Yep, been suggesting that for a while now. Not only does it provide more opportunities for rewards, as well as better rewards (Job specific ones, as nice as the gear shown was, it doesn't really fit some Jobs, and I'd much rather see PvP Relics anyway), but it also has a positive impact on Job meta. Doubt it would be too noticeable, but hopefully we'd see a better spread of Jobs, rather than people jumping on the current popular bandwagon, since that just provides more competition for that number 1 spot... Much more balanced way to handle rewards IMO, having different roles compete is just going to make the most important role (Healer) rule the top spot...
Making it Job based rather than Feast based also allows them to open the ranking up to all forms of PvP... That's just out right better for PvP, rather than queuing for Feast to up your ranking, we could instead have a proper PvP Roulette that makes the Fold, Secure, Slaughter, Seize and Feast relevant... All they'd need to do is standardize everything to have the same scoreboard (add Assists etc.) and rebalance the old stuff to Lv60 and possibly include new mechanics... I think that would be much better for PvP in the long run, frankly I'm sick of this flavour of the month PvP mode crap, have been since Slaughter...



Yeah that'd be a good idea, I'm kind of tired of when one pvp comes out the other ones become basically unplayable due to extremely long queue times. I have a lot of achievements from secure I'm basically almost finished with but it'd be a pain trying to queue those up. Maybe they'll do something like this, they've been kind of listening to us so here's hope. But I definitely don't expect it to happen



Anyone know what this mean? Also the calculation if possible
The damage required to interrupt casting will now be determined by the caster's item level.
Following this adjustment, the caster's maximum HP will no longer influence the amount of damage required to interrupt casting.
So, after playing with Dark Knight a bit, the changes are definitely nice. The burst is very nice and Carnal Chill is powerful and frequent enough to have an impact now. Crowd control is the only real issue, one solitary Stun is still a major issue in extended matches...
I was thinking though, rather than provide an additional Stun, could we not just adjust how Parry works in PvP? I mean, Parry needs an overhaul in general anyway, but it would be nice if Parry was somewhat more reliable in PvP for Reprisal and Low Blows... Heck, quality of life adjustment for Dark Knight in general; Reprisal and Low Blows to also trigger from dodges, since Dark Arts Dark Dance and Dark Arts Dark Passenger are a solid evasion combo...
Before the damage needed to be done would have been determine off of % of HP. So if a healer/caster was wearing fending right side they would be sitting at 13K HP ish. Therefore you would need to do 1,950 damage to interrupt a cast. Now it is based off Ilvl assumed HP, i.e. casters actually wearing healing/casting right side pieces. They sit at around 9,500 HP at this, so you need to do 1,425 damage to interrupt no matter what their actual HP is sitting at. Note that before the patch if you had a healer/caster in there normal right side pieces (i.e. 9500 HP) you would need the same damage for interrupt, so this would not change anything.
The purpose was to not allow for the inflation of the interrupt threshold needed by using fending pieces.



The changes on casting interrupts seem right (IMO) as a Tank...
What I would like to see is the damage slows the caster's cast... For example, if hitting the caster, and they are casting a 2 second cast, you could make it take 2.5 seconds, 3, 4... etc... There would be some cut off, so that you couldn't hit them until you stun, or something like that, but a half second or more could make a big different in battle flow.
Thanks for your time and consideration.
Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
So I see we still lose rating even if you're down a member and the opposition gets an easy win... That's great...

That is one of my major gripes about the ranking system [mostly in solo] is that its based on raw wins and that it always feels like you get the short end of the stick with RNG teams. I had someone que for the wrong mode and leave the moment it started, and it was basically get 3v4 or just leave without penalty, regardless the other team got some free points. Meanwhile I'm seeing goods get paired with other goods I know and I'm sitting here with the heal/dps that dies in less than 5s.
The tacked on LoL system makes me dread every match because the oh so advanced formula is basically 1 win is negated by 2 losses instead of any other real factors.
Last edited by xTysonx; 04-16-2016 at 04:49 AM.
Just another reason I'd prefer Job based rankings, really...
I can see an argument against making individual performance more of a factor for rating with the current system, because then some Jobs have very clear advantages; Tanks die less, DoT heavy Jobs can inflate damage dealt if that's a factor, etc. If it's <Job> versus <Job> though? Then that doesn't matter. Not only can individual performance be more of a factor, but it can be tailored to specific Jobs (tanks losing more rating per death, for example, since they're shouldn't really die all that much). Tanks reach Diamond more easily? Who cares, if you're a Bard you're not competing against them for #1, you're competing against all the other Bards.
It kind of dusts away balancing issues, too... Dark Knight still sucks? So what, I'm competing against other Dark Knights with the same tool set, if anything I'd be glad since that means less competition... I mean I'd still want Jobs to be balanced, and the final result should still be a factor (just not the sole factor), but it's less of an issue when you're competing against others with the same Job, rather than your entire data center... The only real issue is how they'd handle rewards... Top 100 Dark Knights, when I doubt that many play Dark Knight in PvP per data center? Yeah... I mean the rewards are dumb anyway, a trophy for #1? If ever there was time for a participation award, it was here... IDK why the trophy isn't for the top 100, gear for top 10 and crown for the #1... We can show off the gear in PvP, that should be the exclusive reward, not some furnishing most probably can't do anything with anyway...
Last edited by Nalien; 04-16-2016 at 05:31 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





