So I could use some insight/help too, though perhaps not strictly DRG related (though I am the DRG in this case). I'm in a static that just formed last week, with at least half of us without A5S clears/experience going into it. We're still learning the mechanics.
One of our members is sure that we should be skipping the first prey based on our gear, but we're not, so he's thinking the DPS are having issues with rotations. I'm of the opinion that it's more an issue of party comp/gear and not as much directly the DPS. No one has pentamelded i220, and only two DPS have A5S clears/drops. All do have i230 weapons (I'm at i224 overall on my DRG). Best parse of tonight here: http://www.fflogs.com/reports/wT1mMQ...e-done&fight=2
We're generally hitting 91~92% as the MT starts getting stacks, and get to the 90% before the tank buster goes out. Some of us feel like we should just forget the push for mechanic skipping for now, so that we can set up ideally for prey (and learn mechanics enough for a clear). But hey - does anyone spot anything glaringly wrong at this stage?