I'd prefer Blue Mage for mage tank... I can see Samurai having a solid counter based tanking style, but I can also see Blue Mage having pretty much the exact same thing, given how Blue Magic typically works.
Red Mage strikes me as either a Summoner style melee DPS (pointlessly having a cure and raise), or just a healer with a few melee tricks... While there are mechanics that call for the healer to distance themselves, are they ever something going on for the entire fight? Even if they're not, mechanics knocking out certain skills is nothing new at all... My Dark Knight cannot use Reprisal when OTing or when facing purely magic based enemies... Could always just slap Mystic Knight/Sword Mage in there like XI did, and give Red Mage En spells to act sort of like Sword Oath, could even work as a party buff... Could make its auto-attacks impressive, but if it's not in a situation where it can melee, it's boosting the parties auto-attacks.
I think ideally I'd like to see;
Samurai - Range/Melee hybrid DPS, no silly support gimmicks like Bard/Machinist, instead a strong focus on building up with a bow and executing finishers with a katana. Rather than directional bonuses, I'd like to see distance based ones, with some Plunge/Repelling Shot style skills to make moving about easier.
Blue Mage - Counter-based tank, INT as main stat so uses Casters gear, Clerics Stance style skill to allow such gear to be used for tanking.
Red Mage - DPS that hijacks Summoners DoT > Fester mechanics, DoTs are magic based, Fester is melee/fencing based.
Summoner - Drop the DoTs and double down entirely on the pet/summoning aspect of the Job, ideally with a rotation that focuses on various Primal Trances, rather than Egi...
Dancer - DEX/Melee based healer, uses a throwing weapon for DPS, dances for healing/buffs.
None of that's going to happen though, but I can dream~



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