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  1. #1
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    The only way I would want to see Samurai being a tank is if they followed some alternate form of mitigation such as a heavy emphasis on dodging, parrying, blocking, etc... rather than straight up taking damage. Whether active, passive or a mix in-between. But more of the same is just boring.
    (0)

  2. #2
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Krissey View Post
    The only way I would want to see Samurai being a tank is if they followed some alternate form of mitigation such as a heavy emphasis on dodging, parrying, blocking, etc... rather than straight up taking damage. Whether active, passive or a mix in-between. But more of the same is just boring.
    Samurai does have enough abilities in it's skill set from previous games to become a tank. However, Samurai is a high mobility job. Some abilities include increasing evasion, and countering abilities.
    It can easily be argued to have Samurai be an Off Tank, simply because it has possible counter potential similar to DRK Reprisal. There is always several new abilities that can be added to a SAM, just like what they did to DRK by adding Grit.
    Many people thought DRK should be a DPS until Grit was added to the job.
    (2)

  3. #3
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    I loved Druid tanks in World of Wacraft and also Death Knights which chose to stack heavy mitigation stats over just "HP" because they didn't have the defensive stats of the paladin and warriors which had shields. There-fore it was fun going several attacks in a row never taking a true hit of damage because it was dodged or parried or even blocked. I found that fun and disliked when they, and consequently this game, has gone to homogenized "active" mitigation. Everyone has their -20% incoming damage for x duration, -30% incoming damage for x duration, +to Healing Received...+% Increase to Block damage...yawn. They all play roughly the same.

    I think a tank that focuses on taking as few hits as possible rather than just reducing the damage but still taking every hit is way more interesting and fun. Fancy foot-work, dodging, countering and parrying are all more fun to me than pressing whatever -20% incoming damage ability. In this way Samurai would actually make sense as a tank to me. I just don't see them as takers of massive, heavy punishment. So either an evasion tank or a DPS.
    (0)