Quote Originally Posted by Tanathya View Post
And still, none of you guys can't think of an armor using job that can't be a tank. And what's as bad as that, can't think of a job who could tank without heavy armor. Then we cry out loud for variety. And this is the community in a nutshell.
You just love ignoring the reality of the situation, don't you? Plenty of people have thought up plenty of "armor using job that can't be tanks." It's stupid easy to do, anyone with any kind of imagination can come up with limitless ideas to fit that role. If you take traditionally heavy armor wielding jobs, and make them dps jobs, then you've just made your pool of easy to implement tank jobs even smaller. You want to make tanks who share gear with light armor/no armored jobs? Then welcome to a lot more time and money to make that work and balance, not to mention now you have different roles competing for the same gear which is in general a bad idea. You also then have a tank who cannot be geared simultaneously with the other 3 tanks which eliminates a perk that is used to entice tank (and healers) to play their very important roles because they have an easier time gearing their role across multiple jobs of the same role which allows for tanks and healers to have flexibility.

A tank player can gear all 3 tanks at the same time, this gives them the freedom to play whichever tank job they feel like at any given time. Same goes for healers. If you don't think that wasn't specifically decided to be that way for a reason then you're ignoring the benefits of that system. If you start throwing in tanks and healers that don't fit that mold you eliminate that benefit on top of a bunch of other new problems.

So once again, variety is something that would be nice, but realistically if we want more jobs then simplicity is going to be the likely policy especially since the devs already put out a staggering amount of content on a regular basis. They simply do not have time nor the resources to do wild and crazy things.