It is rather entertaining to see how this thread continues between DPS and Tank Samurai.
Yoshi-p already announced he plans to reveal the detail of the new Jobs for 4.0 this year on PAX 2016 if I remember right.
It is rather entertaining to see how this thread continues between DPS and Tank Samurai.
Yoshi-p already announced he plans to reveal the detail of the new Jobs for 4.0 this year on PAX 2016 if I remember right.
It's sad to me, because I'm trying to unite both sides into asking for 2 jobs. Everyone seems to agree it could work, but some would rather argue than support it. :/
I'm not refuting it, but Auron is more of a mixed character, much like most the jobs are in that game, hence why they don't have definitive classes to begin with. I mean, he's literally a "warrior monk" if you wanted to get into it, but I won't deny that there are elements that are samurai-inspired. Even his Masamune was a western sword, so I think someone who argued that he's not a samurai would have some leverage.And still none of that refutes what I said. Auron is clearly designed to look like your badass samurai character. I don't care if he's not wearing iconic armor. Just like I don't care that Fang isn't wearing Dragoon armor or Snow isn't using martial arts gear. Auron is clearly based off of the samurai class from older FFs.
Last edited by DWolfwood; 05-01-2016 at 04:46 AM.
If Yoshi-P had not chosen to stop creating a class that branch into 2 Jobs then it may have been more support. However, that is just how the river flows when ....
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Lol, nooooo. We can all be friends! The 1 class -> 2 job route would definitely be ideal, but they could also just do 2 jobs that start at 30, and if enough people want it, it will happen!
I personally would like to see them implement a skill tree system only for the new 4.0 jobs, which allow for basically multi-role jobs in a different way than the smn/sch and thus have Samurai be able to be a tank or melee dps. And then have red mage be either a melee dps or ranged dps.It's sad to me, because I'm trying to unite both sides into asking for 2 jobs. Everyone seems to agree it could work, but some would rather argue than support it. :/
I'm not refuting it, but Auron is more of a mixed character, much like most the jobs are in that game, hence why they don't have definitive classes to begin with. I mean, he's literally a "warrior monk" if you wanted to get into it, but I won't deny that there are elements that are samurai-inspired. Even his Masamune was a western sword, so I think someone who argued that he's not a samurai would have some leverage.
I think something like this is kind of needed at this point. While I could fit plenty more skills into my hotbars and be fine, I'm seeing that most people are not comfortable with them adding new skills, but they should keep adding some kind of new facet to our jobs. This fits it, imo.I personally would like to see them implement a skill tree system only for the new 4.0 jobs, which allow for basically multi-role jobs in a different way than the smn/sch and thus have Samurai be able to be a tank or melee dps. And then have red mage be either a melee dps or ranged dps.
It may work if they can some how make basic skills change base on the Job role.I think something like this is kind of needed at this point. While I could fit plenty more skills into my hotbars and be fine, I'm seeing that most people are not comfortable with them adding new skills, but they should keep adding some kind of new facet to our jobs. This fits it, imo.
For example,
Tank Role: 123 combo generates enmity but not as strong as DPS version damage rate.
DPS Role: 123 combo obtains a special buff stack or debuff while performing more damage than the Tank Role 123 combo.
This topic about class discussion has been a million times more enjoyable than the 10 "PVP sux" or "Spam bot" topics on the front page. I'm loving this. This message board needs more discussions.
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