People don't play tanks because they're scared of the role, not the jobs. Proof in the pudding was the introduction of Dark Knight in 3.0. EVERYONE jumped that band wagon, and, for the first time since 2.0, Tank queue times actually exceeded 5 minutes ... for about 1 or 2 weeks. These people weren't real tanks. They just liked the moniker of "Dark Knight." Once they realized that they actually had to dawn the responsibility of a tank by taking up that role, they dropped it like a bad habit.