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  1. #1
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by JackFross View Post
    HT>[IR>BL]>ID>[BotD>B4B]>Dis>[Pot]>CT>[Leg+PS]>4th>[Jump]>P>[DFD]>TT>[SSD]>VT>[gsk+Life]>FT>4th>HT
    From Dervy ->

    I might try this. This may be exactly what I were missing to really push the Dragoons min/max'd rotation to another level of insanity. 1650+ DPS 3min hype!
    (0)
    Last edited by MiniTyra; 01-20-2016 at 10:37 AM.

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JackFross View Post
    In the opener, that initial ID is:
    180 x 1.15 = 207
    Since it's up after HT, but before Dis hits.

    Whereas the second HT is:
    170 x 1.15 x 1.1 = 215.05
    Since it gets both HT and the Dis buffs.
    Yea, I guess it does work out to about 2 potency more once you make it back around. One concern, though, the second B4B usually comes off CD around a 4th/Phelb, at least for me, delaying one GCD in the opener would push it to not catch that phleb, so it would be better to hold it until VT.. So.. You're delaying first 2 B4Bs by around 3 or 4 GCDs. Surely that's more than 2 potency loss.

    Just playing devil's advocate here :3
    (0)

  3. #3
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Anyone know what Dervy's new rotation is? He put up a vid a week back that he could parse 1633 with party buff + food (dunno which one) + pots.

    (I tried with 1 star hq food hq drac str potions, and 2 asts + 1 ninja + 1 mch, which got me 1805 and 1826, so fun XD).

    and my second question is, how do I calculate stat weights for lets say the thordan wep and the relic, so I can compare? I mean multiplying the numbers is easy and all, but how do I see what is better for future refs? Kinda want to calculate on my own lmao

    ty!
    (0)

  4. #4
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by whiskeybravo View Post
    Yea, I guess it does work out to about 2 potency more once you make it back around. One concern, though, the second B4B usually comes off CD around a 4th/Phelb, at least for me, delaying one GCD in the opener would push it to not catch that phleb, so it would be better to hold it until VT.. So.. You're delaying first 2 B4Bs by around 3 or 4 GCDs. Surely that's more than 2 potency loss.

    Just playing devil's advocate here :3
    This is true, it's especially evident for me because with the Skillspeed the relic gives, the 2nd BFB is uncomfortably close to the tail end of the GCD before Phleb
    (0)

  5. #5
    Player
    Zeviand's Avatar
    Join Date
    Oct 2014
    Posts
    67
    Character
    Zeviand Imperiosus
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Erys View Post
    Failure after first jump or before. 1018 is my deeps on first phase
    DPS plummets when the boss jumps so to get better feedback we need to know if your 1018 was before first jump or after. If it was before, your numbers are a bit low with ilevel 204, if it was after the first jump, that number is pretty good for it being your first time.

    At full i210 I hover at around 1500+ before that first jump, group comp is normally me (DRG), BRD, MNK, BLM, WHM, SCH but I've been clearing A1S since week one. Keep practicing and I'm sure you'll improve those numbers. Knowledge on the encounter helps tremendously so keep at it.
    (0)

  6. #6
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Zeviand View Post
    Numbers I likey
    It was before first jump. Let's say I didn't trust our second healer and runned away for the prey and just waited away from the party with second wind and foresight on hand XD
    The saddest part is that I was top, most of the tries. This one I got topped by smn, tho.

    Once we get our definitive party and proggress is being made and a strat in common the numbers should rise out of coordination and less chaos in the battlefield. I hope so.
    (0)

  7. #7
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Erys View Post
    It was before first jump. Let's say I didn't trust our second healer and runned away for the prey and just waited away from the party with second wind and foresight on hand XD
    The saddest part is that I was top, most of the tries. This one I got topped by smn, tho.

    Once we get our definitive party and proggress is being made and a strat in common the numbers should rise out of coordination and less chaos in the battlefield. I hope so.
    That makes no sense. Why would you run away when you have prey? Panic is the biggest contribution to DPS loss.
    (0)

  8. #8
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by MiniTyra View Post
    That makes no sense. Why would you run away when you have prey? Panic is the biggest contribution to DPS loss.
    I know, but sadly I mostly held accountable for myself and didn't want unnecessary dmg on some players that probably wouldn't mitigate or heal themselves. BLM, SMN, SCH and I were premade and I know they are capable. We were there just to soak mechanics into our brains and see what we can and can't do.

    I'm that kind of player that doesn't trust randoms and is better safe than sorry. Once we get our group going, I know I can relay on all of my mates.
    (0)

  9. #9
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Erys View Post
    I know, but sadly I mostly held accountable for myself and didn't want unnecessary dmg on some players that probably wouldn't mitigate or heal themselves. BLM, SMN, SCH and I were premade and I know they are capable. We were there just to soak mechanics into our brains and see what we can and can't do.

    I'm that kind of player that doesn't trust randoms and is better safe than sorry. Once we get our group going, I know I can relay on all of my mates.
    A better way to deal with Prey instead of running away is to activate Keen Flurry and Blood Bath. You will alleviate the healer stress a LOT. Unless you thought Prey impact was an AoE.
    (0)

  10. #10
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Erys View Post
    I know, but sadly I mostly held accountable for myself and didn't want unnecessary dmg on some players that probably wouldn't mitigate or heal themselves. BLM, SMN, SCH and I were premade and I know they are capable. We were there just to soak mechanics into our brains and see what we can and can't do.

    I'm that kind of player that doesn't trust randoms and is better safe than sorry. Once we get our group going, I know I can relay on all of my mates.
    The Hydrothermal Missile mechanic in A1 (normal AND savage) is a single-target attack that hits multiple times in succession. That's it. It's a strict healer mechanic. If you want to help the healers, just use Keen Flurry, Foresight, Bloodbath, and/or Second Wind, but almost never ever should any of these skills cause you to delay an offensive cd. The only case when they should is if you will die without popping Second Wind.

    It does 0 splash damage. You should never not be attacking something in A1S. If at any time your GCD stops spinning and the boss is not in the air, you're handling something wrong and can optimize your rotation further.


    I'll add that, at i209 with NIN who's on the 0.5 with me on main Opp, I'm generally 1500+ going into first jump, with food, but without potions. 1000 is honestly quite significantly low, especially for you gear. My first kill in i180-190 gear was 3 jumps at 999 dps.
    (0)
    Last edited by JackFross; 01-22-2016 at 04:14 PM.

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